Improvements
- Fixed display of graphic elements tag editor, egg editor
Improvements
- Updated WorldTimeManager
- In the config you can specify how long after the world will be unloaded from memory if there are no players in the world ("unload_world_after_sec": 30)
HotFIX
- Fixed critical errors when initializing the key (Due to the transition to LiteCore 2.0)
Fix
- Fixed a bug when the key is displayed as AIR in the edit menu
Improvements
- Update to LiteCore 2.0
- Fixed customization auto-update
Improvements
- Added automatic key generation when creating a new dungeon pattern (Now you don’t need to create them manually to work)
CoreFix
- Fixed initializing the plugin prefix, due to which all help messages for commands were not sent to the player (Thanks for the report dubucream74)
- Added a new method for unloading config and language storage from a plugin file (Some Java versions had difficulty with this)
Improvements
- Improved support for multiverse-inventories.
- You can add different dungeon templates for different groups multiverse

Improvements
- Entity life limit has been increased. You can now set more health for entities
Improvements
- Automatically remove WorldGuard configurations when deleting a world
HotFIX
- fixed configuration in the internal data container
Improvements
- The process of checking created worlds has been optimized
- Automatically deletes information from the worlds database if its folder is deleted in server worlds
- When canceling the teleport, the key is returned
- When a trigger fires, all others with the same ID are deleted
Improvements
- Fixed entity initialization without ID
- Added Title to Actions
- Added Sound to Actions
- Added Boss support
- Fixed deleting Lore via GUI
HotFIX
- Fixed dungeon generation (Sometimes the server managed to load chunks faster than they hit the dungeon handler, which missed the initial chunks for generation)
Improvements
- Added name attribute for Entity
- Added health attribute for Entity
Improvements
- Fixed /ldungeon start command (thanks Just Adam)
- Chests in the dungeon can now have their spawn chances set
- Added automatic update for GUI
Improvements
- Improved and simplified dungeon creation system.
- Optimized triggers and internal entities
- Added full GUIS configuration
- See wiki: https://github.com/Azlagor322/LiteDungeon/wiki/Event-Constructor
Improvements
- The portal system has been optimized. When unloading a chunk, particles automatically stop spawning. Empty or disabled worlds do not load when using animations
Fixes
- Fixed a bug where the animation manager could not access the game world for particle spawning