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Aurora icon

Aurora 5.12.0

Illuminate the night with breathtaking ambient particle effects

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Illuminate the night with breathtaking ambient particle effects


Aurora provides a unique experience for all players by generating dynamic ambient particle effects using a high-performance particle engine. All particles are fully configurable and can be customized per-biome to fit each server's needs. The base plugin comes with multiple high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.

Due to the nature of MC code, there is a set of Minimum Server Specifications. You can also try this Optimize Performance to improve performance server side or Phosphor to improve lighting client sided.

You can also find the FAQ here. You also need the following dependency for any version below 5.8.5

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  1. Highly configurable

    1. Over 50+ particle types
    2. 7 unique particle shapes

      1. Point
      2. Line
      3. Cube
      4. Ring
      5. Circle
      6. Wave



All shape parameters (size, height, ...) can be modifiedCombine multiple particle groups in a single biome
No setup required


  1. Base plugin comes with 40+ unique particle configs
  2. Available for almost all vanilla biomes
  3. Simply drag & drop the plugin to get started

Cross-version compatibility


  1. Incompatible biomes & particles will automatically be disabled instead of breaking the plugin

Full custom biome support


  1. Use Aurora with your favourite custom terrain generators
  2. All datapacks which inject custom biomes are also fully compatible

WorldGuard per-region support


  1. Set particles based on WorldGuard regions instead of using biomes
  2. Perfect for Lobby or RPG servers

Per-player toggle & permission support


  1. Allow players with low-end setups to disable Aurora's ambient particles client-side via a command
  2. Permission nodes to make ambient particles only available to donators

View per-biome & global particle stats


  1. Easily find enabled particles in a particular biome or region for faster navigation and configuration
  2. Toggle globally enabled particles with the use of a command

Extensive developer API


  1. Give your own developers the ability to hook into Aurora's API
  2. Create stunning custom particle shapes and designs

High-performance with async code


  1. Aurora can utilise multiple cores for intensive particle-management tasks

One of a kind


  1. The first-ever public plugin on SpigotMC to introduce ambient particle effects
  2. Enhance your server experience like never before




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[aurora.view]
Permission to see all ambient particles. Required to use any Aurora command

/aurora help
[aurora.command.help]
Help command to show all possible arguments

/aurora toggle
[aurora.command.toggle]
Toggle client-side ambient particle effects

/aurora reload
[aurora.command.reload]
Reload all plugin configs and particle files

/aurora status
[aurora.command.status]
View information on enabled particles in the server

/aurora fixlighting [radius]
[aurora.command.fixlighting]
Update and refresh lighting on [radius] nearby chunks



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// Wiki: https://github.com/OpticFusion1/Aurora-Wiki/wiki/Particle-Configuration

// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable

// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json

{
"name": "Example Particle",
"enabled": true,
"spawning": {
"biomes": [
"PLAINS",
"PRESENT: SHORE"
],
"spawnDistance": 10.0,
"randMultiplier": 0.5,
"relativePlayerPosition": false,
"minY": 80.0,
"maxY": 100.0,
"shuffleLocations": true
},
"particle": {
"particleName": "FLAME",
"particleType": "CUBE",
"maxCount": 8,
"enableLighting": false
},
"properties": {
"length": [2.0, 5.0],
"radius": [1.0, 3.0],
"rate": 0.5,
"update": 5,
"duration": [180, 200],
"waveCycles": [4.5, 6.0],
"waveAmplitude": 3.0,
"rotationAngle": 35.0,
"rotationAxis": "x"
}
}



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1. Logo Design | Hipop
2. Configs & Beta Testing | Skaian
3. Lead Developer | Optic_Fusion1
4. Video & Editing | Greylatte

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