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Create text with particles as hologram







In game update notification
particletext.update.notify
Permission to use the plugin
particletotext.use | particletotext.admin
/Particletext create < all | playername > < id > <size> <particlename> <text with/without space>
Creates text effect at players foot location
particleToText.create | particleToText.admin
EXAMPLE: /Particletext create all 1 0.15 FLAME Hello this is Example text
/Particletext edit < id > moveHere
moves the text effect to players foot Location
/Particletext edit < id > particle < particlename >
changes base particle effect of the given text effect ID
/Particletext edit < id > text add < text >
adds another text to the given ID
/Particletext edit < id > text edit < textline > < newtext >
replace textline with newtext
/Particletext edit < id > text remove < textline >
removes textline from given ID
/Particletext delete < id >
Deletes text effect
particleToText.delete | particleToText.admin
/Particletext list
list all effects
particleToText.list | particleToText.admin
/Particletext reload
reloads all effects
particleToText.reload | particleToText.admin
/Particletext teleport < id >
Teleports command executor to given effect id location
particleToText.teleport | particleToText.admin[/SPOILER]
Config.yml
update-checker: true
# LANGUAGE
prefix: "&2ParticleToText &8»"
success: "&aParticle with ID &8(&7<enteredID>&8)&a created successfully"
wrongparticle: "&aWrong particle. Use &7/particletext effects &ato get particle list"
IDalreadyexist: "&aID &8(&7<enteredID>&8)&a Already exist"
IDdosenotexist: "&aID &8(&7<enteredID>&8)&a dose not exist"
particledelete: "&aParticle with ID &8(&7<actualID>&8)&a deleted successfully"
particleedit: "&aParticle with ID &8(&7<actualID>&8)&a edited successfully"
Data.yml
# Particle id
'Default':
# Single or list of text to cycle through
text:
- Text line 1
- Text line 2
- Text Line 3
# Size of the text Default 0.15
size: 0.15
# Base particle the text is created with
particle: FLAME
# Text is shown to all players or specific player. Type player name to show effect to one player
target: all
# Text is shown to all players with given permission.
# (permission: NONE) will disable this.
# If luckPerms exist by text effect will be shown automatically when the permission is updated or given to the player
# If luckPerms does not exist players will need to rejoin or reload particlesToText
permission: NONE
# Name of the Preset in use. can be edit properties of preset in presets.yml
preset: Default
# Exact location of the particle
location:
==: org.bukkit.Location
world: world
x: 0.0
y: 0.0
z: 0.0
pitch: 90
yaw: 90
presets.yml
# Presets provided here are examples. You can use them or create your own.
# Possible particle list https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
presets:
# Preset name to use in data.yml
Default:
#List of possible particle effects to cycle through
animation-particles:
- NONE
# The delay between each particle update in animation-particles
animation-refresh-rate: 20
# Particle will be displayed when text list from data.yml is updating. Setting (text-refresh-rate: NONE) will disable this
text-refresh-particle: SWEEP_ATTACK
# The delay between each text update in data.yml
text-refresh-rate: 300
preset1:
animation-particles:
- FLAME
- SOUL
animation-refresh-rate: 20
text-refresh-particle: CLOUD
text-refresh-rate: 100
preset2:
animation-particles:
- HEART
- VILLAGER_ANGRY
animation-refresh-rate: 20
text-refresh-particle: EXPLOSION_LARGE
text-refresh-rate: 100
preset3:
animation-particles:
- GLOW
- TOTEM
animation-refresh-rate: 20
text-refresh-particle: SMOKE_LARGE
text-refresh-rate: 100