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Deacoudre inspired by FantaBobWorld server

Overview
DeACoudre is an event mini-game inspired by the original DeACoudre from FantabobWorld.
It offers a simple yet engaging concept, enhanced with a complete system of zones, game states, scoreboard, and tablist, making it easy to run smooth and enjoyable events on any server.

Players take turns jumping from a platform into a water pool
When a player hits the water, a solid block is placed at the landing position
Landing on an existing block, missing the water, or exceeding the time limit results in elimination
The last remaining player wins the game

Event-oriented single arena mini-game
Full arena state management (waiting / running / finished)
Built-in scoreboard and tablist
Anti-AFK system with automatic ejection
Each player gets a unique colored block
Built-in moderation tools (kick, ban, skip, force start)
PlaceholderAPI support
French & English translations included
Stable and performance-friendly
Spigot / Paper compatible (1.19+)




DéACoudre provides multiple ways to define the water pool area:
Cuboid selection (player positions)
Radius scan around the player
WorldEdit selection support
Automatic water scan
Manual block-by-block selection using marker blocks (supports non-rectangular shapes)
This allows precise and flexible pool definitions, including irregular shapes.
DéACoudre includes its own scoreboard and tablist display during games.
If you are using the TAB plugin:
TAB and DéACoudre may both update the tablist/scoreboard
This can cause visual flickering
Recommended solution:
Disable TAB’s tablist and scoreboard only in the arena world, and let DéACoudre handle the display there.
TAB supports per-world configuration natively.
(An example configuration is provided in this resource.)

Player Commands (dac.use)
/dac join <arena>
- Join a DéACoudre arena
/dac leave
- Leave the current arena and teleport back to the DéACoudre lobby
/dac lobby
- Teleport directly to the DéACoudre lobby
/dac info <arena>
- Display current information about an arena (state, players, queue)
Admin Commands (dac.admin)
/dac create <arena>
- Create a new arena (first step)
- Gives marker blocks and an in-game guide book
/dac setjump <arena>
- Define the jump platform area of an arena
/dac setfail <arena>
- Define the fail zone (eliminated players)
/dac seteject <arena>
- Define the ejection zone (AFK / timeout players)
/dac setlobby
- Set the global DéACoudre lobby
Pool (Water Area) Configuration
/dac pool pos1
/dac pool pos2
- Define pool corners using player positions (cuboid selection)
/dac pool radius <radius> [jumpHeight]
- Detect and save all nearby water blocks around the player
- Optionally define jump height
/dac pool we
- Save a pool using a WorldEdit selection
/dac pool scan <arena>
- Automatically scan and register water blocks around the player
/dac markers [arena] [amount]
- Give marker blocks to manually define the pool
- Supports precise and non-rectangular shapes
/dac pool save <arena>
- Save the current pool selection
Moderation
/dac ban <player> <reason> [duration]
- Ban a player from all DéACoudre arenas
/dac pardon <player>
- Unban a player
/dac banlist
- Display the list of banned players
/dac kick <player>
- Kick a player from the current arena
/dac skip
- Skip the current player's turn

%dac_<arena>_queue%
- Number of players currently in the arena queue
%dac_cap%
- Maximum number of players (default: 10)
%dac_arena%
- Current arena name
%dac_<arena>_state%
- Current arena state (waiting / running / finished)
%dac_next%
- Next player in the turn order
%dac_world%
- Current world name
%dac_countdown%
- Countdown before the game starts
Minecraft 1.19+
Java 17/21
Spigot / Paper
If you enjoy the plugin or have suggestions, feedback is always appreciated.
For support or issues, please use discussion channels instead of reviews.