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Home management plugin for PaperMC with teleport delays, cooldowns, and limits 1.8-1.21
Professional-Grade Home Management Built For Performance
The Problem With Basic Home Plugins
You install a home plugin. It works fine for 50 players. Then you grow to 200 players and everything starts lagging. Database queries block the main thread. Players teleport during PvP and abuse combat. There's no economy integration. WorldGuard conflicts break everything.
Your home plugin becomes your performance bottleneck.
Basic home plugins treat homes like a simple feature. But when you run a real server with hundreds of players, active PvP, land claiming, and economy systems, you need professional-grade infrastructure.
Every teleport delay that blocks your main thread is TPS you're losing. Every combat escape through /home is a frustrated PvP player. Every missing economy integration is lost monetization potential.
The Solution: Performance-First Architecture
EasyHomes isn't another simple home plugin. It's a complete teleportation infrastructure system built with enterprise-grade patterns that scale from 10 players to 1000+ players without touching your TPS.
MySQL storage with HikariCP pooling. Guava cache with intelligent TTL. Async operations everywhere. Combat tag system that actually works. Economy integration with distance-based costs. Per-permission limits from 1 to unlimited. WorldGuard compatibility without conflicts.
What Makes This Different
Two-Tier Storage System (Not Just Files)
Most home plugins use YAML and call it a day. EasyHomes uses professional database architecture:
Your TPS stays locked at 20 even when 50 players teleport home simultaneously. This is how professional plugins handle scale.
Combat Tag System That Actually Works
Tired of players escaping PvP with /home? EasyHomes includes professional combat tracking:
No more combat logging. No more PvP abuse. Just fair combat mechanics.
Economy Integration With Distance Pricing
Turn homes into a monetization opportunity with Vault integration:
Example: Teleporting 1000 blocks costs base (100) + distance (1000 x 0.1 = 100) = 200 total. This creates economic strategy where home placement matters.
Per-Permission Limit System
Fine-grained control over who gets how many homes:
Create seven monetization tiers with one permission system. Highest permission always takes priority.
Teleport Delay With Visual Feedback
Professional teleportation experience with full customization:
Players see and feel the teleportation happening. Not just instant warps with zero feedback.
WorldGuard Integration Without Conflicts
Unlike basic plugins that break with WorldGuard, EasyHomes cooperates:
No conflicts. No bypass exploits. Just proper integration.
PlaceholderAPI For Scoreboard Integration
Nine placeholders for displaying home data anywhere:
Display home stats in TAB lists, scoreboards, chat formats, or anywhere else.
Debug System For Troubleshooting
When something goes wrong, you need diagnostic tools:
No more guessing. See exactly what's happening under the hood.
Feature Breakdown
Core Home Management
Storage Layer
Teleportation System
Cooldown System
Combat Tag System
Economy Integration
WorldGuard Integration
PlaceholderAPI
Administration
Commands & Permissions
Player Commands
/home [name] - Teleport to home or list homes
/sethome <name> - Create home at current location
/delhome <name> - Delete home
Aliases:
/h = /home
/remhome = /delhome
Admin Commands
/easyhomes reload - Reload configuration
/easyhomes debug <on|off> - Toggle debug mode
Aliases:
/eh = /easyhomes
/ehomes = /easyhomes
Basic Permissions
easyhomes.* - All permissions (default: op)
easyhomes.home - Use /home command (default: true)
easyhomes.sethome - Use /sethome command (default: true)
easyhomes.delhome - Use /delhome command (default: true)
easyhomes.reload - Reload configuration (default: op)
easyhomes.debug - Toggle debug mode (default: op)
Bypass Permissions
easyhomes.bypass.cooldown - Skip teleport cooldowns
easyhomes.bypass.combat - Teleport during combat
easyhomes.bypass.cost - Skip economy costs
Home Limit Permissions
easyhomes.limit.1 - 1 home
easyhomes.limit.3 - 3 homes
easyhomes.limit.5 - 5 homes
easyhomes.limit.10 - 10 homes
easyhomes.limit.15 - 15 homes
easyhomes.limit.25 - 25 homes
easyhomes.limit.50 - 50 homes
easyhomes.unlimited - Unlimited homes
Note: Highest permission takes priority
Cooldown Group Permissions
easyhomes.cooldown.vip - VIP cooldown (30s default)
easyhomes.cooldown.premium - Premium cooldown (15s default)
easyhomes.cooldown.admin - Admin cooldown (0s default)
Note: Configurable in config.yml under cooldowns.groups
Requirements & Compatibility
Required
Optional
Compatible With
Who Is This For?
Growing Servers (50-500 Players)
Your basic home plugin is starting to lag. You need MySQL and caching to scale without performance loss.
PvP Servers
Combat tag system prevents home escapes. Players can't abuse teleportation to avoid death. Fair PvP mechanics.
Economy Servers
Monetize home slots through permissions. Charge for teleportation. Create VIP tiers with different limits. Distance pricing adds strategic value to home placement.
Survival Networks
MySQL support allows shared home database across multiple servers. Players keep homes when switching between survival worlds.
Monetized Servers
Seven permission tiers (1, 3, 5, 10, 15, 25, 50 homes) create natural donation progression. Economy costs generate money sinks.
Professional Networks
Debug system, performance metrics, and cache monitoring provide operational visibility. Built for admins who need diagnostic tools.
Why Server Owners Choose EasyHomes
"It Actually Handles Scale"
MySQL with HikariCP pooling and Guava cache means zero performance degradation from 10 to 1000 players. Async operations prevent main thread blocking.
"Combat Tag That Works"
Finally, a home plugin that prevents PvP abuse out of the box. No more angry players complaining about combat logging.
"Economy Integration Done Right"
Distance-based pricing creates strategic depth. Home placement matters. Refund system prevents loss on mistakes. Bypass permissions for VIP.
"Seven Monetization Tiers"
Per-permission limits (1-50 homes) create natural donation progression. Players upgrade permissions as they expand their territory.
"Professional Debug Tools"
When something goes wrong, file logging and performance tracking show exactly what happened. No more blind troubleshooting.
"Zero Conflicts"
Works with Essentials, WorldGuard, Vault, PlaceholderAPI without breaking anything. Soft dependencies mean it degrades gracefully.
Stop Losing TPS To Your Home Plugin
Every main thread block from database queries is server performance you're wasting. Every combat escape through /home is a frustrated PvP player. Every missing economy integration is lost revenue.
This isn't about adding homes. It's about professional infrastructure.
Give your server MySQL-backed storage that scales. Combat tag that prevents abuse. Economy integration that creates monetization opportunities. Performance monitoring that shows what's actually happening.
Your players deserve teleportation that doesn't lag. Your PvP community deserves fair combat. Your server deserves professional-grade systems.
Professional home management starts with proper architecture.