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Modeled NPCS icon

Modeled NPCS 8.0

Unleash the Power of MythicMobs and ModelEngine—Bring Your NPCs to Life!

ModeledNPCs
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Advanced NPC System for ModelEngine & MythicMobs — Traders, Dialogs, Effects, AI Routes, Animations
Developer Friendly • Live Reload • GUI Manager • SQLite Performance • Built for RPG & Network servers
 
 
✅ What is ModeledNPCs?
ModeledNPCs is a full NPC framework that lets you create real, persistent, interactive NPCs with:
  • ModelEngine models + animation control
  • MythicMobs NPC support (optional workflow)
  • Quest dialogs with choices, commands, escort triggers
  • Trader system (simple trades OR full offers GUI with stock/limits)
  • Effects system (looping particles + on-interact particles/potions/sounds)
  • NPC AI routing (patrol + multi-route + escort routes)
  • Powerful in-game management GUI (rename, commands, animations, effects, routes, delete safely)
This plugin is designed to be production-ready for serious servers.
 
⚡ Core Highlights
✅ Supports ModelEngine NPCs and/or MythicMobs NPCs
✅ Full animation control (looped / interact / escort)
✅ NPC AI Routes (multi-route system stored in SQLite)
✅ Escort Mode connected to dialog options
✅ Trader system with Offers GUI, stock, restock, purchase limits
✅ Effects system (loop + on-interact) + click triggers configuration
✅ Commands on interact with player: / console: / sudo: / bungee:
✅ NPC Hide (permission-based visibility)
✅ Reload tools (NPCs, names, effects, animations, traders)
✅ Debug tools (orphan NPCs, chunk issues, entity consistency)
✅ Developer friendly API + clean storage + predictable lifecycle
✅ SqLite Storage (NPCs, names, effects, animations, traders)
Create NPCs Instantly
Create NPCs in one command:
giphy.gif
/mnpc create <modelengine|mythicmobs> <name>
 
NPCs are saved with:
  • ID
  • type (modelengine / mythicmobs)
  • internalUUID (prevents duplication)
  • entityUUID (live entity binding)
  • location (world/x/y/z/yaw/pitch)
  • commands
  • name + hologram height
Command System (Interactions)
Bind command chains to NPCs, executed on interaction:
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Executors
  • player: runs as the player
  • console: runs as console
  • sudo: runs as player with temporary OP (safe reset)
  • bungee: sends player to another BungeeCord server (plugin messaging)
/mnpc addcmd <player|console|sudo|bungee> <command...>
/mnpc removecmd <command...>
 
Examples:
/mnpc addcmd console money give %player% 1000
/mnpc addcmd player spawn
/mnpc addcmd bungee minigames
 
Effects System (Particles, Potions, Sounds)
Bring your NPCs to life with ambient + interactive effects.
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✅ Looping particles
✅ On-interact particle bursts
✅ On-interact potion effects (applied to the clicking player)
✅ On-interact sounds
 
Commands:
/mnpc addeffect <id> particle <looped|oninteract> <PARTICLE> [yOffset]
/mnpc addeffect <id> potion <POTION> <seconds> [amplifier]
/mnpc effect clear <id>
/mnpc reloadeffects
 
Short “colon form” is also supported:
/mnpc addeffect 12 particle:looped:FLAME:2.2
/mnpc addeffect 12 particle:oninteract:VILLAGER_HAPPY:1.8
/mnpc addeffect 12 potion:SPEED:10:1
/mnpc addeffect 12 sound:oninteract:minecraft:entity_villager_yes:1.0:1.0
 
Click trigger config (left/right click support):
npc:
interaction:
left: true
right: true
left_fallback:
enabled: true
range: 5.5
angle_deg: 30.0
 
NPC AI Routes (Patrol • Multi-Route • Escort)
ModeledNPCs includes a powerful NPC routing system designed for performance and stability.
All routes are stored in SQLite, making them safe for large RPG worlds and long-running servers.
Multiple Routes per NPC
Each NPC can own multiple independent routes.
You can freely switch or trigger them via dialogs, commands, or scripts.
Examples:
  • default
  • church
  • mayor
  • any custom routeId
This allows a single NPC to behave differently depending on quests, time, or progression.
Patrol Mode (Ping-Pong)
  • NPC walks between route points
  • Automatically returns to the first point
  • Smooth tick-based movement (no teleport jitter)
  • Ideal for guards, villagers, sentries
Escort Mode (Dialog Driven)
Escort routes are fully integrated with the dialog system.
  • NPC follows the route once
  • Used as a quest escort objective
  • Optional message when destination is reached
  • NPC automatically returns to its original location
  • Dialog bindings are safely reset after escort
Perfect for:
  • Quest companions
  • Guided tours
  • Story-driven NPC movement
 
️ Dialog System + Quest Integration
ModeledNPCs works perfectly with quest dialogs:
  • chat-based branching dialogs
  • per-player sessions
  • numbered choice selection
  • built-in cancel/help
  • command execution per option
  • special action: escort start
Dialog flow supports:
✅ START
✅ CANCEL
✅ COMMAND
✅ DIALOG (continue)
 
Example:
CatchFishDialog:
npc: 1
yHeight: 20
questName: "Catch Fish"
displayName:
- "&b&lCatch Fish"
- "%dialogstatus_<Catch Fish>_status%"
dialog:
Action: DIALOG
Dialog:
- "Welcome!"
- "Options: <yellow>1: Continue</yellow>, <red>2: Cancel</red>"
Options:
1:
Action: START
PatrolMode: ESCORT
 
Trader System (Legacy or Full Offers GUI)
ModeledNPCs contains a full Trader framework:
 
✅ Legacy simple trade mode (one-click)
✅ Offers GUI mode (SmartInvs paginated menu)
✅ Stock + timed restock
✅ Per-player limits with timed reset
✅ Costs: Vault money, XP levels, items
✅ Rewards: items, money, commands
✅ Confirmation GUI optional
✅ PlaceholderAPI support
✅ Custom ItemBuilder (model data, enchants, attributes, PDC, unbreakable, lore)
 
Trader config: trader.yml
Runtime persistence: trader_runtime.yml
 
(Your giant example config fits here perfectly — keep it in your description below this section.)
 
ModelEngine Animations (Loop / Interact / Escort)
This is where ModeledNPCs becomes insane:
 
✅ You can run a full NPC system using ModelEngine only — no MythicMobs needed.
✅ The plugin automatically collects animations and lets you assign them live.
 
Animation modes:
  • Looped animation (idle)
  • Interact animation (played when clicking NPC)
  • Escort walk animation (played on escort clone while walking routes)
Commands + GUI support:
  • choose animations from the model
  • set interact cooldown
  • save persistently
  • clear each animation independently
Manage Menu GUI (In-Game Editor)
ModeledNPCs includes a full management GUI:
 
Manager Menu lets you:
✅ Open Effects Editor GUI
✅ Open ModelEngine Animation GUI
✅ Rename NPC (chat input + optional hologram height)
✅ Bind interact commands (player/console/bungee)
✅ Nametag Manager (hide/show/reset)
✅ Delete NPC safely (clears AI routes + stops effects + removes entity + deletes data)
✅ Reset AI route
✅ Configure escort speed per NPC (saved to SQLite + NPCData)
 
This means admins can manage NPCs without touching files.
 
NPC Hide (Permission Visibility)
Create VIP-only or quest-only NPCs:
 
/mnpc hide <id> <permission>
/mnpc hide <id> remove
 
Players without permission:
  • will not see the NPC
  • no restart required
  • dynamic updates
Reload & Debug Tools
Reload without restarting your server:
 
/mnpc reload
/mnpc reloadname
/mnpc reloadeffects
/mnpc debug
 
Debug checks:
  • orphan NPC entities
  • chunk loading issues
  • entityUUID mismatch
  • internalUUID identity protection
Config Files Overview
data.yml — stores NPCs (id/type/uuid/location/commands)
namedata.yml — custom NPC names + hologram height
lookdata.yml — AutoLook state per NPC
npceffects.yml — effects per NPC
meganimation.yml — animation mapping per NPC
trader.yml — trader logic (offers, stock, limits, etc.)
trader_runtime.yml — runtime stock + per-player counters
SQLite — route storage + escort speed storage (performance)
 
Full Command List
NPC Core
/mnpc create <modelengine|mythicmobs> <name>
/mnpc remove <id>
/mnpc move <id>
/mnpc tp <id>
/mnpc name <id> <custom_name> [height]
/mnpc list
NPC Interaction & Behavior
/mnpc look <id>
/mnpc look <id> off
/mnpc static <id>
/mnpc rotate <id> <degrees> <left|right>
/mnpc hide <id> <permission>
/mnpc hide <id> remove
Commands on Interaction
/mnpc addcmd <player|console|sudo|bungee> <command>
/mnpc removecmd <command>
Effects
/mnpc addeffect <id> particle <looped|oninteract> <PARTICLE> [yOffset]
/mnpc addeffect <id> potion <POTION> <seconds> [amplifier]
/mnpc effect clear <id>
/mnpc reloadeffects
AI Routes
/mnpcai <id> addpoint
/mnpcai <id> <routeId> addpoint
/mnpcai <id> setroute position <First|1|2|3|4|5|6|Last>
/mnpcai <id> <routeId> setroute position <First|1|2|3|4|5|6|Last>
/mnpcai <id> patrol
GUI & Management
/mnpc manage <id>
/meganim <id>
Reload & Debug
/mnpc reload
/mnpc reloadname
/mnpc reloadeffects
/mnpc debug
 
 
Dependencies
Required
  • ModelEngine
  • MythicMobs
  • Vault (economy)
  • PlaceholderAPI
Optional (recommended)
  • BetonQuest / Quests / QuestDialogs integrations
Documentation & Support
Developer API (JavaDocs): Developer API | ModelledNpcs
        <dependency>
            <groupId>com.github.el211</groupId>
            <artifactId>ModeledNPCS-API</artifactId>
            <version>v7.9.1</version>
            <scope>provided</scope>
        </dependency>
 
 
If you’re building an RPG realm, merchant hub, quest city, or a full network…
ModeledNPCs gives you TOTAL control of your NPC world.
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