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Illuminate the night with breathtaking ambient particle effects

Aurora provides a unique experience for all players by generating dynamic ambient particle effects using a high-performance particle engine. All particles are fully configurable and can be customized per-biome to fit each server's needs. The base plugin comes with multiple high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.
Due to the nature of MC code, there is a set of Minimum Server Specifications. You can also try this Optimize Performance to improve performance server side or Phosphor to improve lighting client sided.
You can also find the FAQ here. You also need the following dependency for any version below 5.8.5
All shape parameters (size, height, ...) can be modifiedCombine multiple particle groups in a single biome
No setup required
Cross-version compatibility
Full custom biome support
WorldGuard per-region support
Per-player toggle & permission support
View per-biome & global particle stats
Extensive developer API
High-performance with async code
One of a kind









// Wiki: https://github.com/OpticFusion1/Aurora-Wiki/wiki/Particle-Configuration
// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable
// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json
{
"name": "Example Particle",
"enabled": true,
"spawning": {
"biomes": [
"PLAINS",
"PRESENT: SHORE"
],
"spawnDistance": 10.0,
"randMultiplier": 0.5,
"relativePlayerPosition": false,
"minY": 80.0,
"maxY": 100.0,
"shuffleLocations": true
},
"particle": {
"particleName": "FLAME",
"particleType": "CUBE",
"maxCount": 8,
"enableLighting": false
},
"properties": {
"length": [2.0, 5.0],
"radius": [1.0, 3.0],
"rate": 0.5,
"update": 5,
"duration": [180, 200],
"waveCycles": [4.5, 6.0],
"waveAmplitude": 3.0,
"rotationAngle": 35.0,
"rotationAxis": "x"
}
}




