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Modern nametags optimized for large servers.
LiteNameTags is a modern nametag plugin built for servers that care about performance, stability, and smooth movement.
It uses packet-based TextDisplays attached as passengers, so nametags move naturally with players without teleporting entities every tick.
Designed for crowded spawns, PvP servers, and modern Paper setups.
LiteNameTags was designed with performance, stability, and packet control as a priority.
While many nametag plugins work well on small servers, they often become expensive in crowded spawns, PvP scenarios, or high-player environments, increasing packet load and CPU usage.
LiteNameTags focuses on avoiding that by using packet budgets, queue-based updates, placeholder caching, and crowd-mode protection to reduce Netty pressure under load.
Main Features
Performance Monitoring
Use /lnt perf to view real-time nametag performance stats, including processed players, sent packets, cache skips, and crowd-mode activity.

Supported Versions
Commands
Installation
1. Download LiteNameTags.jar
2. Place it in your server's plugins folder
3. Make sure PacketEvents is installed
4. Install PlaceholderAPI if you want placeholders
5. Start the server and configure config.yml and groups.yml
Example groups.yml
groups:
admin:
permission: litenametags.group.admin
weight: 100
scale: 1.0
condition: ""
display:
default-billboard: CENTER
y-offset: 0.35
view-distance: 40.0
sneak-opacity: 70
background:
type: hex
enabled: true
opacity: 180
shadowed: false
seeThrough: false
hex: "#FF0000"
lines:
- "FF0000&lADMIN"
- "&f%player_name%"
default:
permission: litenametags.group.default
weight: 1
scale: 1.0
condition: ""
display:
default-billboard: CENTER
y-offset: 0.25
view-distance: 10.0
sneak-opacity: 50
lighting:
enabled: false
block: 15
sky: 15
background:
type: hex
enabled: false
opacity: 100
shadowed: true
seeThrough: false
hex: "#000000"
lines:
- "&7%player_name%"
- "&8Ping: &a%player_ping%ms"
- "&c%player_health_rounded%"

Limitations
Disclaimer: LiteNameTags is optimized for high-player environments, but performance still depends on your placeholders, configuration, and player density.