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Transform your server gameplay with the most advanced, secure, and feature-rich custom item system
UC_ItemSystem is designed to transform your server gameplay with the most advanced, secure, and feature-rich custom item system. From custom stats to a powerful in-game editor, this plugin allows you to create swords, armor, tools, and food with custom textures, models, and stats.
Available in two versions: Free (Core Essentials) and Premium (Advanced Features).
| Custom Items (Weapons, Tools, Armor, Food) | ✅ Included | ✅ Included |
| Data Storage | YAML, SQLite | YAML, SQLite, MySQL |
| Data Migration | ✅ Included | ✅ Included |
| Multi-Language (English/Spanish) | ✅ Included | ✅ Included |
| Command Management | ✅ Included | ✅ Included |
| In-Game GUI Editor | ❌ | ✅ Included |
| Custom Model Data Editor | ❌ (Config Only) | ✅ GUI Included |
| Abilities Editor | ❌ (Config Only) | ✅ GUI Included |
| Drop Protection (Death/Accidental) | ✅ Included | ✅ Included |
| Backup System | ✅ Included | ✅ Included |
Item Manager![]() | Category Items![]() |
Give Items![]() | Edit Items![]() |
Edit Display Name![]() | Select Material![]() |
Set Glow Colors![]() | Edit Required Level![]() |
Edit Enchants![]() | Edit Custom Model Data![]() |
Edit Particles![]() | Edit Stats![]() |
Set Abilities![]() | Set Commands![]() |
Edit Lore![]() |
Manage everything from within the game! No need to edit files manually.
Create unique items that stand out.
item_model component.Powerful ability system with granular control.
Revolutionize alchemy on your server.
Example: Yggdrasil Sword
File: items/weapons/Yggdrasil Sword.yml
base:
internal-name: 'Yggdrasil Sword' # Used to search and select it in-game
material: GOLDEN_SWORD # Base template item to use, only use any item that has a weapon component
custom-model-data: 1002 # Set to FALSE to disable custom model data
custom-item-model: 'universalcores:yggdrasil_sword'
model-enabled: false # Whether the custom item model is enabled
deal-damage-on-hit: true # Whether the weapon deals damage on normal hit (default true)
required-level: 75 # false to disable or set required level
glow: true # Whether the weapon glows
glow-color: 'YELLOW' # Glow color, see https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Color.html for more colors or hexadecimal
glow-player: true # Whether the player glows when holding the item
particles: true # Whether the weapon emits particles when used
unbreakable: true # Whether the item is unbreakable
enchantments: true
abilities:
right-click: true
left-click: true
shift-right-click: true
shift-left-click: true
commands:
right-click: true
left-click: true
shift-right-click: true
shift-left-click: true
name: '&e&lYGGDRASIL SWORD'
lore:
- '&7A humble wooden branch imbued'
- '&7with the power of the world tree.'
- ''
- '{{unbreakable}}'
- '{{required-level}}'
- ''
- '{{abilities}}'
- ''
- '&8&m--------------------------'
- '{{stats}}'
- '&8&m--------------------------'
- '{{enchantments}}'
stats:
health: 10.0 # Additional health value
armor: 8.0 # Base armor value
armor-toughness: 4.0 # Base armor toughness value
max-health: 10.0 # Base max health value
knockback-resistance: 0.2 # Knockback force when hitting an entity
attack-damage: 20.0 # Base attack damage value
attack-speed: 2.5 # Base attack speed value
critical-strike-chance: 15.0 # Chance of dealing extra damage
critical-strike-damage: 100.0 # Extra damage when a critical strike occurs
movement-speed: 0.1 # Additional movement speed value
particles: # Format: PARTICLE_NAME || speed || amount
- 'VILLAGER_HAPPY || 0.05 || 3'
enchantments: # Format: ENCHANTMENT_NAME || level
- 'SHARPNESS || 15'
- 'KNOCKBACK || 5'
- 'UNBREAKING || 10'
- 'BANE_OF_ARTHROPODS || 5'
abilities: # Format: ABILITY_NAME || magnitude || damage || cooldown
right-click:
display-name: '&fCelestial Leap'
list:
- 'LEAP || 1.5 || 10 || 5'
left-click: # Triggers on hitting an entity
display-name: '&fSolar Flare (On Hit)'
list:
- 'FIREBALL || 1.5 || 10 || 2'
shift-right-click:
display-name: '&5Void Call'
list:
- 'EXPLOSION || 2.0 || 25 || 10'
- 'LIGHTNING || 1.0 || 15 || 8'
shift-left-click:
display-name: '&bNature Restoration'
list:
- 'HEAL || 10.0 || 0 || 20'
commands:
right-click:
- 'say hi, execute right-click command'
left-click:
- 'say hi, execute left-click command'
shift-right-click:
- 'say hi, execute shift-right-click command'
shift-left-click:
- 'say hi, execute shift-left-click command'

/uc_item admin item create | <id> <type> [material] | Create a new item. |
/uc_item admin item give | <player> [amount] <id> | Give a custom item. |
/uc_item admin item list | [page] | List all custom items. |
/uc_item admin item edit | <id> <property> ... | Edit item properties. |
/uc_item admin help | Show admin help menu. |
/uc_item admin gui | Open the Main GUI Editor. | |
/uc_item admin items | Open Item Manager GUI directly. | |
/uc_item admin backup | [name] | Create a backup manually. |
/uc_item admin restore | <name> | Restore a backup. |
/uc_item admin reload | Reload all configurations. | |
/uc_item admin save | Save all configurations. |
The config.yml file handles core settings. Here's a glimpse:
settings:
default-language: "English"
enable-prefix: true
use-modern-item-models: false # Support for 1.21.4+ item_model component
storage:
type: "yaml" # Options: yaml, sqlite, mysql
sqlite:
file: "data.db"
mysql:
host: "localhost"
database: "uc_itemsystem"
features:
combat: true
cooldowns: true
audit-logs: true # (Internal logging)
enabled-commands:
help: true
backup: true
restore: true
save: true
reload: true
gui: true
lang: true
migrate: true
items: true
Free Version Files:
config.ymlfeatures/general.ymlfeatures/combat.ymlfeatures/cooldowns.ymlitems/ (weapons, tools, armor, food, potions, blocks)Premium Version Files:
config.ymlfeatures/general.ymlfeatures/combat.ymlfeatures/cooldowns.ymlitems/ (weapons, tools, armor, food, potions, blocks, Generic)gui/ (menus configuration)UC_ItemSystem.jar plugin.plugins/ folder.config.yml./uc_item admin gui to start configuring items!Check out our official website for all developed plugins: minecraft.universalcores.com
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