The complete social-deduction experience for your server inspired by a famous game. Crewmates race to finish
tasks; impostors kill, sabotage, and vent. Meetings, votes, ejections — on YOUR maps,
for Spigot/Paper 1.16 → 26.2.
- 🎨 Colored crewmate skins (packet-based) - deaths stay secret until meetings
- 👁 True vision - per-viewer culling; nametags never leak through walls
- 🗳 Emergency meetings, body reports, discussion & voting GUI, ejection cards
- 🧰 In-game setup wizard - no config files needed
- 🌍 Per-player languages - translators drop one file; players pick with /sc lang
- 📊 Sidebar, tab info, titles - a polished, complete presentation
Every task is a real minigame - wiring, swipe card, medbay scan (with the scan
ring!), uploads, asteroids, Simon says… 50+ types across common/short/long pools, with
fake task lists for impostors and visual tasks that prove innocence.
Lights (a shared 5-switch panel!), Reactor & O2 criticals with per-map timers, Comms
blackout, sealing doors, decontamination corridors — plus the Mushroom Mixup color
scramble.


Scientist · Engineer · Noisemaker · Guardian Angel · Viper · Tracker · Detective ·
Phantom · Shapeshifter - every special role, host-configurable per game, off by
default. Ghosts keep playing: ghost chat, ghost tasks, impostor-ghost sabotage.
Security cameras with a killable body double at the console, the Admin table's
live room counts, Vitals, and a MIRA-style door log.
Linked vent networks, ziplines (downhill = 2× speed), the one-at-a-time gap platform,
decon airlocks, post-meeting spawn picking - everything to build Skeld-likes or
something entirely yours. Multiple games run the same map at once (instanced world
clones).

The official alternate mode: one revealed Seeker, a survival clock that tasks shave
down, danger-meter proximity bar, final-phase pings. Same maps, one toggle.
Scale to a network: lobby + game servers over Redis, cross-server game browser,
party-safe reservations, disconnect rejoin grace, autoscaling. Single-server works
out of the box - network is a config switch.
Lifetime stats (SQLite or shared MySQL), XP & levels with configurable rates, a stats
GUI, and PlaceholderAPI support for leaderboards and tab plugins.
/sc setup <arena> walks you point-by-point with clickable chat buttons - waiting
spot, spawns, the auto-generated emergency button, sabotage stations, vents, tasks,
save. Solo test mode + a task sandbox to try every minigame instantly.
A clean spacecrews-api jar: game/player views, stats, parties, register your own
task minigames, and events including cancellable PreKill/PreMeeting. Build addons -
your buyers' devs will thank you.
- Spigot or Paper (recommended) 1.16+
- Optional: PlaceholderAPI · any world manager · Redis + Velocity/Bungee for networks
- Dead-body rendering & body reports need the server on 1.20.2+ (kills still work
below — meetings then happen via the emergency button; a console warning explains this)
External connections & data
- bStats: anonymous usage metrics (server count, MC version, arena count). Opt out
any time in `plugins/bStats/config.yml`.
- Mojang API / MineSkin (api.mojang.com, sessionserver.mojang.com,
api.mineskin.org), contacted only if you configure named player skins in
skins.yml, to fetch and cache those skin textures once. No player data is sent.
- Your own Redis - only in network mode, only to the host you configure.
- No other connections. No accounts, no license callbacks, nothing phones home.
🐞 Bugs & suggestions welcome - customer support. Don't hesitate to contact me through the discord, I'm open.
Usage terms
- One purchase covers one server or network you own or operate.
- No redistribution, resale, or sharing of the jar or its source
- You may decompile/patch for your own server only; modified copies must not be
distributed.
- Refunds follow the marketplace's policy; support is provided through the channels
above for the current version. I'm still available on discord for major problems.
SpaceCrews is an original work, not affiliated with Innersloth. No Among Us assets
are included.