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Ultimate Raids 0.17.0

Conquer the dungeon. Defeat the boss!

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ULTIMATERAIDS
Conquer the dungeon. Defeat the boss!

A complete PvE Raid, Dungeon, Boss Event and Minigame framework for Minecraft servers.


Dungeons • Bosses • Waves • Objectives • Instances • Minigames • Kits • Loot • Skills • Schedulers


TEST SERVER ➤ test.tribecraft.com.br | Documentation | Raid Builder | Discord Support


Examples of events - https://github.com/UlrichBR/UltimateRaids-Examples








CREATE COMPLETE PVE EXPERIENCES


UltimateRaids is not limited to spawning a boss or starting a simple combat event.


It is a flexible Minecraft Raid framework designed for creating PvE events, dungeons, boss encounters, survival challenges and complete minigames.


Administrators decide how players join, where the Raid happens, how players progress, which objectives must be completed, what equipment is used and how rewards are distributed.


Create experiences such as:



  • Open World Boss Events — Large PvE encounters directly inside your existing server world.
  • Instanced Dungeons — Generate isolated dungeon environments from Worlds or Schematics.
  • Group PvE Raids — Cooperative progression with stages, waves, objectives and bosses.
  • Minigame Raids — Lobby, player limits, voting, ready flow, countdowns and controlled sessions.
  • Wave Survival — Progressively harder combat encounters and timed survival events.
  • Discovery Dungeons — Exploration-oriented experiences with different areas and objectives.
  • Arena Events — Reusable controlled environments for repeated events.
  • Solo Challenges — Private Raid experiences designed around individual players.

One Core. Many different Raid designs.





MULTIPLE RAID ENVIRONMENTS


Each Raid can use the environment that best fits the experience you want to create.


OPEN WORLD
Run the Raid directly inside an existing Minecraft world.


REGION / ARENA
Create controlled Raid locations that can be reused for events and minigames.


DYNAMIC
Build Raid behavior around dynamically resolved areas and locations.


INSTANCE
Create isolated environments dedicated to individual Raid sessions.


This allows UltimateRaids to work equally well for persistent Survival worlds, controlled boss arenas, complete dungeons and session-based minigames.





POWERFUL INSTANCE SYSTEM


Instance Raids allow players or groups to enter isolated environments without forcing every Raid session to share the same dungeon.


UltimateRaids supports different instance sources:



  • WORLD — Use a prepared Minecraft world as the template.
  • SCHEMATIC — Generate Raid environments from supported schematic files.
  • VOID — Start from an empty environment for specialized designs.

Prepare a dungeon once and use it repeatedly to create fresh Raid environments.


Instances are ideal for:



  • Dungeons
  • Adventure maps
  • Boss rooms
  • Puzzle environments
  • Survival arenas
  • Repeatable PvE content

Temporary Raid environments can be cleaned up after the session, keeping them separated from permanent server worlds.





STAGES, WAVES & PROGRESSION


Build Raids that evolve through multiple encounters instead of ending after one fight.


A Raid can contain multiple stages, and each stage can have its own enemies, objectives and progression conditions.


For example:


Stage 1 - Defeat the guards
Stage 2 - Survive three enemy waves
Stage 3 - Reach the inner chamber
Stage 4 - Defeat the final boss

Use stages to create everything from short events to complete dungeon campaigns.





OBJECTIVE SYSTEM


Progression does not need to depend only on killing mobs.


UltimateRaids supports objective concepts such as:



  • KILL_ENTITIES — Defeat configured enemies.
  • KILL_BOSS — Defeat a Raid boss.
  • SURVIVE — Stay alive for a required duration.
  • DEFEND — Protect an objective or area.
  • DESTROY — Destroy a configured Raid target.
  • REACH_LOCATION — Reach a specific area.
  • INTERACT — Interact with a configured objective.
  • COLLECT — Collect required items or resources.
  • CAPTURE — Capture a Raid objective.
  • ESCORT — Create escort-oriented progression.

Combine different objectives throughout your Raid to create more varied PvE experiences.





WAVES & RAID ENEMIES


Create encounters where enemies appear as players progress through the Raid.


Waves can be used for:



  • Survival events
  • Dungeon rooms
  • Boss preparation phases
  • Enemy reinforcements
  • Progressively harder encounters
  • Timed combat challenges

Spawn locations can be distributed around Raid areas instead of forcing every enemy to appear from one fixed location.





BOSSES, PHASES & MINIONS


Build complete encounters around powerful bosses instead of ordinary Minecraft mobs.


Boss encounters can work together with:


Boss Health • Multiple Phases • Minions • Enrage Mechanics • Skills • Effects • Objectives • BossBars • Scoreboards • Sounds • Particles


A Raid can contain one final boss or several bosses distributed throughout its stages.





NORMAL RAIDS OR COMPLETE MINIGAMES


Not every Raid needs the same entry flow.


NORMAL mode is designed for direct events where players can enter the Raid without a complete minigame lifecycle.


MINIGAME mode provides a structured session with systems such as:


Lobby • Join / Leave • Minimum Players • Maximum Players • Waiting State • Ready Flow • Voting • Countdown • Controlled Start • Dedicated Exit Behavior


This allows the same UltimateRaids Core to power lightweight PvE events and complete Raid-based minigames.





KITS & LOADOUTS


Decide what equipment players use during each Raid.


PLAYER LOADOUT
Players enter using their own inventory and equipment. This is ideal for Survival or RPG servers where external progression matters.


KIT LOADOUT
Players receive predefined equipment created specifically for the Raid.


Kit-based Raids are useful for balanced encounters, dungeon sessions and minigames.


UltimateRaids also includes inventory recovery behavior designed for supported controlled Raid environments.





LOOT & REWARDS


Give players a reason to complete your Raids more than once.


Create reusable loot and reward systems for:



  • Dungeon completion
  • Boss rewards
  • Rare Raid drops
  • Progression items
  • Commands
  • Custom server rewards
  • Economy-oriented rewards when supported by the configured provider

Different Raids can use completely different reward structures.





SKILLS & ACTIONS


UltimateRaids includes reusable Skills and Actions designed to make encounters more dynamic.


Use configurable actions, effects and mechanics around enemies, bosses, objectives and Raid progression instead of limiting events to simple mob spawning.





DISCOVERY RAIDS


Not every Raid needs to be a linear wave arena.


DISCOVERY progression is designed for exploration-oriented Raid environments.


Players can move through different areas, discover encounters and progressively reach the final objective.


Ideal for:


Crypts • Dungeons • Ruins • Adventure Maps • Exploration Events • Multi-room Boss Encounters





SCHEDULERS & AUTOMATIC EVENTS


Raids do not need to depend on an administrator manually starting every event.


The Scheduler system allows recurring activities such as:


Daily Raids • Weekend Dungeons • Boss Events • Event Rotations • Recurring Minigames


Administrators can also manually start, stop and test scheduled Raid content.





NPCS, SIGNS & PLAYER ACCESS


Players do not need to memorize commands to participate.


Supported Raid modes can use interactive NPCs and dynamic signs as entry points.



  • NPC Join — Interact with a configured NPC to enter supported Raids.
  • NPC Leave — Provide an interactive way to leave or manage participation.
  • Raid Signs — Create sign-based Raid entry points.

Optional EntityWizard support is available for compatible NPC functionality.





RAID PRESENTATION


Give players clear feedback during every phase of the Raid.


UltimateRaids can use:


Scoreboards • BossBars • Titles • ActionBars • Sounds • Particles • Countdowns • Raid Status • Objective Progress


Build an experience that feels like a real server event instead of a collection of commands.





ADMINISTRATION & RAID EDITOR


UltimateRaids includes commands and administration interfaces for managing Raid content.


Administrators can create and edit Raids, configure locations, environments, kits, NPCs and schedulers, validate Raid configuration and start or stop events.


Main administration command:


/uraid

Player command:


/raid

The GUI, commands and YAML configuration work together, allowing administrators to use whichever workflow best fits their server.





CREATE RAIDS IN-GAME


A basic Raid can be created and prepared directly from the server.


/uraid create ancient_crypt
/uraid edit ancient_crypt

/uraid location origin ancient_crypt
/uraid location lobby ancient_crypt
/uraid location spawn ancient_crypt
/uraid location pos1 ancient_crypt
/uraid location pos2 ancient_crypt

/uraid validate ancient_crypt
/uraid start ancient_crypt

From there, configure participation, environment, stages, objectives, enemies, kits, rewards and other systems.


The complete Raid creation guide is available in the official documentation.





ULTIMATERAIDS BUILDER


Prefer preparing your Raid configuration outside Minecraft?


Use the official UltimateRaids Builder.


The Builder provides a visual way to prepare configuration and export only the components your project needs.


Create and configure systems such as:


Raids • Kits • Loot Tables • Skills • Schedulers



Builder for speed.
In-game tools for administration.
YAML for complete control.





SAFETY, CLEANUP & RECOVERY


Controlled Raid sessions require more than spawning enemies.


Depending on the selected Raid mode, UltimateRaids includes systems for:


Inventory Recovery • Kit Restoration • Player Exit Handling • Instance Cleanup • Raid Mob Cleanup • Session Recovery • Controlled Teleports • Environment Protection


These systems are especially important for Instance and Minigame environments where players must safely return to normal gameplay when the Raid ends.





ADDONS, INTEGRATIONS & API


UltimateRaids was designed as an expandable platform instead of placing every possible feature directly inside the Core.


Addon support allows additional systems to be added independently. The ecosystem already includes RaidColors and is designed to expand with additional addons.


Integration support is available for systems and plugins such as:


CraftEngine • FAWE • ItemsAdder • MMOItems • MythicMobs • Nexo • Oraxen • PacketEvents • ProtocolLib • UltimateClans • Vault • WorldEdit


UltimateRaids also provides a separate public API for developers who want to integrate their own plugins with the Raid system.


Public API:
https://github.com/UlrichBR/URaids-API


Developers can use supported Raid systems, events and integration contracts without depending on internal Core implementation.





PLACEHOLDERAPI SUPPORT


UltimateRaids can expose Raid information to PlaceholderAPI-compatible systems.


Use Raid data with:


Scoreboards • TAB Lists • Holograms • Menus • Chat Formats • Other PlaceholderAPI Plugins


The complete placeholder reference is available in the official Wiki.





DOCUMENTATION & SUPPORT


The official UltimateRaids Wiki includes guides and references for:



  • Installation and Getting Started
  • Complete Raid Creation
  • Raid Types and Participation Modes
  • Environments and Instances
  • Stages, Waves and Objectives
  • Bosses and Minions
  • Kits and Loadouts
  • Loot and Rewards
  • Skills
  • Schedulers
  • NPCs and Signs
  • Commands and Permissions
  • Placeholders
  • Developer API
  • Troubleshooting



CURRENTLY IN BETA


UltimateRaids V1 is currently in its Beta stage.


The plugin is available for real server testing and use, while development continues to focus on stability, compatibility, bug fixing and polishing the existing systems before the first stable release.


Feedback and bug reports during the Beta are especially valuable.







WHY ULTIMATERAIDS?


PVE EVENTS when you need recurring server content.


MINIGAMES when you need controlled player sessions.


INSTANCES when every group needs its own dungeon.


OBJECTIVES when combat alone is not enough.


KITS & LOOT when you need controlled gameplay and progression.


SCHEDULERS when events should happen automatically.


BUILDER when you want faster configuration.


API & INTEGRATIONS when your server needs to expand.


Build the Raid experience that fits your server.





TRIBECRAFT ECOSYSTEM


UltimateRaids is part of the Tribecraft ecosystem and can exist alongside other server systems, competitive events and Clan gameplay.


UltimateClans • UltimateKoth • UltimateOutpost • UltimateNexus • UltimateRaids





PURCHASE TERMS



Please read before purchasing

By purchasing UltimateRaids you agree that:



  • You may not redistribute the plugin in any form.
  • The purchased license is personal and non-transferable.
  • The plugin or parts of its source code may not be redistributed outside the officially provided API.
  • Digital products already delivered are subject to the marketplace's applicable refund policies and our licensing terms.

Violation of the license terms may result in removal of access and may be reported to the marketplace when applicable.





ULTIMATERAIDS
Conquer the dungeon. Defeat the boss!

Build PvE events, dungeons, boss encounters and complete Raid-based minigames for your Minecraft server.


PvE Events • Dungeons • Bosses • Minigames • Instances • Waves • Objectives • Kits • Loot


TEST SERVER ➤ test.tribecraft.com.br | Documentation | Raid Builder | Discord Support


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