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Reforges 2026.40

Custom item buffs and reforge stones with an intuitive GUI.

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5.26.0 Jul 19, 2022
5.26.0 Changelog

- Added rotate effect; spins you around a certain number of degrees

5.25.2 Jul 13, 2022
5.25.2 Changelog

- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack


- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)

5.25.1 Jul 12, 2022
5.25.1 Changelog

- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)

5.25.0 Jul 11, 2022
5.25.0 Changelog

- Added traceback effect: teleport back to where you were a few seconds ago, configurable between 1 and 30 seconds in the past

5.24.0 Jul 9, 2022
5.24.0 Changelog

- Added create_explosion effect (Thanks theAstra!)

5.23.1 Jul 5, 2022
5.23.1 Changelog

- Fixed error on startup for some EcoPets users

5.23.0 Jul 4, 2022
5.23.0 Changelog

- Added spawn_potion_cloud effect


- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magicĀ 

5.22.2 Jul 1, 2022
5.22.2 Changelog

- Fixed UUID clashes breaking attribute modifier effects between plugins

5.22.1 Jun 30, 2022
5.22.1 Changelog
- Rewrote effect activation, fixing updated isMet values for effect-specific conditions
5.22.0 Jun 26, 2022
5.22.0 Changelog

- Added add_points effect; like give_points but acts permanently - if you're making a mana type system with your points, this works like a modifier (e.g. +40 Mana) - You can take as well as add

5.21.1 Jun 25, 2022
5.21.1 Changelog

- Fixed potential performance issues with in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots by moving Item lookups to CompileData rather than running on each invocation

5.21.0 Jun 24, 2022
5.21.0 Changelog

- Added jobs_level_up trigger


- Added fly_speed_multiplier effect

5.20.0 Jun 22, 2022
5.20.0 Changelog

- API: Added data to TriggerPreProcessEvent


- API: Added data to TriggerProcessEvent

5.19.0 Jun 22, 2022
5.19.0 Changelog

- Added pet filter


- Fixed skill filter

5.18.0 Jun 21, 2022
5.18.0 Changelog

- Added skill filter

5.17.0 Jun 20, 2022
5.17.0 Changelog

- Added win_raid trigger

5.16.0 Jun 19, 2022
5.16.0 Changelog

- Added item as trigger parameter


- Added in_mainhand and in_offhand conditions


- Added wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots conditions


- Added value to level_up_pet and level_up_skill triggers


- Added craft trigger


- Added enchant_item trigger


- Added EcoEnchants-specific trigger, obtain_special


- Added damage_item trigger


- Added value to heal trigger

5.15.0 Jun 18, 2022
5.15.0 Changelog

- Added has_active_pet condition


- Added has_pet_level condition


- Added give_pet_xp effect


- Added pet_xp_multiplier effect


- Added gain_pet_xp trigger


- Added level_up_pet trigger

5.14.0 Jun 18, 2022
5.14.0 Changelog

- Triggers now supply a numeric value


- Added TriggerPreProcessEvent called whever a trigger is activated, regardless of the holder

5.13.1 Jun 17, 2022
5.13.1 Changelog

- Improved mutator behaviour: previously, stuff like victim_as_player would still permit non-player victims, it would just leave the data un-mutated. Now, it will prevent the effect from activating on non-player victims, which will lead to far less confusion and unintended behaviour.

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