4.9.0 Changelog
- Switched from json -> yml
Use https://www.json2yaml.com/ to convert your .json config to .yml!
4.8.0 Changelog
- API: Effects/Conditions/Triggers now use Config over JSONConfig - Update all uses of JSONConfig to Config
- API: You can now register your own filters (FilterComponent) to add extra functionality
4.7.0 Changelog
- Added effect multiply_stat (Requires EcoSkills 1.15.0+)
4.6.1 Changelog
- Fixed hands reforges not updating instantly
4.6.0 Changelog
- Added bleed effect
4.5.1 Changelog
- Updated to Java 17
4.5.0 Changelog
- Added bleed effect
4.4.1 Changelog
- Fixed potion_effect applying permanent effects
4.4.0 Changelog
- Added is_storm condition
4.3.1 Changelog
- Fixed 1-tick delays allowing add_skill to apply twice
4.3.0 Changelog
- Added armor, armor_toughness, give_xp, and xp_multiplier effects
- Added gain_xp trigger
- Added damageCause filter
- regen_multiplier and hunger_multiplier will now not accept triggers and act as permanent effects
4.2.0 Changelog
- Added is_night condition
- Increased auto-scan time from every 4 seconds to every 1.5 seconds
4.1.4 Changelog
- Fixed default config
4.1.3 Changelog
- Fixed in_biome on 1.16.5
4.1.2 Changelog
- Fixed is_sneaking not working
- Added invert conditions for is_sneaking, in_water, in_air
4.1.1 Changelog
- Fixed potion effect bugs
4.1.0 Changelog
- Added potion_effect and permanent_potion_effect effects
4.0.0 Changelog
Biggest Update Yet!
- Recoded the entire plugin (again)
- Added way more effects: arrow_ring, attack_speed_multiplier, bonus_health, crit_multiplier, damage_multiplier, give_money, hunger_multiplier, knockback_multiplier, movement_speed_multiplier, regen_multiplier, run_command, spawn_mobs, strike_lightning
- Added options to trigger effects based on external triggers: alt_click, bow_attack, fall_damage, heal, jump, kill, lose_hunger, melee_attack, mine_block, projectile_hit, projectile_launch, take_damage, take_entity_damage, trident_attack
- Added options to filter blocks and entities
This means that this reforge is now possible (wouldn't play well, but it's an idea)
While in your inventory (eg a talisman reforge):
- Gives you 2 extra hearts
- 50% chance that you get $50 every time you mine gold ore or nether gold ore
- If you hit a player with a trident, then lightning will get struck on them
- Every time you right click, the block or entity you were pointing at gets a ring of arrows spawned around them - only activates every 15 seconds
- If you hit a zombie with a sword then there's a 25% chance that spiders will come and attack them
- Only activates while sneaking and in a jungle biome above y = 75
- Gives you +15 EcoSkills Crit Chance
The API is now completely different so there have been severe breaking changes, you will have to recode against 4.0.0.
You will also have to update your reforge configs' effect / condition section - the wiki has been updated and it should be fairly easy to do.
3.9.2 Changelog
- Fixed reforges not working on Any slot items (eg Talismans)
3.9.1 Changelog
- Fixed reforge stone display