v4.26.1 - The pretty huge update
Examples for the most major changes are below. Changes:
- [+] New item / block selector! You can specify multiple materials now.
- [+] New super powerful objective: NumberVariable objective.
- [+] Added ItemInInventoryEnchantments variable
- [^] More control over objective conditions: Unlock, progress & complete conditions
- [^] Added more customization options for the GUI
- [@] Added complete Chinese translations
- [!] Many smaller bug fixes
New Item / Block selector
One HIGHLY requested feature is finally there: a complete revamp of the item/block/material selector.
This allows you to do specify multiple materials, like this:
/qa edit questname objectives add BreakBlocks diamond_ore,deepslate_diamond_ore 20
Yes! Finally, you can make it so both kinds of diamond ore count towards the progress.
Or:
/qa edit questname objectives add PlaceBlocks hand,acacia_log,spruce_log,birch_log,dark_oak_log 15
You can see why that's super useful, right?
This even works in GiveItem actions, so you can give players multiple items at once!
It works pretty much everywhere you can enter materials - so in all objective types!
New NumberVariable Objective
This allows you to use variables in objectives relatively!
Example:
/qa edit questname objectives add NumberVariable PlaytimeMinutes moreOrEqualThan PlaytimeMinutes+2
This objective makes it, so the player needs to play 2 MORE minutes.
Unlock, progress & complete conditions
Previously, you were only able to add a condition to a quest objective which determines if it's unlocked or not (= HIDDEN).
Now, you can ALSO add objective conditions which check if you can progress, or complete the objective. Should be super useful!
Examples:
/qa edit questname objectives edit 1 conditions unlock add Flying equals false
"Default" condition. That's what you are used to. If you are flying, the objective remains locked / "Hidden".
/qa edit questname objectives edit 1 conditions progress add Flying equals false
Objective is always shown, but if you are flying, you won't get any positive progress towards it
/qa edit questname objectives edit 1 conditions progress add Flying equals false
Objective is always shown, and you always get progress, but it won't complete if you don't fulfil the condition
Practical example of NumberVariable & new progress condition combined
Say objective 1 is a BreakBlocks objective.
/qa edit questname objectives edit 1 conditions progress add ItemInInventoryEnchantments HAND containsIgnoreCase minecraft:silk_touch --allowProgressDecreaseIfNotFulfilled --negate
/qa edit questname objectives edit 1 conditions progress add ItemInInventoryEnchantments OFF_HAND containsIgnoreCase minecraft:silk_touch --allowProgressDecreaseIfNotFulfilled --negate
It stops progress from being added to the breakblocks objective if the item in the player's main or offhand is enchanted with silk touch
v4.25.1 - Fixed critical bugs
- [!] Fixed some errors caused by the 4.24.0 update for various objectives
v4.25.0 - Added FishItems objective
- [+] Added FishItems objective
v4.24.0 - More Power! Objective Progress Expressions & more
- [+] New progress system: dynamic required progress (uses expressions now)
- [^] Performance & stability improvements for string replacements in translations
- [^] Add ActiveObjective as possible argument for objective task descriptions (can break API)
- [^] Greatly improve expression suggestions for the arguments with number expressions
Examples for progress expressions:
/qa edit questname objectives add BreakBlocks dirt RandomNumberBetweenRange(min:1,max:50)
This makes it so, when you start the quest, you have to break between 1 and 50 dirt blocks. It basically randomizes the number of blocks you have to break for this objective (it gets randomized only once when you take the quest).
/qa edit questname objectives add BreakBlocks grass_block TagInteger(TagName:housestarkreputation)+1
This makes it so the amount of grass blocks you have to break is equal to what's currently saved in the player's housestarkreputation tag (more on that in the tutorials section of the docs) + 1.
Yes, you can even do maths in these expressions 😄
v4.23.3 - Bug Fixes & improvements
- [+] Add /qa debug loadDataManagerUnsafe command to potentially enable database migration (SQLite => MySQL). Read the FAQ on the docs first for that
- [^] Improve various debug messages
- [!] Make sure only the correct conversation is stopped, and not just the current one. Fixes various potential bugs, for example when moving from one conversation to another conversation via actions
- [!] Potential, automatic 1.18.2 compatibility by fixing the UnsafeDisregardVersion configuration option. It did not work correctly before
v4.23.2 - Minor bug fixes
- [!] Fix incorrect placeholder for that projectkorra objective
- [!] Fix opening GUI on spigot throwing an error, due to apache lang package not being shaded in properly
v4.23.1 - Bug Fixes
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [^] New, improved update manager.
- [^] Shitizens NPC names are now automatically converted from legacy to minimessage to prevent a warning for colored npc names
- [!] Attempt to fix incorrect handling of 'hand' argument for materials. This should fix the bug where custom items with special nbt tags / custom names did not work properly any more.
v4.23.0 - Finally: Database Tags
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [+] Finally: Move Tag system from PersistentDataContainers to Database (MySQL / SQLite). It's now fully asynchronous, bungeecord/velocity-compatible and should work a lot better than before. Give it a try! With tags, you can save ANY kind of data for any player. Why is this useful, you ask? Well, for example, you can make an own, completely custom currency system with that. A point system. A relationship system between NPCs. Or villages. Custom nickname for a player. Anything.
- [!] Fix bug where objective rewards are not skipped-over during playerdata loading and only during plugin loading
v4.22.0 - 1.19 Update & Bug Fix
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [^] Updated to 1.19. Older versions are NOT supported anymore
- [!] Fix bug where display names of rewards of quest objectives did not save correctly and caused a startup erro
v4.21.0 - Bug fixes & multiple NPCs for a conversation
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [+] Add ability to add multiple NPCs to a Conversation
- [!] Fix protection plugins not being respected
- [!] Prevent ConcurrentModificationException when looping through active quests
v4.20.0 - Playtime variable, new helpful command & small improvements
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [+] New Variables: PlayerPlaytimeTicks, PlayerPlaytimeMinutes and PlayerPlaytimeHours
- [+] Added super helpful /qa variables check command
- [^] Improved startup messages for registering stuff
- [^] Updated dependencies
- [@] New translations
- [!] Make sure QuestPlayer exists before opening GUI
v4.19.6 - Bug fixes
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [+] Add option to disable register message spam
- [^] Enable late loading of Citizens commands
- [!] Variable value arguments error checking, fixing missing tab completions
- [!] Fixed Citizens NPE at server shutdown
v4.19.4 - Improvements
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
For this version, please re-generate your language files by deleting the plugins/NotQuests/languages folder.
- [+] Added placeholders: %notquests_player_objective_progress_OBJECTIVEID_from_active_quest_QUESTNAME% and %notquests_player_objective_progress_percentage_OBJECTIVEID_from_active_quest_QUESTNAME%
- [^] Added %OBJECTIVEDESCRIPTION% internal placeholder and renamed other internal placeholders
- [^] Improved & optimized any kind of data loading - especially tags. Log messages should be a lot more helpful now as well
- [^] Fix update checker click message
- [^] Updated all integrations
- [!] Fixed bug where tags were saved in an invalid format
v4.19.3 - Stability improvements
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [+] Added command:
/qa debug showErrorsAndWarnings and /qa debug showErrorsAndWarnings --printToConsole - [^] Improved Quest & Tag data loading. Any error messages should be a lot more helpful as well now.
- [^] Updated to adventure 4.10.1. On Paper, make sure you are at least using build #235. This will fix an error with some command completions.
v4.19.2 - Another bug
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [!] Fixed a bug where tags are saved in the tag container with the wrong format
v4.19.1 - Critical bug fixes
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [!] Fixed a bug where quests just wouldn't complete and where other stuff just broke. The error happened because notquests was unable to center messages correctly, due to changes in MiniMessage with the 1.18.2 update. It's now fixed, and the performance should be better as well ;)
- [!] Fixed rare bug where Tag loading would error on server startup
v4.19.0 - 1.18.2 Update
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [!] Updated NotQuests for Minecraft 1.18.2. Older Minecraft versions are NOT fully compatible. Please stay on version 4.18.2 for older Minecraft versions
v4.18.2 - Another bug fix - Potentially last build for 1.18.1
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
This is the last build for Minecraft 1.18.1. Once Paper 1.18.2 has been released, I'll update NotQuests to be compatible with Minecraft1.18.2. However, that Minecraft 1.18.2 build will no longer be compatible with earlier versions, including Minecraft 1.18.1. That's because some libraries which NotQuests uses broke compatibility (MiniMessage / adventure).
No worries though - you can just keep using this fully-functional Minecraft 1.17-1.18.1 build on your server until you're ready to update ;)
- [!] Fixed a bug where some strings weren't able to be displayed (for example when using the list objectives command) and instead sent an error in the console
v4.18.1 - Mostly bug-fixes - Last build for 1.18.1
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
This is the last build for Minecraft 1.18.1. Once Paper 1.18.2 has been released, I'll update NotQuests to be compatible with Minecraft1.18.2. However, that Minecraft 1.18.2 build will no longer be compatible with earlier versions, including Minecraft 1.18.1. That's because some libraries which NotQuests uses broke compatibility (MiniMessage / adventure).
No worries though - you can just keep using this fully-functional Minecraft 1.17-1.18.1 build on your server until you're ready to update ;)
- [^] Console message colors are now fully customizable
- [!] Fixed a bug where NotQuests is not being able to find some materials, if they aren't inputted in uppercase characters. (For example in the Inventory action / condition)
- [!] Fixed a bug where some variables based on ItemStacks or ItemStack lists did not work if the operator "add" wasn't used.
- [@] Added Brazilian Portuguese translation
- [@] Updated French translation
v4.18.0 - Performance & QoL improvements
ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. Updating from <v4 guide.
- [^] Big performance & internal improvements to expressions (=> better performance for actions, conditions & more). Static expressions are now cached and not calculated anymore, which will give a performance boost especially for simpler tasks.
- [+] Added %QUESTCOOLDOWNLEFTFORMATTED% placeholder for language files. It's configurable in language files
- [+] Added %notquests_player_quest_cooldown_left_formatted_QUESTNAME% PlaceholderAPI placeholder. It's configurable in language files
- [+] Added optional --notifyPlayer flag for the QuestPoints variable