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TE-ThrowEnchant icon

TE-ThrowEnchant 6.2.11

Custom Throw Enchantment to throw any item to give damage! (for TokenEnchant)

NOTE: This a custom enchant module require TokenEnchant plugin. 

This plugin contains a custom enchantment effect to make any item throwable (projectile-like) when you drop (with 'q') the item.  When the thrown item hits an entity, it will give the entity damage (the amount of damage will depend on the level of enchantment).

You can also configure the enchantment so that only thrower can re-pickup the thrown item.  By default, anyone can pick up thrown items.



Installation:
Just install TE-ThrowEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". ThrowEnchantment will automatically be loaded into TokenEnchant framework.

Configuration:

[color=#8d8d8d][size=2][font=Arial]Potions:[/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]    Throw:[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      event_map:[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]        PlayerPickupItemEvent: "HIGHEST"[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]        EntityPickupItemEvent: "HIGHEST"[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]        PlayerDropItemEvent: "HIGHEST"[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      price: 10[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      max: 4[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      damage_multiplier: 2  # this number * level = damage[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      anyone_can_pickup: false[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      distance_multiplier: 2[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      max_distance: 100[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      sound: GHAST_FIREBALL[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      cooldown: 3[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      cooldown_message: "&a[TE] You have to wait for &b%remaining% &aseconds."[/font][/color][/font][/size][/color]
[color=#ececec][size=2][font=Verdana, Arial, sans-serif][color=#8d8d8d][font=Arial]      occurrence: always[/font][/color][/font][/size][/color]
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