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ThrowTNT icon

ThrowTNT 6.4.1

You can throw TNT to destroy terrain and walls!

This plugin allows you to throw a TNT item with right-click.  Differences from other similar TNT throwing plugins are:
 
  • A TNT will explode when it hit a block.
  • A TNT will explode when it hits not only the ground but also a wall.

Use WorldGuard's "other-explosion" : deny to protect any important region from this ThrowTNT.


Speical Throwable TNTs (with Enchantment glow effect)


Commands:
  • /throwtnt help : displays the help menu
  • /throwtnt reload : reloads the config.yml file

Permissions:
  • throwtnt.throw : allows you to throw a TNT with right click.
  • throwtnt.reload : allows you to use /throwtnt reload command.
  • throwtnt.cooldown.bypass : allows you to bypass the cooldown.
  • throwtnt.give : allows you to use /throwtnt give command.

Installation:
Just drop ThrowTNT.jar in the plugins folder.

Configuration:
Messages:
  ErrorMsg : "&c[ThrowTNT] : Some error occured."
  Cooldown: "&a[ThrowTNT] You have to wait for &b%remaining% &aseconds."
  CannotThrow: "&c[ThrowTNT] You do not have a permission to throw a TNT!. Ask an admin to give you a permission (%perm%)!"
  PlayerNotFound: "&c[ThrowTNT] The player &e%player% &cwas not found."
  GaveTNT: "&c[ThrowTNT] You've received &e%amount% &cthrowable TNTs."

HelpMessages:
  banner:
    msg: "=== &e[&aThrowTNT Commands List (%version%)&e] &r==="
  help:
    msg: "&a/throwtnt help : displays this help menu."
  reload:
    msg: "&a/throwtnt reload : reloads config file."
    permission: "throwtnt.reload"
  debug:
    msg: "&a/throwtnt debug : turn on / off the debug mode."
    permission: "throwtnt.debug"

# default is LOW, you can have LOWEST, LOW, NORMAL, HIGH, HIGHEST or MONITOR
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
  PlayerInteractEvent: "LOW"

Cooldown: 60

# if this option is set to true, only the throwable TNT issued by /throwtnt give command
# can be thrown. Otherwise, a regular TNT can be thrown.
UseThrowableTNT: false
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