Voxel Shop beta is live. Expect occasional bugs. Learn more
Add server-wide boosters to generate revenue without pay-to-win.
- Fixed softdepends for other eco plugins being missing, leading to warnings on startup
- Added shoot effect, like shoot_arrow, but you specify the projectile to be anything
- Fixed set_freeze_ticks effect not working on non-player victims
- Added is_frozen condition
- Added set_freeze_ticks effect to set the victim's freeze ticks (how long they have been in powdered snow for)
- Added mine_radius_one_deep effect - like mine_radius, but only one block deep (3x3x1, for example)
- Added has_talisman condition
- Added has_ecoitem condition
- Added has_reforge condition
- Added is_booster_active condition
- Added boss_drop_chance_multiplier effect (hooks into EcoBosses) that multplies the chance for any boss drop to be dropped - can be configured to be either global (all bosses) or to specify the list of bosses to multiply chances for
- Added 'random' chain invocation type (as well as cycle/normal) - will run a random effect in the chain each time it's invoked
- Added run-type to chains to cycle through effects rather than run them all together
- Added helix, double_helix, twirl, and circle particle animations
- Tweaked particle animation options for more flexibility
- Added particle animation system and the particle_animation effect to use it!
At the moment there are two effects: trace and ground_spiral, however many more will be added in the future!
Read the wiki page to learn more about how to use them: https://plugins.auxilor.io/effects/all-effects/particle_animation
- Added particle_line effect to draw a line of particles between you and the target location
- Fixed particle offsets / movement with spawn_particle effect
- Fixed send_title effect not translating placeholders
- (API, Maybe some effects too) Location will now automatically be attached as victim location, or player location (whichever is available, prioritizing victim) even if not specified from triggers