Polymart is now Voxel Shop! We're upgrading many features of the site, and during this open beta you will experience occasional bugs. Learn more
Show off what you've got! (items in your hand, your inventory, or EnderChest!)





# +------------------------------------------------------------+ #
# Item2Chat Configuration
# +------------------------------------------------------------+ #
# NOTE: Do NOT put tabs anywhere in the config!
Messages:
ErrorMsg : "&c[Item2Chat] : Some error occured."
NoItem: "&c[Item2Chat] : You must have something in your hand to use Item2Chat!"
NoPermission: "&c[Item2Chat] : You don't have a permission."
CoolDown: "&c[Item2Chat] You have to wait for &b%remaining% &aseconds."
LetsOpenSnapshot: "&a[Item2Chat] Let's open %player%'s inventory snapshot!."
SnapshotExpired: "&c[Item2Chat] %player%'s inventory snapshot has expired!"
LetsOpenEnderSnapshot: "&a[Item2Chat] Let's open %player%'s EnderChest snapshot!."
EnderSnapshotExpired: "&c[Item2Chat] %player%'s EnderChest snapshot has expired!"
HelpMessages:
banner:
msg: "=== &e[&aItem2Chat Commands List (%version%)&e] &r==="
help:
msg: "&a/item2chat help : displays this help menu."
reload:
msg: "&a/item2chat reload : reloads config file."
permission: "item2chat.reload"
debug:
msg: "&a/item2chat debug : turn on / off the debug mode."
permission: "item2chat.debug"
CommandAliases:
item2chat:
- "i2c"
# this option is for the target outlet of the messages to go. Previously, they were all sent to chat.
MessageOutlet:
Title: false
SubTitle: false
ActionBar: false
Chat: true
# if this option is true [AIR] will be display when you're not holding any item.
DisplayEmptyHand: false
#if this option is true, the plguin will try to send the chat packet in asynchronous fashion
AsynchronousMode: false
# if you encounter any issue with your chat plugin, try adjusting this option.
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
AsyncPlayerChatEvent: "LOWEST"
PlayerCommandPreprocessEvent: "LOWEST"
PacketEvent: "LOWEST"
Cooldown: 10 # in seconds
CaseSensitive: false
ItemKeyword:
- "[item]"
- "{item}"
- "{i}"
- "[i]"
InlineFormat: "&r&f[%name%%INLINE_AMOUNT%&r&f]"
InlineAmountFormat: " (x%amount%)"
# if inventory keyword is used, the inventory snapshot will be kept for the
# following duration (in ticks)
RetainSnapshot: 300 # in ticks
InvTooltip: "&aClick this to see &e%player_name%&a\\'s inventory"
InvTitle: "%player_name%'s inventory"
InvInline: "%player_name%'s inventory"
InvKeyword:
- "[inventory]"
- "{inventory}"
- "[inv]"
- "{inv}"
- "[brag]"
- "{brag}"
EnderChestTooltip: "&aClick this to see &e%player_name%&a\\'s EnderChest inventory"
EnderChestTitle: "%player_name%'s EnderChest"
EnderChestInline: "%player_name%'s EnderChest"
EnderChestKeyword:
- "[ender]"
- "{ender}"
- "[end]"
- "{end}"