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PotionControl icon

PotionControl 7.11.0

Configure Amplifier/Duration of each PotionType. You can even cancel certain potion!

This plugin allows a server owner to control the amplifier and duration of any potions.  You can even turn off specified potion effect (such as INVISIBILITY). NOTE: as of v7.5.0, it supports Potions with multiple effects (such as Turtle Master). You can control each potion effect (turning on/off, or change duration/amplifier) in such multi-effect potion. For example, if you set INCREASE_DAMAGE's amplifier to be 0.5, Strength 2 potion will give you Strength 1 potion effect. Commands:  

  • /pctl or /pctl help : displays a help menu
  • /pctl show : Shows the detail of the potion you're currently holding.
  • /pctl reload : Reloads config.yml
  • /pctl set amp: dur: : sets the multiplier of the specified potion type to (amp: Amplifier, dur: Duration).
Permission Node:
  • potioncontrol.reload : allows you to use /pctl reload command.
  • potioncontrol.show : allows you to use /pctl show command.
  • potioncontrol.set : allows you to use /pctl set command.
Installation: Just drop PotionControl.jar in the plugins folder. [dropdown=Config.yml] Messages:   ErrorMsg : "&c[PotionControl] : Some error occured."   Cooldown: "&a[PotionControl] You have to wait for &b%remaining% &aseconds."   CannotThrow: "&c[PotionControl] You do not have a permission to throw %material%!. Ask an admin to give you a permission (%perm%)!"   NoPlayer: "&c[PotionControl] Player &e%player% &c is not online!"   NoSuchPot: "&c[PotionControl] No PotionEffect found!"   CannotUse: "&c[PotionControl] You cannot use it here!" HelpMessages:   banner:     msg: "=== &e[&aPotionControl Commands List (%version%)&e] &r==="   help:     msg: "&a/potioncontrol help : displays this help menu."   reload:     msg: "&a/potioncontrol reload : reloads config file."     permission: "potioncontrol.reload"   debug:     msg: "&a/potioncontrol debug <true|false> : turn on / off the debug mode."     permission: "potioncontrol.debug"   set:     msg: "&a/potioncontrol set amp: dur: : sets the multiplier of the specified potion type to (amp: Amplifier, dur: Duration)"     permission: "potioncontrol.set"   show:     msg: "&a/potioncontrol show : Shows the detail of the potion you're currently holding." # default is LOW, you can have LOWEST, LOW, NORMAL, HIGH, HIGHEST or MONITOR # adjust these event priority if those event processes from this plugin # interfere with other plugins' event processes. EventPriorityMap:   PotionSplashEvent: "LOWEST"   PlayerItemConsumeEvent: "MONITOR"   EntityDamageByEntityEvent: "MONITOR" # # availabel potions: # ABSORPTION           #Increases the maximum health of an entity with health that cannot be regenerated, but is refilled every 30 seconds. # BLINDNESS            # Blinds an entity. # CONFUSION            # Warps vision on the client. # DAMAGE_RESISTANCE    # Decreases damage dealt to an entity. # FAST_DIGGING         # Increases dig speed. # FIRE_RESISTANCE      # Stops fire damage. # HARM                 # Hurts an entity. # HEAL                 # Heals an entity. # HEALTH_BOOST         # Increases the maximum health of an entity. # HUNGER               # Increases hunger. # INCREASE_DAMAGE      # Increases damage dealt. # INVISIBILITY         # Grants invisibility. # JUMP                 # Increases jump height. # NIGHT_VISION         # Allows an entity to see in the dark. # POISON               # Deals damage to an entity over time. # REGENERATION         # Regenerates health. # SATURATION           # Increases the food level of an entity each tick. # SLOW                 # Decreases movement speed. # SLOW_DIGGING         # Decreases dig speed. # SPEED                # Increases movement speed. # WATER_BREATHING      # Allows breathing underwater. # WEAKNESS             # Decreases damage dealt by an entity. # WITHER               # Deals damage to an entity over time and gives the health to the shooter # # If you set the amplifier value to -1 or 0.0, the potion effect will be # turned off # #Multiplier: #  INCREASE_DAMAGE: #     Amplifier: 0.5 #     Duration: 0.25 #  INVISIBILITY: #     Amplifier: -1.0 #     Duration: -1.0 # Multipliers:    INVISIBILITY:      Amplifier: -1.0      Duration: -1.0    INCREASE_DAMAGE:       # amplifier 0.5 will force Strengh2 -> Strength1      Amplifier: 0.5      Duration: 1.0      Worlds:        - pvp [/dropdown]
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