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ThrowIT icon

ThrowIT 4.5.0

You can throw an item at someone to give damage!

This plugin allows a player to throw an item s/he is currently holding in his/her hand as a weapon, which gives damage to his/her opponent.  You can make any item throwable (projectile-like).

The amount of damage each item can give can be configured in the config.yml.

For a player to throw an item, s/he needs to have a permission node for the particular item type for throwing.  For instance, in order to throw a GOLDEN_AXE as a weapon, you need to give throwit.use.golden_axe permission node to a player.

You can also configure the plugin so that only thrower can re-pickup the thrown item.  By default, anyone can pick up thrown items.

This is a video demonstrating TE-ThrowEnchant but you get the same effect from this plugin.


Installation:
Just install ThrowIT.jar in the plugin folder. Then you can either "restart the server" or "reload the plugin.

Configuration:
Messages:
  ErrorMsg : "&c[ThrowIT] : Some error occured."
  Cooldown: "&a[ThrowIT] You have to wait for &b%remaining% &aseconds."
  CannotThrow: "&c[ThrowIT] You do not have a permission to throw %material%!. Ask an admin to give you a permission (%perm%)!"
  CannotUse: "&c[ThrowIT] You cannot use it here!"

HelpMessages:
  banner:
    msg: "=== &e[&aThrowIT Commands List (%version%)&e] &r==="
  help:
    msg: "&a/throwit help : displays this help menu."
  reload:
    msg: "&a/throwit reload : reloads config file."
    permission: "throwit.reload"
  debug:
    msg: "&a/throwit debug : turn on / off the debug mode."
    permission: "throwit.debug"

# default is LOW, you can have LOWEST, LOW, NORMAL, HIGH, HIGHEST or MONITOR
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
  PlayerPickupItemEvent: "HIGHEST"
  PlayerDropItemEvent: "HIGHEST"
  PlayerInteractEvent: "LOW"

# maximum distance (not being used atm)
#maximum_distance: 24            # 24 : arrow's max

# if the following option is set "true" only the owner of the item, which
# has been thrown, can pick it up again.
only_owner_can_pick_up: false

# cooldown related
cooldown: 10 # in seconds

###Throwing method
# To use right click to throw SneakToThrow:false, RightClickToThrow: true
# (defualt) To use shift-right click to throw SneakToThrow:true, RightClickToThrow: true
# To use 'q' to throw SneakToThrow:false, RightClickToThrow: false
# if you're using projectile object like enderpearl, snowball as a bomb
# make sure to enable the above "SneakToThrow" option
SneakToThrow: true
RightClickToThrow: true

InvalidWorlds:
#  - pvpworld

InvalidRegions:
#  - spawn

default_damage: 4.0
damages:
  DIAMOND_AXE: 10.0
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