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Add a queue for your servers when they are restarting or full!
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
This is mainly a quick fix for Express Queues not sending players if nobody joins the standard queue.
Changes:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
Note: This is a potentially unstable (and possibly untested) build. It is not guaranteed to work, and may have issues.
If you do decide to run this, make sure to report any issues to support.
Changes in this build:
This update has two highly-requested features that I have finally added. Both of these new features had a bunch of changes under-the-hood, so if you have/made any addons, they might need to be updated. Feel free to contact me with any questions you might have.
Both of the new features also have new messages which replace old ones. The old messages will still be in the messages file, and the new ones are automatically added with the default. If you modified all of ajQueue's messages, you might need to copy these over. But be sure to note the differences between the old and new ones.
With this release, ajQueue now absolutely requires velocity 3.2.0 or later. Bungeecord requirements have not changed.
ajQueue.express.<server> permission to join an express queue, so by default nothing will change for players.supported-protocols into account in group balancing (for default and first balancers)treat-negative-one-max-player-as-infinite config option/ajQueue list to showing 50 players per queue (otherwise it kicks the command sender if too many players are in queues)priority-messages into enable-priority-messages when updating the configauto-add-to-queue-on-kick fails to queue a player. It suggests raising auto-add-to-queue-on-kick-delayping-timeout option for velocity if you want to use a different timeout for ajQueue pinging servers than the one from velocity.toml