ZNPCPlus support and minor bug fixes.
- Added support for ZNPCPlus
- Fixed some bugs when updating npcs, both for citizens and znpcplus.
- Optimized imports and fixed minor bugs.
- Added a section in the "sounds" settings.
Report any errors to the support discord.
Micro-Update and New Effects
- The way in which enchantments were obtained is changed.
- New cooldown system for effects. (Read the wiki)
- New probability system for each effect (Read the wiki)
- The "apply_potion_player" and "apply_potion_entity" effects are modified. (Read the wiki)
- New effect "apply_enchants" (Read the wiki)
Report any errors to the support discord.
New effects and minor bug fixes.
- Fixed a bug when a mayor wins an election.
- Fixed when placeholders such as %player%, %votes% etc... were not placed.
- A large part of the effects are optimized.
- New "
drop_slot_item
" effect (Read the wiki) - Some other small changes were made.
Report any errors to the support discord.
New effects and minor bug fixes.
- New effect "spawn_entity"
- New effect "
spawn_mythic_entity
" - New effect "
give_exp_skill_aurelium"
- New effect "apply_stat_aurelium"
- Fixed and optimized small parts of the code.
Report any errors to the support discord.
Important Update
- The way they saved the mayors was moved, it is no longer just in one file, now they are saved separately in the "mayors" folder.
- Added integration to Discord, currently only a message is sent to a specific channel when an election ends.
- A part of the code was optimized and minor fixes in the syntax.
- Added an importer, which will import your mayors created in the "mayors" section of your config.yml. You don't need to do anything, it will simply be imported when you start the plugin.
- Fixed a bug that did not allow menus to open when their "title" is changed in settings.
Report any errors to the support discord.
Reverter of conditions and effects on unmet conditions
- Fixed a bug related to the "create_hologram" effect that did not generate holograms correctly.
- Fixed minor bugs.
- Added new effect "remove_money"
- A new system of reversing conditions is added, for more information read the wiki.
- Added a new system of applying effects when a condition is not met, read the wiki for more information.
Report any errors to the support discord.
Optimization and bug fixes.
- How effects are saved is greatly optimized, now each trigger stores multiple effects without having to create the same type of trigger for each effect.
- The "apply_potion" effect was split into two, now there is "apply_potion_entity" for entities and "apply_potion_player" for players.
Report any errors to the support discord.
Bug fixes and aureliumskills support.
- Fixed a bug related to dependencies not loading correctly.
- A large part of the code was optimized with the way it loaded dependencies.
- Fixed a bug that sometimes caused armor stands not to be displayed.
- Fixed a bug when restarting holograms after an effect finished in the database.
- Support for aurelimskills.
- New condition "
has_skill_level".
- New Condition "
has_stat_level".
Report any errors to the support discord.
Bug fixes with citizens and support for ecoitems.
- Fixed a bug that did not allow hiding the name of citizens with new versions of citizens.
- Fixed a typo with the command that added the winning mayor "addwiner" to "addwinner".
- Added support for ecoitems. (Requires having it installed including "eco" and "libreforge".
- New condition "has_ecoitem", currently in testing phase.
- Removed automatic saving of npcs every time Feathered Election creates one.
- Fixed a bug with the "execute_command" effect not executing commands correctly and added support for the PlaceholderAPI. Example: "eco take%player_name% 500".
Report any errors to the support discord.
New effects and triggers
- New trigger "player_respawn".
- New trigger "
player_death
". - New effect "remove_potion"
Report any errors to the support discord.
Bug Fixes
- Fixed a bug with the "apply attribute" effect that when a player logged out and re-entered the server, it would duplicate the attributes granted by this effect.
- Fixed a bug with the "apply_potion" effect not applying the duration of the effects correctly.
- Fixed a bad formatting of the "has_money" condition that caused it to not load.
- Added a new filter "catch_fish".
- Added "/fhd reload" command. (It was already implemented but it was not loading correctly)
- Optimized the way filters were applied.
Report any errors to the support discord.
New triggers, filters, conditions and support from MythicMobs
- Added new filter "mythic_entities".
- Added new trigger "
mythic_entity_spawn".
- Added new trigger "
- Added new condition "
has_item".
- Added new condition "
has_money".
- Fixed an error caused when using the "has_permission" condition.
- Added some new messages in the "messages" section
- The code was optimized and cleaned up a bit.
- Fixed a bug when loading dependencies.
- Fixed a bug when adding an npc with /fhd addnpc.
Report any errors to the support discord.
New Commands and messages
- Added a new command "removewinernpc" that removes the winning npc.
- Added two new messages when you eliminate a winning npc and when you remove them.
- Small bugs were also optimized and fixed.
Report any errors to the support discord.