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The ultimate in-game editor for endless possibilities and random dungeon generation!
If you encounter any additional problems, feel free to reach out on our Discord for support and further assistance.
We are thrilled to introduce DungeonMaker, the revamped version of the old InfiniteDungeons plugin!
The possibilities with DungeonMaker have been significantly expanded, allowing you to create all kinds of mini-games and experiences, not just dungeons.
Whether you want to craft complex mazes/dungeons, arena challenges, or other exciting in-game content, DungeonMaker provides you with the tools to do so and all in-game with friendly menus..
This is an early snapshot release, giving you the opportunity to explore and play around with the new plugin. However, many features are still unavailable or disabled due to stability issues. Rest assured, these features will be reintroduced in future updates as they are refined.
Disabled Features for this Snapshot:
Party system and Entrance party system.
Some initial functions like moving blocks, sliding blocks, and pushing blocks (currently being improved with a new display entity system).
Certain triggers and conditions (inventory configuration not yet completed).
These features are still under active development and will be available soon!
What's Coming Soon:
A completely rebuilt wiki to guide you through the new features.
Tutorial videos to help you get started.
A fully functional demo dungeon to let you experience the plugin as a player.
A powerful API.
Development Milestone:
DungeonMaker is the result of a complete rewrite of the original plugin. Over 100 hours of development have been poured into creating this new experience, with a focus on flexibility, performance, and creativity.
We appreciate your patience and feedback as we continue to enhance and polish the plugin in the coming updates.
If you have any questions or need further assistance, feel free to join us on Discord!
A big thank you to Weeb for the quick and detailed feedback that helped us identify and fix these issues!
If you encounter any additional problems, feel free to reach out on our Discord for support and further assistance.
WARNING! Many changes have been made in this version! Please back up your configurations files before updating. More information in the changelogs.
New Features:
- Introduction of the new condition system:
Added 22 Conditions!
Load: True if the dungeon is already loaded.
Lobby: True if the dungeon is already in the lobby state.
Started: True if the dungeon has already started.
Time: True if the current time matches a certain time.
Score: True if the current score matches a certain score.
Inventory Empty: True if the player's inventory is empty.
Inventory Item: True if the player has a specific item in their inventory.
Health: True if the player's health meets certain conditions.
Food Level: True if the player's food level meets certain conditions.
Experience Level: True if the player's experience level meets certain conditions.
Permission: True if the player has a specific permission.
Game Mode: True if the player is in a specific game mode.
Potion Effect: True if the player has a specific potion effect.
Entity Type: True if the entity type matches a specific category.
Entity Alive: True if the entity is alive.
Entity Health: True if the entity's health meets certain conditions.
Player Count: True if the dungeon/region has a specific number of players in it.
DayTime: True or false based on day or night.
Weather: True or false based on the weather.
Biome Type: True if the biome type matches.
Block: True if a specific block is present at a certain location.
Difficulty: True if the world's difficulty level meets certain conditions.
- TileDungeon Generation:
You can now choose the start and end points in TileDungeon generation!
- New rotation types for blueprints:
Random: Allows for random rotation.
Structure: Matches the rotation of the structure or element that opened it.
Fixes:
- Dungeons now respect the maximum number of simultaneous dungeons allowed.
- Events in blueprints opened within other blueprints are now correctly resolved and cast.
- Rotations following blueprint rotations for moving functions, sliding, pushing, and blocks are fixed.
Changes:
- Changed the name of the comparison symbol class.
- Changed the party inventory so it is now possible to leave the inventory without leaving the party.
- Attention! Naming changes in blueprints, Example:
OLD: - ==: fr.blasty.infinitedungeons.modules.dungeons.structures.rooms.RoomTheme
NEW: - ==: fr.blasty.infinitedungeons.modules.dungeons.layouts.rooms.RoomTheme
Added: Help command
Solved: main command
Solved: Join a party if the dungeon is already launched
Update libs to work in 1.20.4
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