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EcoMobs 2026.40

Ultra-powerful and easy-to-use custom mobs made right in config

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10.0.0-b10 Jan 18, 2024
10.0.0-b10 Changelog

- Fixed the plugin not loading for certain users since last version

10.0.0-b9 Jan 16, 2024
10.0.0-b9 Changelog
- Fixed compatibility with Veinminer (Thanks Choco!)
- Optimised move and change_chunk triggers (Thanks Casper!)
10.0.0-b8 Jan 13, 2024
10.0.0-b8 Changelog
- Added animation effect to play animations, more will be added in the near future
- API: Added Animation API
10.0.0-b7 Jan 7, 2024
10.0.0-b7 Changelog
- Fixed give_permission causing errors with NPCs
- Added Model Engine integration: play_animation effect
- API: Added EntityProvidedHolder
- Added this_item filter
10.0.0-b6 Jan 6, 2024
10.0.0-b6 Changelog

- Added support for TerraformGenerator custom biomes (Thanks OfTeN!)

10.0.0-b5 Jan 4, 2024
10.0.0-b5 Changelog
- Added /libreforge debug command
- Fixed broadcast effect
- API: Added TypedHolderProvider<T>, TypedProvidedHolder<T>, and further improved ItemHolderFinder
- API: Added Dispatcher#getHoldersOfType<T: Holder>(): Collection<T>
- Fixed potential memory leak with entities
10.0.0-b4 Jan 3, 2024
10.0.0-b4 Changelog

- Improved top damager placeholders

10.0.0-b3 Jan 1, 2024
10.0.0-b3 Changelog

- Fixed bug where some placeholders wouldn't work in some places in some effects
- API: TriggerData is no longer a data class
- Fixed death event not always firing when it should
- Fixed top damager placeholders
10.0.0-b2 Dec 30, 2023
10.0.0-b2 Changelog

- Fixed Model Engine integration

10.0.0-b1 Dec 28, 2023
10.0.0-b1 Changelog
EcoBosses is now EcoMobs!

Whoa, what's this?
For anyone who hasn't seen - EcoMobs is the replacement for EcoBosses that's being given out as a free update!
It's a full custom mobs engine that lets you make infinitely many custom mobs, with custom mob AI and even custom models through integrations with Model Engine and Lib's Disguises!
 
What does this mean for my configs?
As announced in the past, unfortunately EcoBosses configs are **not** compatible with EcoMobs.
You will be able to rewrite them as EcoMobs configs fairly easily, as EcoMobs contains 100% of the features that EcoBosses does, but you will have to rewrite them.
 
 
Thanks to everyone who's bought EcoBosses in the past and I'm really excited to give you all EcoMobs!
9.50.1 Dec 27, 2023
9.50.1 Changelog
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
9.50.0 Dec 24, 2023
9.50.0 Changelog

- Added keep_levels effect as xp counterpart to keep_inventory - use both if you want to have vanilla-style keep inventory

9.49.0 Dec 20, 2023
9.49.0 Changelog
- Added /libreforge trigger <dispatcher> <id> [value] for dispatching custom triggers from external plugins, read here for more: https://plugins.auxilor.io/effects/all-effects/trigger_custom
- Tweaked drop_pickup_item
9.48.1 Dec 14, 2023
9.48.1 Changelog
- Fixed transmission effect
- Fixed add_holder, add_holder_in_radius, add_holder_to_victim, and add_permanent_holder_in_radius not inheriting base holder placeholders
- Fixed several bugs with placeholders in effects / conditions / etc
- Fixed nested chains not working properly
- Fixed holder placeholders not working with permanent effects
- Several other bugfixes and stability improvements
9.48.0 Dec 13, 2023
9.48.0 Changelog

- Added custom biomes integration with Terra (Thanks OfTeN!)
- Added location_to_drop mutator (Thanks OfTeN!)

9.47.1 Dec 7, 2023
9.47.1 Changelog
- Updated Kotlin, should fix errors for some people
- Fixed move trigger not working
9.47.0 Dec 3, 2023
9.47.0 Changelog
- Improved/Fixed smelt trigger (Thanks OfTeN!)
- Added drop_item_slot effect (Thanks OfTeN!)
- Removed paper-plugin.yml
- Added support for Model Engine v4, v3 is still supported
9.46.0 Nov 30, 2023
9.46.0 Changelog

- Added missing add_global_points effect

9.45.0 Nov 26, 2023
9.45.0 Changelog
- Added complete_advancement trigger
- Added advancements filter
- Added has_completed_advancement condition
- Added smith_item trigger
- Added open_crafting effect
- Added TAB integration: has_scoreboard_visible, has_boss_bar_visible
9.44.0 Nov 23, 2023
9.44.0 Changelog

- Fixed AttributeEffect console spam from last version
- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved all existing triggers for Dispatcher system
- Fixed run_command effect
- Fixed click_block and click_entity triggers firing twice (Thanks PQGuanfang!)
- API: Added TriggerData#dispatcher - there is no corresponding TriggerParameter as trigger data will always contain a dispatcher
- Several other performance and stability improvements

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