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Let's find some rewards with this enchant! (only if you're lucky...)
Enchants:
################### Reward Finder (aka LuckyMining)
RewardFinder:
alias: "LuckyMining"
description: "It will let you discover rewards! ... only if you're lucky."
# use this option to resolve any conflict with other plugin(s) such as AutoSell
event_map:
BlockBreakEvent: "HIGH"
TEBlockExplodeEvent: "HIGHEST"
price: 10
max: 2 #this number should be same as the highest level in levels: section
occurrence: always
effect: MOBSPAWNER_FLAMES
sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER
levels:
1:
chance: 0.10 # 10% chance!
# '!' -> console, '>' -> op, '@' -> player
commands:
- "!tokenenchant add %player% 3;tm msg %player% &aLucky Block! &aYou received 3 tokens!"
- "!tokenenchant add %player% 1;tm msg %player% &aLucky Block! &aYou received one token!"
- "!tokenenchant add %player% 5;tm msg %player% &aLucky Block! &aYou received 5 token!"
2:
chance: 0.02 # 2% chance!
commands:
- "tokenenchant add %player% 10;tm msg %player% &aLucky Block! &aYou received 5 token!"
- "tokenenchant add %player% 50;tm msg %player% &aLucky Block! &aYou received 5 token!"
# choices of triggering the lucky reward are
# ANY (all types)
# FISHING
# WOODCUTTING
# MINING (mining minirals)
# FARMING (harvesting crops)
triggers:
- MINING
- WOODCUTTING
# you can list type of blocks associated with mining (mineral), woodcutting (wood)
# and farming (Crop)
block_types:
mineral:
- DIAMOND_ORE
- IRON_ORE
wood:
- LOG
- LOG_2
crop:
- CROPS
################### VIP Finder
VIPFinder:
description: "It will let you discover VIP ranks! ... only if you're lucky."
# use this option to resolve any conflict with other plugin(s) such as AutoSell
event_map:
BlockBreakEvent: "HIGH"
TEBlockExplodeEvent: "HIGHEST"
price: 10
max: 2 #this number should be same as the highest level in levels: section
occurrence: always
effect: MOBSPAWNER_FLAMES
sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER
levels:
1:
chance: 0.10 # 10% chance!
# '!' -> console, '>' -> op, '@' -> player
commands:
- "!pex user %player% add your.vip.perm"
2:
chance: 0.02 # 2% chance!
commands:
- "!pex user %player% add your.vip++.perm"
# choices of triggering the lucky reward are
# ANY (all types)
# FISHING
# WOODCUTTING
# MINING (mining minirals)
# FARMING (harvesting crops)
triggers:
- MINING
- WOODCUTTING
# you can list type of blocks associated with mining (mineral), woodcutting (wood)
# and farming (Crop)
block_types:
mineral:
- DIAMOND_ORE
- IRON_ORE
wood:
- LOG
- LOG_2
crop:
- CROPS
################### Beacon Finder
BeaconFinder:
description: "It will let you discover beacon! ... only if you're lucky."
# use this option to resolve any conflict with other plugin(s) such as AutoSell
event_map:
BlockBreakEvent: "HIGH"
TEBlockExplodeEvent: "HIGHEST"
price: 10
max: 2 #this number should be same as the highest level in levels: section
occurrence: always
effect: MOBSPAWNER_FLAMES
sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER
levels:
1:
chance: 0.10 # 10% chance!
# '!' -> console, '>' -> op, '@' -> player
commands:
- "!give %player% Beacon 1"
2:
chance: 0.02 # 2% chance!
commands:
- "!give %player% Beacon 2"
# choices of triggering the lucky reward are
# ANY (all types)
# FISHING
# WOODCUTTING
# MINING (mining minirals)
# FARMING (harvesting crops)
triggers:
- MINING
- WOODCUTTING
# you can list type of blocks associated with mining (mineral), woodcutting (wood)
# and farming (Crop)
block_types:
mineral:
- DIAMOND_ORE
- IRON_ORE
wood:
- LOG
- LOG_2
crop:
- CROPS
################### Key Finder (aka KeyMiner, KeyGreed)
KeyFinder:
description: "It will let you discover crate keys! ... only if you're lucky."
# use this option to resolve any conflict with other plugin(s) such as AutoSell
event_map:
BlockBreakEvent: "HIGH"
TEBlockExplodeEvent: "HIGHEST"
price: 10
max: 2 #this number should be same as the highest level in levels: section
occurrence: always
effect: MOBSPAWNER_FLAMES
sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER
levels:
1:
chance: 0.10 # 10% chance!
# '!' -> console, '>' -> op, '@' -> player
commands:
- "!crate give %player% tier1"
- "!crate give %player% tier2"
- "!crate give %player% tier3"
2:
chance: 0.02 # 2% chance!
commands:
- "!crate give %player% tier10"
- "!crate give %player% tier50"
# choices of triggering the lucky reward are
# ANY (all types)
# FISHING
# WOODCUTTING
# MINING (mining minirals)
# FARMING (harvesting crops)
triggers:
- MINING
- WOODCUTTING
# you can list type of blocks associated with mining (mineral), woodcutting (wood)
# and farming (Crop)
block_types:
mineral:
- DIAMOND_ORE
- IRON_ORE
wood:
- LOG
- LOG_2
crop:
- CROPS
################### Money Finder (aka MoneyMiner, MoneyGreed)
MoneyFinder:
description: "If you enchant your tool with this effect, you might get lucky and get some $!"
# use this option to resolve any conflict with other plugin(s) such as AutoSell
event_map:
BlockBreakEvent: "HIGH"
TEBlockExplodeEvent: "HIGHEST"
price: 10
max: 2 #this number should be same as the highest level in levels: section
occurrence: always
effect: MOBSPAWNER_FLAMES
sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER
levels:
1:
chance: 0.10 # 10% chance!
# '!' -> console, '>' -> op, '@' -> player
commands:
- "!eco give %player% 3;tm msg %player% &aLucky Block! &aYou received $3!"
- "!eco give %player% 1;tm msg %player% &aLucky Block! &aYou received one dollar!"
- "!eco give %player% 5;tm msg %player% &aLucky Block! &aYou received $5!"
2:
chance: 0.02 # 2% chance!
commands:
- "eco give %player% 10;tm msg %player% &aLucky Block! &aYou received $10!"
- "eco give %player% 50;tm msg %player% &aLucky Block! &aYou received %50!"
# choices of triggering the lucky reward are
# ANY (all types)
# FISHING
# WOODCUTTING
# MINING (mining minirals)
# FARMING (harvesting crops)
triggers:
- MINING
- WOODCUTTING
# you can list type of blocks associated with mining (mineral), woodcutting (wood)
# and farming (Crop)
block_types:
mineral:
- DIAMOND_ORE
- IRON_ORE
wood:
- LOG
- LOG_2
crop:
- CROPS
################### Token Finder (aka, TokenMiner, TokenGreed)
TokenFinder:
description: "If you enchant your tool with this effect, you might get lucky and get some tokens!"
# use this option to resolve any conflict with other plugin(s) such as AutoSell
event_map:
BlockBreakEvent: "HIGH"
TEBlockExplodeEvent: "HIGHEST"
price: 10
max: 2 #this number should be same as the highest level in levels: section
occurrence: always
effect: MOBSPAWNER_FLAMES
sound: ENTITY_LIGHTNING_THUNDER # for pre 1.9 ...AMBIENCE_THUNDER
levels:
1:
chance: 0.10 # 10% chance!
# '!' -> console, '>' -> op, '@' -> player
commands:
- "!tokenenchant add %player% 3;tm msg %player% &aLucky Block! &aYou received 3 tokens!"
- "!tokenenchant add %player% 1;tm msg %player% &aLucky Block! &aYou received one token!"
- "!tokenenchant add %player% 5;tm msg %player% &aLucky Block! &aYou received 5 token!"
2:
chance: 0.02 # 2% chance!
commands:
- "tokenenchant add %player% 10;tm msg %player% &aLucky Block! &aYou received 5 token!"
- "tokenenchant add %player% 50;tm msg %player% &aLucky Block! &aYou received 5 token!"
# choices of triggering the lucky reward are
# ANY (all types)
# FISHING
# WOODCUTTING
# MINING (mining minirals)
# FARMING (harvesting crops)
triggers:
- MINING
- WOODCUTTING
# you can list type of blocks associated with mining (mineral), woodcutting (wood)
# and farming (Crop)
block_types:
mineral:
- DIAMOND_ORE
- IRON_ORE
wood:
- LOG
- LOG_2
crop:
- CROPS