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Effortlessly tag and personalize entities.
⚠️IMPORTANT: Players tags aren't available yet.
- Custom name, bars and hearts tags
- Infinite tags on entities
- Entities of the same type can have diferrents tags!
- Render distance
- Easy configuration
- Tags
- As Passenger and TextDisplay ☛ [1.19.4 - latest]
- With Teleport and ArmorStand ☛ [1.18 - 1.19.3]
- Automatic detection
- Custom names (name tags)
- Entity type
- Status effects
- Poison
- Wither
- Different modes
SHOWCASE
Command alias ☛ /ti
Command Explanation Permission required /tagit help Shows the commands available for the player. tagit.help /tagit reload Reload all .yml files to set up all configs tagit.reload /tagit get uuid Get the UUID of the entity that you are watching. tagit.get.uuid
These are the methods for editing/adding an entity's tags, listed in order of priority, from highest to lowest. Before anything else, here is the configuration for the entities.
enabled: true # if false => tags will not work.
translation:
x: 0
y: 0
z: 0
tags: # check tags' folder.
- hearts/normal-style
- normal/custom-name
- UUID
- Edit/add tags by UUID. Go to the 📁entities/uuid folder and add a file with the entity's UUID (You can obtain the UUID by running the command /tagit get uuid, check Commands & Permission).
- MOBS
- Edit/add tags by mob. Go to the 📁entities/mobs folder. There, you will find a file named general.yml. This file applies to all mobs and serves as the configuration for mobs that have not yet been specified or configured individually.
- MythicMobs
- Edit/add tags of an entity of MythicMobs. Go to the 📁entities/mobs/mythic-mobs folder and create a file with the name provided by MythicMobs for the entity. For example, SkeletonKing.yml. This configuration will then apply to all mobs with that name.
- Type
- Edit/add tags of an entity by its type. Go to the 📁entities/mobs/type folder and create a file with the name of the entity type. For example, zombie.yml. This configuration will then apply to all mobs of that type.
Each one serves a different function. It’s important to save each configuration in its respective folder, depending on what you want to achieve with the tag.
You can change the unicodes for an ItemsAdder font
- BARS
- Features
- Custom bars (you can create all bars you want editing resource-pack or using the plugins supported)
- Differents modes (check the "mode" section of the config)
- Can add a frame
- Can change the bar color and the background color
- Config
1.19.4 - latestname-tag: "%tagit_health%"
negative-spaces: "\uf802"
max-length: 19
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: -0.25
y: 0
z: 0
mode:
type: dynamic # static, percentage, dynamic (below)
static: # same color always
color: "�FF00"
percentage: # change color depending on life percentage, you can add percentage from 0 to 100 (by creating a new section)
100: "�FF00" # 100 must always have a value.
50: "&#FFFF00"
25: "&#FF0000"
dynamic: # If the life exceeds the "max-length," the bar color will decrease based on the life of the mob.
intensity: 30
color: "ffed"
theme:
frame: "\uE024"
full: "\uE025" # Bar unicode
empty:
unicode: "\uE025"
color: "�"
spaces-to-remove: 41
options: # TextDisplay options.
billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
shadow:
enabled: false
radius: 1
strength: 1 # 0 to 1
glow-color-override: unset # HexColor -> &#FF00FF
brightness:
enabled: false
sky: 0 # 0 - 15
block: 0 # 0 - 15
width: 0
height: 0
scale:
x: 0
y: 0
z: 0
left-rotation:
x: 0
y: 0
z: 0
right-rotation:
x: 0
y: 0
z: 0
line-width: 200
background:
enabled: true
color: "&#FF0000"
opacity: 0
alignment: CENTER # CENTER, RIGHT OR LEFT
text:
opacity: -1 # -128 to 1271.18 - 1.19.3name-tag: "\uF815\uF815\uF805%tagit_health%\uF80E"
negative-spaces: "\uf802"
max-length: 19
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: -0.25
y: 0
z: 0
mode:
type: dynamic # static, percentage, dynamic (below)
static: # same color always
color: "�FF00"
percentage: # change color depending on life percentage, you can add percentage from 0 to 100 (by creating a new section)
100: "�FF00" # 100 must always have a value.
50: "&#FFFF00"
25: "&#FF0000"
dynamic: # If the life exceeds the "max-length," the bar color will decrease based on the life of the mob.
intensity: 30
color: "ffed"
theme:
frame: "\uE024"
full: "\uE025" # Bar unicode
empty:
unicode: "\uE025"
color: "�"
spaces-to-remove: 41- HEARTS
- Features
- Custom hearts (you can create all hearts you want editing resource-pack or using the plugins supported)
- Animation overlay
- Effects ☛ Poison, Wither
- Config
1.19.4 - latestname-tag: "%tagit_health%"
negative-spaces: "\uF801"
max-hearts: 20
animation: true
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: 0
y: 0
z: 0
suffix:
activated: true
activate-only-above-max: true # if true -> only activated the format when the base health of the mob is greater than 'max-hearts'
format: " &fx%tagit_health_amount:0+1%" # text replaced -> check the wiki
options: # TextDisplay options.
billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
shadow:
enabled: false
radius: 1
strength: 1 # 0 to 1
glow-color-override: unset # HexColor -> &#FF00FF
brightness:
enabled: false
sky: 0 # 0 - 15
block: 0 # 0 - 15
width: 0
height: 0
scale:
x: 0
y: 0
z: 0
left-rotation:
x: 0
y: 0
z: 0
right-rotation:
x: 0
y: 0
z: 0
line-width: 200
background:
enabled: true
color: "&#FF0000"
opacity: 0
alignment: CENTER # CENTER, RIGHT OR LEFT
text:
opacity: -1 # -128 to 127
normal:
empty: "\ue003"
half: "\uE009"
full: "\uE010"
overlay:
empty: "\ue011"
half: "\uE012"
full: "\uE013"
poison:
empty: "\ue003"
half: "\uE014"
full: "\uE015"
overlay:
empty: "\ue016"
half: "\uE017"
full: "\uE018"
wither:
empty: "\ue003"
half: "\uE019"
full: "\uE020"
overlay:
empty: "\ue021"
half: "\uE022"
full: "\uE023" 1.18 - 1.19.3name-tag: "\uF815\uF815\uF805%tagit_health%\uF80E"
negative-spaces: "\uF801"
max-hearts: 20
animation: true
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: 0
y: 0
z: 0
suffix:
activated: true
activate-only-above-max: true # if true -> only activated the format when the base health of the mob is greater than 'max-hearts'
format: " &fx%tagit_health_amount:0+1%" # text replaced -> check the wiki
normal:
empty: "\ue003"
half: "\uE009"
full: "\uE010"
overlay:
empty: "\ue011"
half: "\uE012"
full: "\uE013"
poison:
empty: "\ue003"
half: "\uE014"
full: "\uE015"
overlay:
empty: "\ue016"
half: "\uE017"
full: "\uE018"
wither:
empty: "\ue003"
half: "\uE019"
full: "\uE020"
overlay:
empty: "\ue021"
half: "\uE022"
full: "\uE023"- NORMAL
- Features
- Custom names (Add all custom names that yo want to any entity)
- customName detection (name-tag vanilla)
- entity type detection
- Config
1.19.4 - latestname-tag: "%tagit_entity:customName%" # \n to create multiple lines # placeholders (owned) -> check the wiki
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: 0
y: 0
z: 0
options: # TextDisplay options
billboard: VERTICAL #VERTICAL, HORIZONTAL, FIXED OR CENTER
shadow:
enabled: false
radius: 1
strength: 1 # 0 to 1
glow-color-override: unset # HexColor -> &#FF00FF
brightness:
enabled: false
sky: 0 # 0 - 15
block: 0 # 0 - 15
width: 0
height: 0
scale:
x: 0
y: 0
z: 0
left-rotation:
x: 0
y: 0
z: 0
right-rotation:
x: 0
y: 0
z: 0
line-width: 200
background:
enabled: true
color: "&#FF0000"
opacity: 0
alignment: CENTER # CENTER, RIGHT OR LEFT
text:
opacity: -1 # -128 to 127 1.18 - 1.19.3name-tag: "%tagit_entity:customName%"
enabled: true # if false => tag will not work.
dynamic: false # if true => tag will show only when the mob is hit
duration: 10 # if "dynamic" is true => tag will hide when mob doesn't get damage in "duration" seconds.
disable:
on-passenger: true # "if true => Disables the tags if the mob has a passenger."
on-vehicle: true # "if true => Disables the tags if the mob is on a vehicle."
on-behind-wall: true # if true => tag won't show when mob is behind a wall
on-invisibility: true # if true => tag won't show when mob is invisible
translation:
x: 0
y: 0
z: 0
Discord: https://discord.gg/bc87rNxKwB
Honorable mention