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EcoArmor 2026.40

The best plugin to create custom armor sets without needing to code.

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7.31.1 Feb 8, 2022
7.31.1 Changelog

- Removed mutator priority (was confusing) - mutators will now run in the order they're specified in config

7.31.0 Feb 7, 2022
7.31.0 Changelog
- Added mutators: mutators sit between triggers and effects and modify the data sent to the effect. You can modify location, victim, et cetera - allowing for much more powerful effects and effect chains
- Added inline effect chains: If you're not re-using a chain, you can write a full effect chain inline with the new run_chain_inline effect
- Added effect compile data (for developers) so effects can store extra data when compiled (used in inline chains)
- Added projectiles filter, useful for the projectile_launch and projectile_hit triggers
- Added optional delay to effects: like cooldown, every, chance, et cetera, you can specify effects to run after x amount of ticks
The wiki has been improved to show how to use these powerful new features, check it out here: https://plugins.auxilor.io/all-plugins/configuring-an-effect
7.30.1 Feb 6, 2022
7.30.1 Changelog

- Fixed mine_block and mine_block_progress not working with cancel_event trigger

7.30.0 Feb 6, 2022
7.30.0 Changelog
- Added static_<ticks> trigger, will run every x ticks while active
- Added damage_victim effect
- Added self_as_victim option to all triggered effects
7.29.0 Feb 5, 2022
7.29.0 Changelog
- Added effect chains: Effect chains are groups of effects that can be executed together. This is very useful if you want to create a chance-based effect with several components: chance is calculated independently on each trigger, so without chains, particles and messages could send when the effects don't activate, and vice-versa.
Use the run_chain effect to call a chain
Read more about chains in the updated wiki, here! https://plugins.auxilor.io/all-plugins/configuring-an-effect#effect-chains
7.28.1 Feb 5, 2022
7.28.1 Changelog

- Fixed give_health effect not accounting for max health (Thanks OfTeN!)

7.28.0 Feb 4, 2022
7.28.0 Changelog

- Added send_title effect

7.27.0 Feb 4, 2022
7.27.0 Changelog

- Added has_mana condition (Requires Aurelium Skills)

7.26.1 Feb 3, 2022
7.26.1 Changelog

- Hotfix for loader constraint violations that can occur with plugins that use outdated kotlin versions 

7.26.0 Feb 3, 2022
7.26.0 Changelog
- Added mana_cost integration for AureliumSkills
- Added points_cost support to take points from players on effect activation
- Updated to eco 6.23.0
7.25.3 Feb 1, 2022
7.25.3 Changelog
- Switched holder cache to use Caffeine
- Used server profiles (requires latest eco) to fix point placeholders
7.25.2 Jan 31, 2022
7.25.2 Changelog

- Fixed move trigger for base spigot users when using the faster move trigger option

7.25.1 Jan 31, 2022
7.25.1 Changelog
- Added new config option:
block-item-drop-place-check: true # If the block_item_drop trigger should only fire on naturally placed blocks (prevents dupes)
7.25.0 Jan 30, 2022
7.25.0 Changelog

- Added damage_nearby_entities effect

7.24.1 Jan 29, 2022
7.24.1 Changelog

- Added raytrace-distance option to choose how far alt_click should check for blocks

7.24.0 Jan 29, 2022
7.24.0 Changelog
- Added drill effect
- Added disable_on_sneak option to mine_radius effect
7.23.0 Jan 28, 2022
7.23.0 Changelog
- Added deploy_elytra trigger
- Added run_player_command effect
- Added give_oxygen effect
- Added damage_armor effect
- Added extinguish effect
7.22.7 Jan 28, 2022
7.22.7 Changelog

- Fixed hunger_multiplier/food_multiplier not working

7.22.6 Jan 27, 2022
7.22.6 Changelog

 - Fixed spawn_mobs effect

7.22.5 Jan 26, 2022
7.22.5 Changelog
- Improved performance of condition-related updateEffects calls massively (should improve general plugin performance significantly)
- Fixed permanent effects not respecting condition metness unless re-equipped
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