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TW Extension - MythicMobsNPCS icon

TW Extension - MythicMobsNPCS v5.0

Extension aims to integrate mythic mobs as NPCs in Typewriter.

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v5.0 20 hours ago
v5.0

🧙 MythicMobs NPC v5.0 — Dungeon support, bone data and skill objectives


✨ Added
• NPCs in dungeons: with ticking off, an NPC placed by Dungeon is shown only to the members of its run, and a click gives one interaction to the right player.
• MythicMob Skill Objective: works through the MythicMobs mechanic typewriterSkill{name=..} (alias twskill). Add it to the skill, then /mm reload.


🛠️ Changed
• Skill objective progress is stored in its fact; previous progress is migrated automatically.
• Play Animation: force now stops the other animations the action started on that NPC.
• Loot objective: the ✔ completion mark is the same as in the other objective extensions.


🐛 Fixed
• Bone Visibility Data and Attachment Data are now applied to the NPC model, with ticking on or off, and again after every respawn.
• Play Animation: a speed of 0 or less plays at normal speed.
• Loot objective: item and mob names show as readable text with their colours, not technical text.
• The skill mechanic survives a publish from the web editor; after a full restart of Typewriter, the console asks for /mm reload.


📖 Full changelog: https://docs.borntocraftstudio.net/changelog#2026-10-08

v4.9.1 8 days ago
v4.9.1

Somes Fixes for interactions, animations and cinematics on Paper 26.x.

- **Clicks:** right-click works again on Paper 26.x, and `LEFT_CLICK` and `ALL` now trigger too. One click triggers the dialogue once, never twice, and `/tw reload` no longer breaks clicks with a `NoClassDefFoundError`.
- **Play Animation:** an action whose speed was left empty played frozen on its first frame; it now plays at normal speed. It also works on NPCs with `ticking` off, plays above the idle, walk and MythicMobs skill animations, and waits for the model when it is not loaded yet.
- **Cinematics in another world:** the NPC of an entity cinematic stayed in the player's previous world, so it only showed after a few launches. It now shows on the first launch, with its animation.
- **Cinematic movement:** smoother walking, no more idle/walk flapping, and no more close-range ModelEngine flicker.
- **Cleanup:** invisible NPC carriers no longer pile up in the world after cinematics.

v4.9 26 days ago
v4.9

Some fixes for folia.

v4.8 Sep 8, 2026
v4.8

Update to Typewriter V0.9 - Beta 177

v4.7 Sep 6, 2026
v4.7

Update to Typewriter V0.9 - Beta 176

v4.6 Aug 2, 2026
v4.6

🔧 Improved static model transformations, model glow and equipment handling, fire persistence, diagnostics and smoother NPC nameplates.


➕ Added Bone camera cinematic (like Pov,bodycam,...)

v4.5 Jul 26, 2026
v4.5

two new entries for use bone as camera (like pov, bodycam,etc...):
mythicmob_npc_entity_cinematic - compatible entry for entity cinematic bone camera if you want an entity cinematic
mythicmob_npc_bone_cinematic - link a camera to a bone for an entity cinematic or entity instance

v4.4 Jul 21, 2026
v4.4

Somes fixes for audiences/entityteleportevent

v4.3 Jul 14, 2026
v4.3

support for Typewriter beta v0.9-175

v4.2 Jul 8, 2026
v4.2

Some fixes for sound/interactions filter for audiences.

v4.1 Jun 22, 2026
v4.1

- Some optimisations

v4 Jun 16, 2026
v4

- Update Typewriter 0.9 - Beta 174

v3.9 Jun 1, 2026
v3.9

- Update to Typewriter V0.9-Beta 173

v3.8 May 19, 2026
v3.8

- New data entry to apply easily a skin for 3d Models (Bettermodel/ModelEngine)
- Some fixes for interaction

v3.7 Apr 7, 2026
v3.7

- update TW 0.9 beta 172
- some fixes

v3.6 Mar 15, 2026
v3.6

Fix for modelengine animation interact (only modelengine)

v3.5 Mar 9, 2026
v3.5

- Another fix for modelengine animation (meg R4.0.9)

V3.4 Mar 9, 2026
V3.4 - Some fixes

- Some fixes for modelengine animations

Update TW-V0.9 beta 171 + Fixes

-  Update TW-V0.9 beta 171
- Fixes & optimization for Textdisplay (Maybe need to change some Y positions in your npcs)

v3.3 Jan 22, 2026
v3.3

- Fix clientbount crash
- Fix clientside movement for NPC
- Add HitEvent
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