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Extension aims to integrate mythic mobs as NPCs in Typewriter.
🧙 MythicMobs NPC v5.0 — Dungeon support, bone data and skill objectives
✨ Added
• NPCs in dungeons: with ticking off, an NPC placed by Dungeon is shown only to the members of its run, and a click gives one interaction to the right player.
• MythicMob Skill Objective: works through the MythicMobs mechanic typewriterSkill{name=..} (alias twskill). Add it to the skill, then /mm reload.
🛠️ Changed
• Skill objective progress is stored in its fact; previous progress is migrated automatically.
• Play Animation: force now stops the other animations the action started on that NPC.
• Loot objective: the ✔ completion mark is the same as in the other objective extensions.
🐛 Fixed
• Bone Visibility Data and Attachment Data are now applied to the NPC model, with ticking on or off, and again after every respawn.
• Play Animation: a speed of 0 or less plays at normal speed.
• Loot objective: item and mob names show as readable text with their colours, not technical text.
• The skill mechanic survives a publish from the web editor; after a full restart of Typewriter, the console asks for /mm reload.
📖 Full changelog: https://docs.borntocraftstudio.net/changelog#2026-10-08
Somes Fixes for interactions, animations and cinematics on Paper 26.x.
- **Clicks:** right-click works again on Paper 26.x, and `LEFT_CLICK` and `ALL` now trigger too. One click triggers the dialogue once, never twice, and `/tw reload` no longer breaks clicks with a `NoClassDefFoundError`.
- **Play Animation:** an action whose speed was left empty played frozen on its first frame; it now plays at normal speed. It also works on NPCs with `ticking` off, plays above the idle, walk and MythicMobs skill animations, and waits for the model when it is not loaded yet.
- **Cinematics in another world:** the NPC of an entity cinematic stayed in the player's previous world, so it only showed after a few launches. It now shows on the first launch, with its animation.
- **Cinematic movement:** smoother walking, no more idle/walk flapping, and no more close-range ModelEngine flicker.
- **Cleanup:** invisible NPC carriers no longer pile up in the world after cinematics.
🔧 Improved static model transformations, model glow and equipment handling, fire persistence, diagnostics and smoother NPC nameplates.
➕ Added Bone camera cinematic (like Pov,bodycam,...)
two new entries for use bone as camera (like pov, bodycam,etc...):
mythicmob_npc_entity_cinematic - compatible entry for entity cinematic bone camera if you want an entity cinematic
mythicmob_npc_bone_cinematic - link a camera to a bone for an entity cinematic or entity instance
- New data entry to apply easily a skin for 3d Models (Bettermodel/ModelEngine)
- Some fixes for interaction
- Update TW-V0.9 beta 171
- Fixes & optimization for Textdisplay (Maybe need to change some Y positions in your npcs)