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Automated farms, Auto plant crops & trees, Auto harvest crops & trees, Upgrades, GUI menu, Customize
- Fixed: CMI double holograms
- Fixed: failure_cost item
- Fixed: Fireworks shouldn't do damage
- Fixed: default armor stand head skins
- Fixed: harvested items weren't able to be sold in 3rd party shop plugins
- Fixed: item eco item
- Fixed: Error with Folia
+ Added: Display item lore for fuel items
+ Added: New option for fuel items in farms.yml:
# If enabled: Compares name and lore as well. So only items with the same name and lore will be accepted as fuel.
# Custom model data and item type is always compared.
strict: false5.8.8:
- Fixed Startup
5.8.7:
+ Added: [Suggestion] Being able to disallow teleportation to farms: https://github.com/Angeschossen/BetterFarming/wiki/Permissions#teleportation
+ Improved: UpgradeableHoppers integration taking items out of storage
+ Added: [Suggestion] Being able to disallow teleportation to farms: https://github.com/Angeschossen/BetterFarming/wiki/Permissions#teleportation
+ Improved: UpgradeableHoppers integration taking items out of storage
- Fixed: [#2502] Issues with retrieving skin data for heads, etc. This finally removes errors printed by the server's API. Which might
occur if Mojangs API is down etc.
+ Added: Farm owners can now toggle in the players menu if land members should be added to the farm automatically
+ Added: Option to disable player head skins
dev:
# Disable fetching player skins from Mojang for heads in menus and head blocks.
# NOTE: This setting requires server reload / restart.
disable-skins: false- Fixed: [#2445] unhandled tree types