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Create powerful mobs with configurable powers and scalable difficulty |- Mythic skill support
EnchantedMobs
Dynamic mob abilities and player-scaling difficulty for Minecraft servers.
EnchantedMobs is a highly configurable plugin that dynamically assigns powers (abilities) to mobs.
Mobs can automatically scale with nearby players, gain unique combat mechanics, and create far more challenging and interesting encounters.
Designed for Spigot / Paper servers, EnchantedMobs integrates with popular plugins such as ItemsAdder, Oraxen, MMOItems, MythicMobs, and PlaceholderAPI.
With its event-driven ability system, server owners can design complex mob mechanics entirely through configuration. If you still this is not enough, you can even use Mythic skills as ability!
Features
Dynamic Mob PowersPlayer-Based Difficulty Scaling
- Assign abilities to mobs from configurable files in the powers/ folder
- Supports weighted random selection, level budgets, and unique power groups
- Powers can affect mob behavior such as damage, healing, burning, explosions, targeting, and projectile mechanics
Mobs can automatically scale based on the average power of nearby players.This allows mobs to naturally become stronger as players progress.
- Configurable spawn probability
- Adjustable level ranges
- Maximum mob level
- Player scan radius
- World and entity blacklist support
Elite Mob System
Enhanced mobs can display visual indicators to warn players of dangerous enemies.
- Custom mob names with power tags
- BossBars showing mob health and abilities
- Optional limit on displayed powers with a "more..." indicator
Event-Driven Ability System
Powers can trigger abilities through various events:
- on-spawn: When spawned
- on-damage: When taking damage
- on-regain: When regaining health
- on-melee-attack: When performing a melee attack
- on-death: On death
- on-target: When locking onto a target
- on-explode / on-creeper-explode: On explosion
- on-projectile-hit: When a projectile hits
- on-shoot-bow: When shooting a projectile
- on-projectile-tick: While a projectile is flying
- on-tick: Periodic check
- on-target-tick: Periodic check while having a target
- on-combust: When catching fire
- on-untag: When an ability tag is removed
Rich Built-in AbilitiesThe current version includes various built-in ability modules that can be freely combined:
- Damage and Attributes: set_attribute, set_health, damage_entity, set_air, set_invulnerable
- Combat Control: freeze, fire, pull_target, teleport_near_target, disarm, shuffle_inventory
- Projectiles: homing_projectile, launch_projectile, arrow_rain, guardian_beam, sonic_boom, evoker_fangs
- Area and Continuous Effects: nearby_entities, repeat, potion_cloud, potion_effect, remove_potion_effect
- Visual and Audio Effects: particle, sound, lightning, explosion, vanilla_animation
- Items and Equipment: enhance_equipment, enhance_helditem, replace_item, damage_item
- Logic Control: conditional, limit, delay, mark, remove, cancel_event
- External Integrations: execute_command, send_message, mythic_skill, summon, creeper_stats, place_block
These abilities can be nested, looped, and executed through conditional branches, allowing complex monster AI and skill logic to be built purely through configuration.Built-in Power ExamplesThe plugin currently includes many ready-to-use monster powers, including:
- Basic Enhancements: HealthMultiplier, DamageMultiplier, DefenseMultiplier, Hasty, Bullwark
- Defensive Immunities: FireImmunity, FallImmunity, ProjectileImmunity, MagicImmunity, SunImmunity, Shielding
- Melee Effects: FireAttack, LifeStealAttack, DisarmAttack, ShuffleInventoryAttack, Rust, Exhaust, Knocking
- Negative Status Effects: Toxic, Hunger, Blindness, Nausea, Weakness, Slowness, Wither, Choke, Defile
- Ranged Enhancements: Archer, ArrowRain, HomingArrow, ExplosionArrow, FireballArrow, TNTArrow, WebArrow, Hook
- Magic Skills: SonicBoom, GuardianBeam, EvokerFangs, ShulkerBullet, Ghastly, Necromancer, Storm, Alchemist
- Special Mechanics: Cloaked, BlinkAttack, Blastoff, Flying, Reflection, Regeneration, Rallying, Webber
- Death Effects: ExplosionDeath, LightningDeath, PotionCloudDeath, OneUpDeath, Vanishing, WitheringAura
- Summoning and Mob-Specific Powers: Summoner, CreeperExpert, EnhanceEquipment