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EnchantedMobs 1.2.1b

Create powerful mobs with configurable powers and scalable difficulty |- Mythic skill support

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1.2.1b 24 hours ago
Fix
  • Added support expire time for homing projectile.
  • Fixed possible StackOver issue lead to server crash.
1.2.0 11 days ago
Major Update

New or Reworked Abilities

  • nearby_entities: Executes nested abilities on nearby entities that match match-entity, replacing the old includes-* style filtering.
  • repeat: Centralizes duration and interval loop logic into a single ability, and supports nesting other abilities.
  • conditional: Supports selecting different ability branches based on entity, distance, health, potion status, and random chance.
  • pull_target: Unifies pull, knockback, and launch logic. Supports directionspeedvertical, and remove-powder-snow.
  • set_air: Sets the target's remaining air value, used for suffocation-type effects.
  • consume_food: Independently reduces a player's saturation or food level, with decimal accumulation support.
  • damage_item: Damages the target's armor, main-hand item, or off-hand item.
  • damage_entity: Actively deals entity damage through an ability.
  • set_invulnerable: Temporarily makes an entity invulnerable. Damage is currently cancelled at the event layer, allowing Shielding to work reliably.
  • food: Kept as the old hunger/saturation reduction ability. For visible food bar reduction, it is recommended to use consume_food instead.


New or Adjusted Powers

  • Alchemist: Alchemist mobs now choose splash potions based on distance and the target's potion status. The default branch is an instant damage potion and will not leave a persistent potion icon.
  • Blastoff: Merged with the old pull-type effects into pull_target. Sound effects are now configured through an independent sound ability.
  • Webber: Replaces the old WebAttack. Uses different trigger distances for players without aggro, players with aggro, and other aggroed entities.
  • Hook: Replaces the old PullPlayerArrow. After a projectile hits, it pulls the target using pull_target.
  • Shielding: Grants true damage immunity at intervals and plays blue shield particles during the invulnerable period.
  • Rust: Now only handles durability reduction for armor, main-hand items, and off-hand items.
  • Exhaust: Split from Rust. Independently reduces player food level when attacking or being attacked.
  • Choke: Uses set_air to create a suffocation effect when targeted, and restores air when attacking the mob.
  • Storm: After cooldown, summons lightning on targets within the targeting range.
  • Defile: Creates a damaging potion effect under the target's feet.
  • Knocking: Uses pull_target to apply knockback.
  • Hasty: Replaces the old movement speed power. Increases movement speed on spawn.
  • Reflection: Reflects part of the damage received.
  • Vanishing: Within 5 seconds after death, applies negative effects to non-monster living entities within a radius of 7.
  • WitheringAura: Halves the mob's own health and applies Blindness and Wither to nearby living entities.
  • Rallying: Grants Speed and Strength to nearby monsters.


Split Powers

  • Debuffer has been split into ToxicHungerBlindnessNauseaWeaknessSlowness, and Wither.
  • DamageTypeImmunity has been split into FireImmunityFallImmunityProjectileImmunity, and MagicImmunity.
1.1.1 13 days ago
Improve
  • Added support for entity transform. For example, zombie transform to drowned when in water.
  • Added new power:
    • ShulkerBullet
    • EvokerFangs
1.1.0 13 days ago
Major Update
  • Added Folia support. Folia's support is in the early testing stage and may be released in official versions or removed in the future. This support is not a guarantee.
  • Added new ability: SonicBoom.
  • Fixed apply-rules.match-entity does not work well in some case.
  • Other small changes and fixes.
1.0.9 27 days ago
Improve
  • Added hook-item-method option in config.yml file.
1.0.8 Apr 26, 2026
Improve
  • Added support for CraftEngine 26.4+ version and drop support for version below that.
  • GuardianBeam ability support 26.1 version and now requires packetevent plugin.
1.0.7 Apr 9, 2026
Improve
  • Language missing key updater will use server language value first.
1.0.6 Mar 25, 2026
Fix
  • Fixed plugin will print error when use skull item with base64 data in Spigot server.
  • ItemFormat Update: Fixed item always has tool.damage-per-block when debuild.
1.0.5 Mar 17, 2026
Improve
  • Added PlaceholderAPI support in player power formula.
1.0.4 Mar 12, 2026
Improve
  • Added new default power: regeneration.
  • Improved default power configs.
  • Added support for check ranged attack for on-melee-attack event.
1.0.3 Mar 11, 2026
Improve
  • Added RemovePotionEffect ability.
  • Added support for set infinite duration time in PotionEffect ability.
  • Added on-untag event.
  • Added reason and ignored-reason condition for on-tag and on-untag event.
  • Added match-damager condition for on-damage event.
  • Added creeper explosion support in on-explode event.
  • Improved Unarm auto back drop item feature. Also this feture supports Spigot servers now.
  • Other small changes and fixes.
1.0.2b Mar 9, 2026
Improve
  • Improved disarm ability and some fixes.
1.0.2 Mar 9, 2026
Improve
  • Improved disarm ability. The dropped item can auto back to player inventory if it getting remove.
1.0.1b Mar 8, 2026
Improve
  • Added CreeperStats ability.
  • Added Summon ability.
  • Added display-spawn-message option in config.yml file.
  • Added mob-combat.disable-powered-mob-friendly-fire option in config.yml file.
1.0.1 Mar 8, 2026
Improve
  • Fixed default HealthMultiplier power does not work.
  • Now set_attribute ability will auto set entity health to max if you changed the eneity max health attribute.
  • Improved default player-power.yml config file.
  • GuardianBeam ability now use vanilla guardian layer instrad of fake particle.
  • Added support for display custom language entity name.
1.0.1 Mar 8, 2026
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