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EnchantedMobs 2.0.4

Create powerful mobs with configurable powers and scalable difficulty |- Mythic skill support

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2.0.4 Aug 17, 2026
Improve
  • Added support for enable or display for display name or bossbar for enchanted mobs.
  • Added support for set max powers for power generator.
2.0.2 Jul 30, 2026
Improve
  • Small change and fixes.
2.0.1-Alpha 2 Jul 23, 2026
Improve
  • This version refactors the variable system, but the impact on users is not significant, so it will not be explained in detail.
2.0.0-Alpha 1 Jul 21, 2026
This is first early version of EnchantedMobs v2 use as your own risk!
The configuration files for EnchantedMobs v1 will no longer work in v2, you have to regenerate whole file to use v2 version.
 
EnchantedMobs v2 is here
 
Version 2.0.0 introduces a complete overhaul of the plugin’s power system, along with many new triggers, conditions, modifiers, abilities, and matching rules.
 
Important Changes
  • Reworked the Mob Power configuration structure.
  • Power execution now follows a unified flow:
Trigger -> Conditions -> Modifiers -> Abilities
  • Some v1 Power configurations are not directly compatible with v2.
  • Back up your existing configuration files and follow the migration guide before upgrading.
Power Triggers
Added and reorganized 18 built-in triggers:
  • on-spawn
  • on-tick
  • on-target-tick
  • on-target
  • on-untag
  • on-damage
  • on-damage-by-entity
  • on-attack
  • on-melee-attack
  • on-regain
  • on-combust
  • on-death
  • on-shoot-bow
  • on-projectile-launch
  • on-projectile-tick
  • on-projectile-hit
  • on-explode
  • on-creeper-explode
Added projectile power tracking, allowing powers captured when a projectile is launched to continue executing while the projectile is flying and when it hits something.
 
Power Conditions
Added and improved 38 Power Conditions, including support for checking:
  • Entity types, health, potion effects, and entity states
  • Player sneaking, gliding, food level, and on-ground state
  • World, weather, time, height, distance, and light level
  • Damage amount, damage cause, damage origin, and melee state
  • Regain amount, combustion duration, explosion radius, and explosion yield
  • Target reasons, first attacks, and projectile headshots
  • Random checks and logical combinations such as OR and NOT
  • Entity matching through MatchEntityFormat
 
Power Modifiers
Added and improved 10 Power Modifiers:
  • damage
  • heal
  • duration
  • yield
  • radius
  • armor_pierce
  • revive
  • modify_projectile
  • replace_projectile
  • stack_damage_modifier
Numeric modifiers support the following operations:
  • SET
  • ADD
  • SUBTRACT
  • MULTIPLY
  • DIVIDE
  • MIN
  • MAX
 
Abilities
The Ability system now includes 52 built-in abilities.
New abilities include:
  • any_of
  • experience
  • set_food
  • set_velocity
  • swap_health
  • swap_locations
  • swap_potion_effects
Other ability categories include:
  • Damage, healing, attributes, and entity states
  • Particles, sounds, and vanilla animations
  • Lightning, explosions, sonic booms, evoker fangs, and arrow rain
  • Pulling, teleportation, and location swapping
  • Projectile launching, homing, modification, and replacement
  • Equipment enhancement, item replacement, disarming, and inventory shuffling
  • Delays, repeated execution, conditional branches, and usage limits
  • Entity summoning, command execution, messaging, and MythicMobs skills
any_of
Added a new weighted-random ability:
  • Use rate to configure each child ability's selection weight
  • Use amount to select multiple child abilities at once
  • The same child ability cannot be selected more than once during a single execution
  • Selected child abilities still perform their own Condition, Random, Cooldown, and Times checks
summon
The summon ability now supports:
  • entities: Randomly selects an entity type from a list
  • set-target: Assigns an attack target to the summoned mob
  • set-none-drops: Prevents summoned mobs from dropping loot and equipment
  • Adding specific or randomly selected Powers to summoned entities
Projectile Abilities
Added and improved support for:
  • Modifying projectile speed, spread, and gravity
  • Modifying arrow damage, critical state, and piercing level
  • Replacing projectiles with TNT, potions, or other projectile types
  • Preserving velocity, shooter information, and Power tracking after replacement
  • Running Powers while projectiles are flying or when they hit something
MatchItemFormat
MatchItemFormat now includes 22 item-matching rules:
  • Vanilla materials and material tags
  • Third-party plugin item IDs
  • Item names, lore, and rarity
  • Direct enchantments and stored enchantments
  • Enchantment count and enchantment compatibility
  • Partial or complete ItemFormat matching
  • String, Byte, Int, and Double NBT matching
  • Logical combinations using any and not
MatchEntityFormat
MatchEntityFormat now includes 13 entity-matching rules:
  • Entity type, name, health, and entity tags
  • Monster and ranged-entity checks
  • PersistentDataContainer matching
  • Main-hand, off-hand, and armor equipment matching
  • MythicMobs internal IDs
  • LevelledMobs levels
  • Logical combinations using any and not
Dynamic Values
More configuration fields now support:
  • {level}
  • Power Variables
  • Level-based selection expressions
  • Random value ranges
  • Runtime Trigger variables
  • {original}
  • {source_health}
  • {target_health_percent}
  • {distance}
  • PlaceholderAPI placeholders
Power Display Control
Added:
hide-name: true
When enabled, the Power continues to function normally but is hidden from:
  • The mob's displayed name
  • The BossBar Power list
The default HealthMultiplier Power is now hidden. Other Powers remain visible by default.
 
...Many other small changes and fixes not included in this changelog...
1.2.8 Jul 16, 2026
Fix

Please note that this is the last version EnchantedMobs will publicly provide it's souce codes. Next plugin version will be 2.0.0, and no longer being open source. The configs in v1 will not work in v2. All purchased users can still recevie v2 updates for free.

Changelog:

  • Fixed on-shoot-bow.condition do not work in some case.
  • Removed debug system.
1.2.7 Jul 12, 2026
Improve
  • Improved temp block codes.
1.2.6 Jul 7, 2026
Fix
  • Fixed plugin print error on 26.2 servers.
1.2.5 Jun 22, 2026
Fix
  • ItemFormat Update: Fix tool component does not work well in some case.
1.2.4 Jun 15, 2026
Improve
  • Fixed possible memory leak in some case.
1.2.3 Jun 8, 2026
New powers
  • Added those new built-in powers.
  • WindCharged.yml:蓄风
  • Weaving.yml:盘丝
  • Oozing.yml:渗浆
  • Infested.yml:寄生
  • Other small fixes and changes.
1.2.1b May 28, 2026
Fix
  • Added support expire time for homing projectile.
  • Fixed possible StackOver issue lead to server crash.
1.2.0 May 19, 2026
Major Update

New or Reworked Abilities

  • nearby_entities: Executes nested abilities on nearby entities that match match-entity, replacing the old includes-* style filtering.
  • repeat: Centralizes duration and interval loop logic into a single ability, and supports nesting other abilities.
  • conditional: Supports selecting different ability branches based on entity, distance, health, potion status, and random chance.
  • pull_target: Unifies pull, knockback, and launch logic. Supports direction, speed, vertical, and remove-powder-snow.
  • set_air: Sets the target's remaining air value, used for suffocation-type effects.
  • consume_food: Independently reduces a player's saturation or food level, with decimal accumulation support.
  • damage_item: Damages the target's armor, main-hand item, or off-hand item.
  • damage_entity: Actively deals entity damage through an ability.
  • set_invulnerable: Temporarily makes an entity invulnerable. Damage is currently cancelled at the event layer, allowing Shielding to work reliably.
  • food: Kept as the old hunger/saturation reduction ability. For visible food bar reduction, it is recommended to use consume_food instead.


New or Adjusted Powers

  • Alchemist: Alchemist mobs now choose splash potions based on distance and the target's potion status. The default branch is an instant damage potion and will not leave a persistent potion icon.
  • Blastoff: Merged with the old pull-type effects into pull_target. Sound effects are now configured through an independent sound ability.
  • Webber: Replaces the old WebAttack. Uses different trigger distances for players without aggro, players with aggro, and other aggroed entities.
  • Hook: Replaces the old PullPlayerArrow. After a projectile hits, it pulls the target using pull_target.
  • Shielding: Grants true damage immunity at intervals and plays blue shield particles during the invulnerable period.
  • Rust: Now only handles durability reduction for armor, main-hand items, and off-hand items.
  • Exhaust: Split from Rust. Independently reduces player food level when attacking or being attacked.
  • Choke: Uses set_air to create a suffocation effect when targeted, and restores air when attacking the mob.
  • Storm: After cooldown, summons lightning on targets within the targeting range.
  • Defile: Creates a damaging potion effect under the target's feet.
  • Knocking: Uses pull_target to apply knockback.
  • Hasty: Replaces the old movement speed power. Increases movement speed on spawn.
  • Reflection: Reflects part of the damage received.
  • Vanishing: Within 5 seconds after death, applies negative effects to non-monster living entities within a radius of 7.
  • WitheringAura: Halves the mob's own health and applies Blindness and Wither to nearby living entities.
  • Rallying: Grants Speed and Strength to nearby monsters.


Split Powers

  • Debuffer has been split into Toxic, Hunger, Blindness, Nausea, Weakness, Slowness, and Wither.
  • DamageTypeImmunity has been split into FireImmunity, FallImmunity, ProjectileImmunity, and MagicImmunity.
1.1.1 May 17, 2026
Improve
  • Added support for entity transform. For example, zombie transform to drowned when in water.
  • Added new power:
    • ShulkerBullet
    • EvokerFangs
1.1.0 May 17, 2026
Major Update
  • Added Folia support. Folia's support is in the early testing stage and may be released in official versions or removed in the future. This support is not a guarantee.
  • Added new ability: SonicBoom.
  • Fixed apply-rules.match-entity does not work well in some case.
  • Other small changes and fixes.
1.0.9 May 3, 2026
Improve
  • Added hook-item-method option in config.yml file.
1.0.8 Apr 26, 2026
Improve
  • Added support for CraftEngine 26.4+ version and drop support for version below that.
  • GuardianBeam ability support 26.1 version and now requires packetevent plugin.
1.0.7 Apr 9, 2026
Improve
  • Language missing key updater will use server language value first.
1.0.6 Mar 25, 2026
Fix
  • Fixed plugin will print error when use skull item with base64 data in Spigot server.
  • ItemFormat Update: Fixed item always has tool.damage-per-block when debuild.
1.0.5 Mar 17, 2026
Improve
  • Added PlaceholderAPI support in player power formula.
1.0.4 Mar 12, 2026
Improve
  • Added new default power: regeneration.
  • Improved default power configs.
  • Added support for check ranged attack for on-melee-attack event.
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