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⚡️Create a Divine Blade for player⚡️

Golden Knife -- One Strike - One Kill - One Sacrifice
ABOUT
This plugin was created to give that little extra game-changing thing that a server needs. A Golden Knife act's as like a super rare (if you decided to make it like that) weapon which will 1 shot any player. Of course the item can be completely customized, from the name of the item, to the type of them item, to the amount of durability it has on the item when u spawn it in and so much more.
Current Features
Configuration File
Config.yml
# =========================================# GOLDEN KNIFE CONFIGURATION# =========================================
# ------- Item Settings -------item: # The material/type of the item (Minecraft material names) # Examples: GOLDEN_SWORD, GOLDEN_AXE, DIAMOND_SWORD, NETHERITE_SWORD material: GOLDEN_SWORD
# Display name of the item (supports & color codes and hex colors) # Hex format: &#RRGGBB name: "&#FFD700✦ &#FFEC8BThe Golden Knife &#FFD700✦"
# Lore lines displayed under the item name (supports & color codes and hex) lore: - "" - "&#FFD700The Golden Knife" - "" - "&#FFEC8BVanquish the soul of anything you strike," - "&#FFEC8Bin exchange for this divine blade." - "" - "&#DAA520⚔ B6B6BOne strike. One kill. One sacrifice." - ""
# Should the item glow (enchantment glint)? glow: true
# Custom model data (set to 0 to disable) custom-model-data: 0
# Durability to set on the item when spawned # Set to -1 to use the item's max durability (full bar) # Set to a specific number for a custom durability value # Example: 32 on a golden sword (max 32) = full, 16 = half, 1 = almost broken durability: -1
# Should the item be unbreakable? (won't lose durability from normal use) # Note: The knife breaks after its uses are depleted regardless of this setting unbreakable: true
# ------- Usage Settings -------usage: # Number of times the knife can be used before it breaks # Set to 1 for single-use (default Golden Knife behavior) # Set to -1 for infinite uses (never breaks) uses: 1
# Should the knife drop loot from the killed player? drop-victim-loot: true
# Should the knife drop the victim's experience? drop-victim-exp: true
# Should the knife consume a use when hitting a non-player entity? waste-on-mob-hit: false
# ------- Message Settings -------# Supports & color codes and hex colors (&#RRGGBB)messages: # Error message when hitting a non-player entity non-player-error: "&#FF6B6B✦ &#CC5555This divine blade may only be used on a Player."
# Message shown to the attacker on a successful kill kill-message: "&#FFD700✦ You have vanquished &#FFEC8B{victim} &#FFD700with the Golden Knife."
# Message shown to the victim on death death-message: "&#CC5555✦ You have been slain by &#FFD700{attacker} &#CC5555using &#FFEC8BThe Golden Knife&#CC5555."
# Global broadcast announcement (each line is a separate chat message) # Placeholders: {attacker}, {victim} broadcast: - "" - " &#FFD700━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━" - "" - " &#FFD700✦ &#FFFFFF{attacker} &#FFEC8Bhas slain &#FFFFFF{victim}" - " &#DAA520Using &#FFD700THE GOLDEN KNIFE" - "" - " &#FFD700━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━" - ""
# Message when knife breaks (all uses depleted) knife-broken: "&#DAA520✦ The Golden Knife shatters into dust..."
# Message when a player receives the knife receive-message: "&#FFD700✦ You have received &#FFEC8BThe Golden Knife&#FFD700. Use it wisely."
# Reload success message reload-message: "&#FFD700✦ GoldenKnife config reloaded successfully."
# No permission message no-permission: "&#FF6B6B✦ You do not have permission to use this command."
# ------- Sound Settings -------sounds: # Sound played when killing a player with the knife # Set to NONE to disable kill-sound: ENTITY_WITHER_DEATH kill-sound-volume: 0.8 kill-sound-pitch: 1.5
# Sound played when receiving the knife receive-sound: ITEM_TRIDENT_THUNDER receive-sound-volume: 0.6 receive-sound-pitch: 1.2
# Sound played when the knife breaks break-sound: ENTITY_ITEM_BREAK break-sound-volume: 1.0 break-sound-pitch: 0.5
# Sound played when hitting a non-player entity (error) error-sound: BLOCK_ANVIL_LAND error-sound-volume: 0.5 error-sound-pitch: 2.0
# ------- Particle Settings -------particles: # Particles on kill (set enabled to false to disable) kill: enabled: true # Particle effect at the victim's location on death type: FLAME count: 50 spread: 1.0
# Should lightning strike the victim on death? (cosmetic only, no damage) lightning-on-kill: true
Showcase
