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Competitive Nexus | UClans Addon icon

Competitive Nexus | UClans Addon 5.1.0

Competitive Nexus (land) for UltimateClans.

This addon requires UltimateClans 9.0.0+


Documentation/Wiki |




About:

Addon for ⚔ UltimateClans ⚔ | Take your server to a higher level

UltimateNexus adds a complete clan land and territory protection system centered around the clan Nexus. Clans can claim land, configure access, protect their territory, manage trusted and banned players, use land maps, control interactions and build a real objective around the place they own.

The protection system supports three power modes: KDR, LEVEL and ENTITY.

In ENTITY mode, the Nexus becomes a real physical objective with its own Integrity. Damage to the Nexus reduces that Integrity, and when it reaches the configured vulnerable threshold, the territory can lose its protection.


NEW — DYNAMIC SENTINEL MODE


ENTITY mode now supports two different behaviors:

  • CRYSTAL — keeps the classic physical End Crystal Nexus behavior.
  • SENTINEL — transforms the Nexus into a dynamic defensive entity that patrols and protects the territory.

The Sentinel is not controlled by a player. It belongs to the clan territory itself and acts as a living Nexus objective. It can patrol around its original Nexus position, stop for natural idle periods, detect intruders, chase targets, defend the land and return to its protected area when necessary.


Sentinel features:

  • Configurable Sentinel entity type.
  • Dynamic Nexus name / Integrity display above the entity.
  • Autonomous patrol movement around the Nexus.
  • Natural idle periods — the Sentinel does not move constantly.
  • Configurable roaming radius and movement speed.
  • Intruder detection and automatic defensive combat.
  • Configurable attack range, damage and cooldown.
  • Optional monster targeting when no player intruder is present.
  • Player invaders always have priority over monsters.
  • Leash system to prevent the Sentinel from being pulled too far away.
  • Anti-trap behavior to recover the Sentinel if movement becomes blocked.
  • Uses the same Nexus Integrity, shield, regeneration and protection system.
  • Respects the existing minimum-online-members requirement for attacks.
  • Automatically becomes inactive when nobody is inside the territory.
  • No roaming, mob scanning or combat calculations while the territory is inactive.

POWERED BY ENTITYWIZARD


The physical Nexus system is built around EntityWizard. When ENTITY mode is enabled, EntityWizard is used to create and control the physical Nexus entity. This allows UltimateNexus to provide a physical Crystal or the new dynamic Sentinel without replacing the normal land system.

EntityWizard is required when using ENTITY mode. If you use KDR or LEVEL mode, EntityWizard is not required.


How ENTITY protection works:




Clan creates a Nexus
→ Nexus Integrity becomes the physical protection value
→ Enemy players attack the Crystal or Sentinel
→ Integrity is reduced
→ At the configured threshold, the land becomes vulnerable
→ Shield / regeneration can restore the Nexus according to the server configuration

The minimum number of clan members that must be online before the physical Nexus can be attacked is configurable. The same rule is shared by both CRYSTAL and SENTINEL.


Performance-aware Sentinel activation:


Sentinels are not designed to run full AI calculations permanently across every saved clan land. UltimateNexus uses its territory-region tracking to activate Sentinel behavior only when a player is actually inside that land and the clan meets the configured online-member requirement.

Empty or abandoned territories keep their Nexus data and protection state, but the Sentinel remains inactive: no patrol movement, no monster search and no combat processing until the territory becomes active again.


Land & protection features:

  • Clan-based land claiming.
  • KDR, LEVEL and physical ENTITY protection modes.
  • Physical Nexus Integrity system.
  • Classic Crystal or dynamic Sentinel behavior.
  • Configurable vulnerability threshold.
  • Configurable minimum online clan members for physical attacks.
  • Nexus shield and regeneration support.
  • Trusted player management.
  • Banned player management.
  • Clan land home and Nexus teleport.
  • Land boundary visualization.
  • Land map system.
  • Configurable land interaction permissions.
  • Configurable TNT behavior.
  • Configurable lava and water flow.
  • Effects and land settings.
  • GUI-based Nexus information and management.
  • PlaceholderAPI support.
  • Optional hologram integrations.
  • Optional WorldGuard integration.

This addon must be installed in the folder "/plugins/UltimateClans/addons/".


Commands:




/clan nexus - Expand Nexus commands
/clan nexus unclaim - Unclaim the Nexus
/clan nexus delete - Delete the Nexus land
/clan nexus go (tag|player) - Teleport to a clan Nexus
/clan nexus sethome - Set the land home location
/clan nexus info (tag|player) (-gui) - View clan Nexus information
/clan nexus power (tag|player) (-gui) - View Nexus power / protection information
/clan nexus map - View the land map
/clan nexus trust <player> - Trust a player
/clan nexus untrust <player> - Remove a trusted player
/clan nexus trusted - List trusted players
/clan nexus ban <player> - Ban a player from the land
/clan nexus unban <player> - Remove a banned player
/clan nexus banned - List banned players
/clan nexus settings <key> <value> - Change Nexus settings
/clan nexus show - Show land boundaries
/clan nexus setname - Change the Nexus name

Administrator commands:




/clannexus help - Show the administrator help menu.

Dependencies:




⚔ UltimateClans 9.0.0+ ⚔ — Required

EntityWizard — Required for ENTITY mode (Crystal / Sentinel)
WorldGuard — Optional
PlaceholderAPI — Optional

Optional hologram hooks: HolographicDisplays, Holograms, CMI or DecentHolograms

Preview:


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Stripe

nexus

lands