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ExecutableEvents 3.26.10.17

A tool that allows you to customise the events that occur on your server.

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3.26.10.17 7 days ago
No more packet storms with EQUIPMENT_VISUAL, delayed commands survive restarts, smelt dupe fix
**Fixes**
- **SCore**: `EQUIPMENT_VISUAL_REPLACE` and `EQUIPMENT_VISUAL_CANCEL` no longer flood the server with packets. A long REPLACE sent the equipment packet to every online player on every tick, and CANCEL sent thousands of packets at once: everyone's ping went up and players could be kicked. Each entity and slot now has a single visual, sent once to the players who see the entity. CANCEL sends one reset and now also works on mobs, and a second REPLACE replaces the first one instead of stacking. The command syntax doesn't change. Thanks to **darkchroma**.
- **SCore**: fixed a dupe. With `smelt:true` (`VEIN_BREAKER`, `MINEINCUBE`, `MINEINSPHERE`, `INLINE_MINEINCUBE`) and with `SMELT`, a block whose break was cancelled (protected region, activator with `cancelEvent`...) stayed in place but still dropped its smelted item. Nothing drops anymore when the break is refused, and `FARMINCUBE` no longer replants a crop it could not break.
- **SCore**: delayed commands survive a restart again. Since Minecraft 1.21.3, the `DELAY` commands of ExecutableBlocks could not be saved when the server stopped, so a block that a `DELAY` had to put back never came back after a restart. They are now saved and resume after the restart, and the time left keeps running while the server is off. `[]` commands run without waiting for their player to join. Thanks to **cyclexterminated**.
- **SCore**: blocks broken by commands can no longer start an endless chain that froze the server. With `score run-block-command ... BREAK` in a `PLAYER_BLOCK_BREAK` activator (a pickaxe that mines in a + shape), each broken block ran the activator again and broke its neighbours, until the watchdog stopped the server. A block is now broken once per chain, and a chain that goes past 64 levels or 512 blocks stops with one warning in the console. Normal uses don't change: a tree felled log by log stays far below these limits. Thanks to **espadons**.
- **SCore**: `ifHasEnchant` and `ifHasNotEnchant` keep every level you write for the same enchantment: with `LOYALTY:1`, `LOYALTY:2`, `LOYALTY:3`, only the last one counted. An enchantment written without a level (`LOYALTY`) now means any level; it used to be skipped without a word. Thanks to **lxstradiance**.
- **ExecutableItems**: an activator with `VEIN_BREAKER`, `MINEINCUBE`, `FARMINCUBE` or `SMELT` now behaves the same right after the editor and after a reload or a restart. Before, the blocks of the vein could get `desactiveDrops` and `DROP_ITEM` right after editing, then lose them after `/ei reload`. To make the blocks broken by the command run the activator, use the new `runActivatorOnBlocks:true` (see below). Thanks to **CRY0G3N_**.
- **ExecutableItems, ExecutableBlocks, ExecutableEvents, MyFurniture**: no more "out of date" message when your version is newer than the one Spigot shows. The message only appears when a newer version is published. Thanks to **officialbasic**.
- **SCore**: in the item editor, the message shown when no item is set now explains that the item is read from your cursor, not from your hand. Thanks to **grim**.

**Performance**
- **SCore, ExecutableItems**: a pickaxe that mines with chains of `score run-block-command ... BREAK` (a + shape pickaxe, for example) now costs about 3 times less server time per hit underground, and 5 times less in the open. Commands no longer try to break empty air blocks, which ran the activators again for nothing, and every ExecutableItems activation skips work it used to throw away (conditions that are not set, colors already converted, the lookup of command names). Thanks to **espadons**.

**New**
- **ExecutableItems**: setting `runActivatorOnBlocks:true` on `VEIN_BREAKER`, `MINEINCUBE` and `FARMINCUBE` (off by default). The blocks broken by the command also run the activator that launched it: conditions, `desactiveDrops`, `cancelEvent`, the other commands, `usageModification`, variables. Cooldowns and uses are checked and taken only on the block you broke, so a cooldown doesn't stop the vein. `triggerEvent:true`, which old editor templates wrote, does nothing and still does nothing. Thanks to **CRY0G3N_**.
- **SCore**: `DRAININCUBE` gets `waterlogged:true` (off by default). It also dries the waterlogged blocks of the cube (slabs, stairs...) and removes the water plants a sponge removes (kelp, seagrass, bubble columns). Minecraft 1.13+. Thanks to **daphsquid**.
- **ExecutableItems, MyFurniture**: option `texturesPackRequired` in `config.yml` (default `true`, nothing changes). Set it to `false` to propose the textures pack without forcing it: players can decline it and still play. It applies to the next joins after `/ei reload` or `/mf reload`. Thanks to **skinnylxgxnd**.
- **SCore, MyFurniture**: `AROUND` and `MOB_AROUND` now work in the commands of furniture, so a furniture can have an aura (effects on the players or the mobs around it).
- **ExecutableCrafting**: the console says at startup when `accurateRecipeBook` is enabled, and the `[EC debug]` line shows the recipe book state of the matched recipe (craftable, not craftable, not tracked, option off). Thanks to **grim**.
- **SCore**: option `breakChains` in `config.yml` (default `true`, nothing changes). Set it to `false` to stop the chains of blocks broken by commands: a block broken by a command then never makes the activators break other blocks by command. A + shape pickaxe mines its own 5 blocks only, and a tree felled log by log with `score run-block-command` stops at its second log. The line is not added to existing configs: write `breakChains: false` yourself. Thanks to **espadons**.

Every new setting keeps the current behaviour by default (`texturesPackRequired` and `breakChains` default to `true`), so your configs are unchanged. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.10.15 9 days ago
Nexo items in ExecutableCrafting recipes, accurate recipe book, CoreProtect pickup fix
**Fixes**
- **ExecutableCrafting**: recipes that use Nexo items as ingredients craft again. By default Nexo empties the result of other plugins' recipes that contain its items; EC now gives its result back, with the recipe conditions still checked. Thanks to **grim**.
- **SCore**: picking up an ExecutableItem with an incompatible CoreProtect version could give the item twice (a copy stayed on the ground). CoreProtect logging can no longer interrupt a pickup. If your CoreProtect isn't compatible, its pickup logging turns off with a single console warning. Thanks to **wassabi**.
- **SCore**: `silenceOutput: true` hides the feedback of `/attribute` again ("The base value for attribute ... set to ..."), for example in a LOOP activator. Thanks to **theserversowner**.
- **SCore**: on LIST variables, `set` followed by `list-add` no longer throws an error, and the added value is kept.
- **MyFurniture**: on a fresh install with a furniture pack already in place, the first start no longer creates duplicate furniture configs, and keeps the pack's ExecutableItems (name, lore, restrictions).

**New**
- **ExecutableCrafting**: option `accurateRecipeBook` in `config.yml` (off by default). The vanilla recipe book only compares item types and ignores enchanted or renamed items, so EC recipes with custom ingredients showed the wrong state: "craftable" with a plain item, "uncraftable" with the real one. With `accurateRecipeBook: true`, EC checks each player's real items: a recipe shows as craftable only when the player has the right ones, including enchanted, renamed and Nexo items, and the book updates live. This is unique to ExecutableCrafting: no other crafting plugin fixes the vanilla recipe book this way. Requires Paper 1.21.2 or newer. To turn it on, set `accurateRecipeBook: true` on the line EC adds at the end of the file, then run `/ec reload`. Thanks to **grim**.

The only new setting is `accurateRecipeBook`, and it is off by default; your configs are otherwise unchanged. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.10.10 14 days ago
Fixes for old bug reports: block conditions, variables, IF + AROUND, ExecutableCrafting furnaces and recipe book
**Fixes**
- **SCore**: block conditions written as a plain list (`ifIsInTheBlock: [COBWEB]`, the format used before August 2025) are read again. They were ignored, so the condition was always true.
- **SCore**: `/score variables set-default` now writes the new default value to the variable file. It came back after a reload.
- **SCore**: in `IF ... AROUND ... CONDITIONS(...)`, the conditions now belong to AROUND and are checked for each player around.
- **SCore**: nested placeholders in brackets work inside SCore placeholders, e.g. `%score_variables_list_{score_variables_index_int}%`.
- **SCore**: a `SCORE:LIST` custom entity list entered in the editor works right away, without a reload or console errors.
- **SCore**: the DNA particle animation stops when its target is gone instead of spamming errors (Folia).
- **ExecutableBlocks**: PLAYER_BREAK_BLOCK_ABOVE_THE_EB / UNDER_THE_EB now also run when the broken block is itself an ExecutableBlock.
- **ExecutableCrafting**: a furnace whose custom recipe conditions fail now smelts the vanilla recipe instead of doing nothing. ExecutableBlocks furnaces without an owner no longer throw errors.
- **ExecutableCrafting**: "craft inside" from the recipe book gives the real result instead of the display item.
- **ExecutableItems**: no more ProtocolLib error on Minecraft 26.3 when dropping items (`CHANGE_DESTROY_DIRECTION`). Thanks to **rockinmc**.

**New**
- **ExecutableCrafting**: `/ec debug` now shows, while you craft, which EC recipe matched, the final result, and the plugins that act on the craft after EC. Useful when a recipe gives nothing because another plugin clears the result.

Thanks to everyone who reported these bugs. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.10.4 20 days ago
Fireball speed, a fix for ExecutableBlocks custom triggers, and a new shelf restriction
**Fixes**
- **SCore**: `velocity` now really changes the speed of FIREBALL, DRAGON_FIREBALL and WITHER_SKULL projectiles, in LAUNCH and in the projectile file (1.20.5+). A velocity of 1 keeps the vanilla speed. Thanks to **peteee04**.
- **ExecutableBlocks**: a CUSTOM_TRIGGER (or LOOP) that breaks or replaces the block now runs on every placed block. It stopped after the first one. Thanks to **peetfoxx**.
- **ExecutableItems**: PLAYER_EQUIP_THE_EI now runs for items equipped in another slot than their material's one with `equippableFeatures` (for example a carved pumpkin worn on the legs). Thanks to **1ckn**.

**New**
- **ExecutableItems**: new restriction `cancel-shelf`: the item can't be put on a shelf (1.21.9+). Useful for items that give themselves back through their activators, which could be duplicated with a shelf. Thanks to **espadons**.

**Performance**
- **ExecutableItems**: walk / move activators no longer check every item you carry on each step, only the items that have an activator for it.
- **ExecutableBlocks**: lighter "entity walks on the block" check on servers with many placed blocks.

Nothing changes in your configs: the new restriction is off by default. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.10.2 22 days ago
Much lighter block titles, lore italics fix, new options
**Performance**
- **ExecutableBlocks**: blocks with a title (hologram) are now much lighter for your server. On a server with about 90,000 placed blocks with a title, refreshing the titles went from about 40 % of the server tick to less than 1 %. Thanks to **requeim** for the detailed profiles.
- **ExecutableEvents**: less work on every event when you have many activators.

**New**
- **ExecutableItems**: new option `loreNotItalicByDefault` in `config.yml`. Minecraft shows item lore in italic by default; turn it on and your lore lines stay straight unless you ask for italic yourself (`&o` or ``). Thanks to **awadawar**.
- **ExecutableCrafting**: new option `crafterRefusesPlayerConditionRecipes`. The Crafter block has no player, so it can't check player conditions like a required level; turn it on and the Crafter refuses those recipes (players still craft them at a crafting table).

**Fixes**
- **ExecutableItems**: a lore line with `` could turn italic again when it contained a `%` (like "25%") and PlaceholderAPI was installed. Fixed. Thanks to **awadawar**.

Nothing changes in your configs: both new options are off by default. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.27 27 days ago
Armor sets, /ei trigger, smithing and console fixes
**New in ExecutableItems: armor sets (Premium).** Give bonuses to players who wear several of your items together: 2 pieces for a first bonus, 4 pieces for a stronger one, and so on. One file per set in `plugins/ExecutableItems/sets/`, with potion effects, attributes (extra hearts, armor...) and commands for each tier. The bonus comes the moment the last piece is put on and leaves the moment one is taken off, dropped, broken or lost on death, with no LOOP running in the background. Placeholders `%executableitems_set_%` and `%executableitems_set__tier%`, and `/ei sets [player]` to see what a player wears.
Try it with the new default set **Tempest** (1.21+): four armor pieces and a trident. Throw the trident and its bonus leaves with it until it comes back. It comes with the default items (new servers, or `/ei default_items`). Guide: docs.ssomar.com, *Sets (bonus by pieces worn)*.

**Also new**
- **ExecutableItems**: `/ei trigger ` runs one activator without doing the gesture, to test a config quickly. Conditions, cooldowns and usage apply as usual.
- **ExecutableItems**: on 1.21+, items without attributes of their own lose the damage / armor of their material unless *Keep default attributes* is on. EI now lists these items in the console after each load, with the command that fixes them all. Nothing changes in how they behave. The default items that had this problem are fixed for new installs.

**Fixes**
- **ExecutableItems**: a `/ei give` (from a player, a shop, a crate...) during `/ei reload` no longer gives nothing: the items stay usable while they reload.
- **ExecutableBlocks**: heads and torches placed by an EB (and by `SETEXECUTABLEBLOCK`) are no longer stuck to the side of the block. Thanks to **requeim**.
- **ExecutableItems**: an item upgraded at the smithing table (diamond to netherite) now gets the netherite stats instead of keeping the diamond ones. Your own attributes on the item are kept. Thanks to **KoizumiPlays**.
- **ExecutableItems**: on 1.14 to 1.19, every player death printed an error in the console, and *keep item on death* did not work. Fixed.
- **ExecutableItems**: a LOOP activator whose condition is not met no longer sends the default "invalid condition" message to the player every cycle. Your custom condition messages are still sent.
- **ExecutableItems**: an F-key activator (`PLAYER_SWAPHAND_THE_EI`) with `cancelEvent` now keeps the variables it changes.
- **ExecutableEvents**: `targetEntityCommands` of `PLAYER_FISH_FISH` (`CHANGE_INTO_ITEM`, `KILL`...) now act on the fish you catch.
- **SCore**: an empty line in `globalSilenceOutputs` no longer silences the whole console. It is ignored, with a warning. Thanks to **Chamogelastos**.

Nothing changes in your configs: sets do nothing until you add a file in `sets/`. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.22 Sep 23, 2026
MyFurniture on Paper 26.3, dyed armor models, console spam fixes
**Bug fixes from your reports.** Thanks to **dylyboo**, **yuiso.**, **1ckn** and **cursepharaoh** for the logs and the details.

**Fixes**
- **MyFurniture on Paper 26.3**: the packet library used by MyFurniture did not know 26.3 yet, so every attempt to show the collision boxes failed: thousands of error lines per hour, lag, and furniture you could walk through. MyFurniture now loads a 26.3-compatible build, and if a Minecraft version is ever not supported, it says it once and disables the collision boxes instead of flooding the console.
- **ExecutableItems**: custom models (Nexo, ItemsAdder...) on non-leather armor no longer turn invisible: `/ei create` lost the dye color they need. The **Armor color** option is now available on every armor piece and elytra (Paper 1.21.3+), and the import keeps it.
- **SCore**: no more console spam and TPS drops with `MOB_AROUND` and an entity list that uses NBT tags: a tag the server cannot read simply does not match, instead of an error on every entity.
- **SCore**: `/score run-block-command` now resolves `%block%`, `%block_lower%`, `%block_x%`... instead of printing the placeholder text.
- **SCore**: mass saves are faster. Importing a MyFurniture pack or saving many items could freeze the server for a few seconds; the sound list is now prepared once.

Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.21 Sep 21, 2026
Item preview in the editors, custom fishing loot, gradient names in anvils + bug fixes
**New features asked by the community, and a few bug fixes.** Thanks to **dinobossyt**, **yuiso.**, **drfrostx**, **themirinto** and **darklionqc** for their ideas and reports.

**New**
- **Item preview in the editors**: in `/ei editor` (and the other editors), the icon of each item now shows its name, lore, enchantments and attributes. You can check your items without opening them one by one. It can be turned off with `editorIconPreview: false` in the SCore config.
- **Custom fishing loot**: the new command `CHANGE_INTO_ITEM` turns what a player catches with a fishing rod into any item or ExecutableItem, with the normal fishing animation. A full guide is on the wiki ("Custom fishing loot").
- **Gradient names and anvils**: an ExecutableItem that is enchanted or repaired in an anvil keeps its colored / gradient name. If the player types a new name, the item is renamed like in vanilla. Option `keepNameInAnvil` in the ExecutableItems config, enabled by default.

**Fixes**
- **ExecutableCrafting**: the vanilla **Crafter** block ignored the amounts of your custom recipes (a recipe asking for 32 items could be crafted with 1). It now respects amounts and conditions. It can be turned off with `enableCrafterBlockSupport: false`.
- **SCore**: a server with SCore, Multiverse-Core and Iris installed together could refuse to start (`Circular plugin loading detected`). Fixed.
- **SCore**: world conditions no longer show an error for a Multiverse world that is loaded after the plugins.
- **SCore**: no more error in the console when the server stops, on servers that use Geyser.
- **ExecutableItems**: several default items were repaired (`Prem_Grass_Cutter`, `Prem_Firework`, the Morph tools...). Your existing files are not modified: delete a default item file to get the repaired version.

Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.20 Sep 20, 2026
Minecraft 26.3 support + bug fixes (container duplication, tool rules)
**Minecraft 26.3 is supported!** This update also fixes a few bugs. Thanks to **vinrey123** and **psystorm** for their reports and for testing the fixes before release.

**All plugins**
- Added support for **Minecraft 26.3**. Please update SCore and your plugins together before moving your server to 26.3: older versions do not load items correctly on 26.3.
- The plugins are now ready for the next Minecraft versions too: a brand new version will no longer break item loading while you wait for an update.

**ExecutableBlocks**
- Fixed a duplication bug on Minecraft 26.x: breaking an ExecutableBlock that is a container (hopper, barrel, chest...) dropped its content twice.
- If DecentHolograms is installed but does not work on your Minecraft version, block titles now use the built-in display instead of showing errors in the console.

**ExecutableItems**
- Tool rules: using crops like `POTATO`, `CARROT` or the `ALL_CROPS` group no longer breaks the item. Before, `/ei give` and `/ei editor` showed an error for these items.
- Two messages of the English language file were broken and are now repaired automatically.

**SCore**
- When a condition has a mistake in your config, the console now clearly tells you that this condition is ignored and which item and activator are concerned, so you can fix it quickly.

**Good to know for 26.3**
- MyFurniture works on 26.3, but its packet-based extras are paused until PacketEvents releases its 26.3 version.
- DecentHolograms does not support 26.3 yet. Block titles keep working with the built-in display.

Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.17 Sep 17, 2026
Bug fixes: lighter block titles, no more lost items, smarter conditions
A small update with bug fixes. Thanks to **requeim** for a very precise report, and to **Lunar** for sharing the notes from his own servers once again!

**ExecutableBlocks**
- Block titles are much lighter when you use **DecentHolograms**: they are now updated instead of being deleted and created again every few seconds. Big servers with many blocks should feel the difference.

**ExecutableItems**
- An item that cannot be dropped could disappear when your inventory was full. It now falls on the ground instead of being lost.

**All plugins (SCore)**
- An activator with a wrong `option:` name (a typo) no longer runs as a click activator. It is now turned off, and the console suggests the right name.
- Placeholder conditions are more flexible: you can compare with a player placeholder like `%player%`, and use small calculations like `%player_y%-0.2`.
- The "can break the targeted block" condition now checks the block you actually broke or clicked.
- `%block_item_material%` now works on more blocks, like wall torches, wall signs and flower pots.

Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.14 Sep 14, 2026
Ten fixes shared by Lunar: spectator option, inventory moves, commands and placeholders
This update fixes ten bugs that were found and fixed by **Lunar** on his own servers, and that he kindly shared with us. A big thank you to Lunar for the detailed reports and for his help: without him, most of these fixes would not be in this update.

**ExecutableItems**
- Players in spectator mode no longer trigger items (loops, sneak, equip...) or use up their usages. This is optional: set `disableActivatorsInSpectator: true` in `config.yml` to enable it. Joining, leaving, dying, respawning, typed commands and items entering or leaving the inventory still work in spectator mode.
- Swapping an item to the offhand, or between the hotbar and the inventory with a number key, no longer loses or stacks its "while held" effects. Leaving the slot is now always handled before entering the new one.
- Pick block / pick item (middle click, Paper) now counts as the item leaving and entering the inventory, so effects are removed and applied like for any other move.
- The "equip" and "unequip" activators now see the real armor slot, so restricting them to a slot such as `[39]` (helmet) works.

**SCore**
- Cooldowns could throw an error on busy servers when many cooldowns expired at the same time. Fixed.
- Commands from other plugins that start like an SCore command (for example `launchprojectile` starting with `LAUNCH`) were taken over by SCore and failed. SCore now only claims a command when the full name matches.
- A `DELAYTICK` or `DELAY` written inside another command's text (for example in a command that stores commands to run later) was read as a delay of the whole line and made the activator fail. It is now left to that command.
- Placeholders nested inside a PlaceholderAPI placeholder (like `%javascript_x_%block_lower%,a,b%`) in `IF`, `AROUND`, `NEAREST`... sub-commands were broken. They are now resolved correctly, and for each target when the command runs on several players.
- A weighted random entry written right after a placeholder (`<%placeholder%::weight>`) lost its weight. Fixed.
- A variable whose name is built from another variable (`%var_world%var_selection%%`) works whatever the order the variables were declared in.

**ExecutableBlocks, ExecutableCrafting, ExecutableEvents, MyFurniture, ExecutableLevers, CustomPiglinsTrades**
- Rebuilt with the new SCore, no other change.

Nothing changes in your existing configs: the only new option is off by default. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.13 Sep 13, 2026
Furnace recipe exploit, tool rules groups and lighter block titles
This update fixes three issues reported on our Discord, including an exploit in furnace recipes.

**ExecutableCrafting**
- Fixed an exploit in furnace recipes. A normal vanilla item placed in a furnace could be turned into the custom result of a recipe that requires an ExecutableItems ingredient, by leaving the area so the chunk unloads and coming back. The furnace now checks the real ingredient when the item is produced. Genuine custom ingredients smelt as before.

**ExecutableBlocks**
- Block titles are much lighter on big servers. Titles that contain a placeholder are refreshed only near players and grouped per chunk, and titles without any placeholder are no longer refreshed every few seconds. They are still shown when the block is placed and updated on reload.

**SCore**
- Tool rules now accept material groups such as `ALL_ORES` or `ALL_TERRACOTTA`. They were accepted by the config but silently ignored, so the item could not mine those blocks.
- The "container is empty" and "container is not empty" block conditions are cheaper on containers holding heavy items.

**ExecutableItems, ExecutableEvents, MyFurniture, ExecutableLevers, CustomPiglinsTrades**
- Rebuilt with the new SCore, no other change.

Thanks to everyone who reported these. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.9 Sep 9, 2026
Anvil recipes, disabled worlds, MiniMessage lore and a faster item list
This update fixes a set of bugs reported on our Discord and adds two new options.

**ExecutableItems**
- The message shown when you receive an item now displays the real item name, with the usage counter and the other placeholders filled in.
- Item lore can now use MiniMessage on Paper and its forks. A lore line that starts with `<` is read as MiniMessage, the other lines keep the usual `&` colors, so both styles can live in the same item. Items that do not use MiniMessage are untouched.

**ExecutableCrafting**
- Anvil recipes now run their commands. The player commands were never executed, and the item commands had no effect on the item you received.
- A recipe with an empty result no longer breaks the recipe list or the editor.
- New: a recipe can be turned off without deleting it. The Enabled toggle in the recipe editor makes it impossible to craft and removes it from the recipe book after a reload.

**ExecutableEvents**
- The disabled worlds setting is now respected everywhere. Many activators, such as a mob targeting a player and most entity and block events, used to fire in every world whatever the setting said.

**SCore**
- Opening an item list with `/ei show` no longer freezes the server. Every icon was rebuilt from scratch on every page; they are now kept until you edit the object.
- Nested conditions behave correctly. `IF a IF b command1 <+> command2` used to run `command2` even when the inner condition was false.
- A condition no longer removes the spaces inside a placeholder, so comparing a text that contains spaces finally matches.
- A variable read inside an entity command now uses the right player. A per-player variable always returned its default value there.
- Block titles no longer spam errors on Folia servers. Nothing changes on Paper and Spigot.

The rest of the suite is republished with the new SCore inside it, with no change of its own.

Thanks to everyone who reported these. If something looks wrong after updating, open a post in the bug channel.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.6 Sep 6, 2026
Bug fixes: ExecutableBlocks performance, bundle restriction, MyFurniture on Paper 26.2
A bug-fix update, built from your reports of the last two weeks. Nothing changes in your configs: update and restart.

What's fixed:
- ExecutableBlocks runs much lighter on big servers. Every step a player took made the plugin look at all the placed blocks of the server. With thousands of blocks and lots of players, that was eating your TPS. It now only looks around the player.
- ExecutableBlocks: deleted blocks stay deleted. After /eb delete, the placed copies of a block could keep working until the next restart. Not anymore.
- ExecutableItems: the "Cancel Place in Bundle" restriction can't be bypassed anymore. Picking up an empty bundle first and then clicking the item slipped through the restriction.
- MyFurniture works on Paper 26.2 out of the box. It could fail to start on the latest Paper when the PacketEvents plugin wasn't installed. It now takes care of it by itself.
- SCore: equipment visuals fixed, EQUIPMENT_VISUAL_CANCEL and EQUIPMENT_VISUAL_REPLACE work again.
- SCore: INLINE_MINEINCUBE respects its "drop" setting, blocks no longer drop items when you told the command not to.

Update SCore first, the other plugins ship with it.

Thanks to Requeim, Chub, Markox and thecashfire for the reports and the tests, and to Special70 for the SCore fixes.

Good dev, if you have problem or suggestion join my discord !
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3.26.9.1 Sep 1, 2026
Update
SCore (All plugins)

Fixed an issue with GetItem where the if statement didn't have a colon symbol, making any material with "IA" in them such as "DIAMOND_BLOCK" for example to be mistaken as an ItemsAdder item
Added extra 2 tick delay for the reset mechanic when EQUIPMENT_VISUAL_REPLACE disguise runs out to fix an issue where the reset mechanic runs too soon.

Detailed explanation: Previous tests observed that this issue does not happen if the disguise is <10 ticks but is more likely to occur in >=20 ticks. What this issue does is that the reset mechanic of the logic runs too soon causing to have the last 1-2 disguise tasks to execute with no reset mechanic task to undo the disguise, causing it to persist until updates occur on the target slot.

Added extra logic to the EQUIPMENT_VISUAL_CANCEL to properly undo the disguise by utilizing the logic used by EQUIPMENT_VISUAL_REPLACE to resend packets towards all players showing the right equipment again

By Special70

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3.26.8.30 Aug 30, 2026
Update
SCore (All plugins)

Fixes:
- No more error spam in the console when you use delayed commands. Commands with a delay (DELAYTICK, DELAY, …) could flood the console with errors when players joined or left, especially on Folia.

- Block commands work again when no player is involved. A block that runs commands on its own — LOOP activator, redstone trigger… — could throw an error instead of doing its job. SET_TEMP_BLOCK_POS now places its block correctly, same fix on PLANT_IN_SQUARE, MINE_IN_CUBE, INLINE_MINE_IN_CUBE.

New:

- whitelistCurrentBlock on SET_BLOCK / SET_BLOCK_POS — restrict which blocks they may replace, comme SET_TEMP_BLOCK_POS : SET_BLOCK material:GOLD_BLOCK whitelistCurrentBlock:SAND,DIRT.



ExecutableEvents

No more error spam caused by mobs choosing (or losing) a target.
Potion effects no longer spam errors on 1.21.8 and older servers.



MyFurniture

/mf place works from the console.

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3.26.8.10 Aug 11, 2026
Update
## SCore

### Fixes
* **`IllegalStateException: zip file closed` spam** from the global activator task
(`ActivatorEIFeature.activateOptionGlobal`) — race with classloader/reload during
server reload. `831a26fd` (companion fix `ExecutableItems@d754388e`).
* **Nested SCore variable placeholders** (`%score_variables_X_{score_variables_Y}%`)
now resolve correctly instead of breaking on the inner placeholder. `eb0170a4`.
* **Folia — Block Title hologram spam** (`IllegalStateException`, auto-update entity
calls off the owning region thread) — `remove()` is now Folia-safe. `b082215a`.
⚠️ Partial: `spawn()`/`update()` keep their synchronous contract; if the spam
persists after this release it needs a follow-up (see note in the commit).
* **`distance:` argument ignored on the `AROUND` selector inside `blockCommands`**
(worked already for regular commands) — `3b5d222b`.



## ExecutableItems

### Fixes
* **"Cancel Place in Bundle" restriction bypassable via drag-and-drop** — was only
enforced on inventory-click deposits, not drag deposits. `83e7e6a3`.
* **TPS drop opening/closing chests containing ExecutableItems**



## ExecutableBlocks
### Fixes
* **Folia — Block Title hologram spam** — ships the SCore Folia fix above via a
refreshed bundled `SCore.jar` (the previously vendored jar predated the fix).
Same partial-fix caveat as SCore.



## MyFurniture

### Fixes
* **Crash/error when the `PLAYER_BREAK` activator has commands configured** —
re-entrant furniture removal during command execution. `c84db9d`.


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3.26.8.9 Aug 9, 2026
Update
EE
Its now possible to have material placeholders in the activator LEAVES_DECAY

SCore
Improved IF logic to handle single | and & and support the custom rand placeholder.
Example : IF %rand:1|2%=2

EI
Fixed the issue for getEntity() for EntityReceiveEffectEvent by typecasting the event with EntityEvent to get the getEntity() method that returns the Entity object.

Update made by @Special70

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3.26.7.26 Jul 26, 2026
Update
ExecutableCrafting
Many fixes

SCore (All plugins)
New the AuraSkills extra drops are now compatible with smelt commands

SET_BABY and SET_ADULT are now compatible with rogs and tadpoles

Improvement of the performances

ExecutableItems
Fix auto import the glow while doing /ei create with an item in your hand

Added the following consumable features to the consumable components editor
clear_all_effects (remove all effects if consumed)
remove_effects (effects to remove upon consumption)
apply_effects (effects to give upon consumption)
teleport_randomly (chorus effect tp range)
play_sound (sound to play when the item is fully eaten)


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3.26.7.17 Jul 18, 2026
Update
Fix many issues for the versions bellow 1.14

Add weapons components of 1.21.11 1.21.11 (Attack Range / Piercing / Kinetic)

Add components Dye & Sulfur Cube

All API have been improved and documented correctly

Many other fixes

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