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KbAnimation-gun v1.2.0

That pose while holding the gun is so cool.

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v1.2.0 25 days ago
UPDATE

support sodium 26.2

v1.1.9 Sep 1, 2026
KbAnimation - Extreme 3D Camera & Stability Update
  • Ultra-Smooth 3D Camera Engine (Time-Aware Hermite Spline):
    • Dynamically calculates tangent velocities based on exact keyframe time intervals ($dt$). Even densely packed keyframes (down to 33ms) now flow with seamless cinematic continuity and zero overshoot.
  • GPU Analytical Critically Damped Spring Damper:
    • Replaced discrete acceleration in CoreShaders with exact analytical spring damper physics ($e^{-\omega t}$). Delivers buttery-smooth camera glide at 60Hz, 144Hz, and 240Hz with zero micro-jitter.
v1.1.9 Aug 27, 2026
[Update Log] KbAnimation v1.1.9
  • ⚙️ Added 3D Camera Toggle (camera_engine.enable): Easily enable or disable 3D camera animations (Roll, Pitch, Yaw) directly via config.yml for clients without CoreShaders or Fabulous graphics (saves server bandwidth & packets).
v1.1.8 Aug 26, 2026
📢 KbAnimation v1.1.8
  • 🛠️ 26.2 Fixes: Fixed pitch-black gun/item models, resolved invisible models, and fixed 3D camera angles (Roll/Pitch/Yaw) not rotating.
  • 🛠️ 26.1 Fixes: Fixed distorted/oversized gun model issue and restored 3D camera animations.
  • 🛡️ Improved Anti-Wall-Penetration (No-Clip): Guns render cleanly in front of blocks across all supported versions.
  • 🔄 100% Nexo Compatible: Automatically merges with Nexo resource pack seamlessly.
v1.1.8 Aug 23, 2026
📢 KbAnimation v1.1.8
  • True 3D Viewport Movement (Roll, Pitch, Yaw): Dynamic, realistic camera sway and tilt during weapon equip, reload, inspect, and firing sequences — 100% vanilla, no client mods required!
  • Automatic Blockbench Camera Bone Detection: Automatically parses rotation keyframes from the camera bone in .bbmodel animations (weapons without camera keyframes stay perfectly steady).
  • Zero Black Borders: Mathematical dynamic overscan scaling (cropScale) and subpixel filtering completely eliminate black borders and edge-cutting during camera tilts.
v1.1.7 Aug 16, 2026
📋 KbAnimation v1.1.7
  • Shader Tagging System (Exclusive Model Targeting):
    • CoreShaders now strictly apply No-Clip and Fixed FOV 70° only to tagged viewmodel entities

    • Ensured complete, uniform depth and FOV processing across entire weapon models without any vertex tearing.
v1.1.7 Aug 15, 2026
KbAnimation v1.1.7
  • CoreShader No-Clip Pipeline (MC 1.21.x / 26.1+):
    • Implemented depth compression math to completely prevent 3D weapon and arm models from clipping through walls/blocks in first-person view.
  • Fixed Viewmodel FOV (70.0°):
    • Locked viewmodel rendering to a constant 70° FOV via projection matrix scaling.
    • Weapons and arms maintain consistent proportions regardless of world FOV settings (30°–110° Quake Pro), sprinting, or speed potion effects.
  • Auto Resource Pack Integration:
    • Automatically injects modern CoreShaders into BetterModel, Nexo, ItemsAdder, and KbAnimation resource packs on /kba reload & /bm reload.
v1.1.6 Aug 11, 2026
📢 KbAnimation v1.1.6
  • Bug Fix: Fixed plugin crash issues when running on Folia servers (fully compatible with Paper and Spigot servers as well).
v1.1.5 Aug 10, 2026
FIX BUG
  • Fixed Typo in Texture Name: Corrected spelling from invisble_hand to invisible_hand throughout the code.


  • Corrected Third-Person Rod Orientation: Fixed rotation and translation coordinates for rod-type items in third-person view to point forward instead of backward.
v1.1.5 Aug 9, 2026
📢 KbAnimation v1.1.5
  • Automatic Resource Pack Synchronization: Automatically generates or deletes the HideVanillaHand resource pack files inside the plugin directory, Nexo, ItemsAdder, and local CurseForge paths based on the active state of the enable-vanilla-animations configuration.
v1.1.4 Aug 8, 2026
📢 KbAnimation v1.1.4
  • Fixed lag spikes & freeze: Changed skin loading to async in EmberBoneTags to prevent main thread freezing.
  • Reduced packet flood (Fixed ping): Pose updates in ThirdPersonPoseFix now send only to nearby tracking players instead of the entire world.
  • Optimized CPU usage: Cached gun stats and configurations to eliminate repetitive config parsing on every tick/HUD update.
  • Fixed memory leaks: Switched to Caffeine auto-expire cache and cleared static maps on reload/disable.
  • General Cleanup: Removed unused code and fixed a conflict where removing weapon models broke other player m
v1.1.3 Aug 7, 2026
KbAnimation v1.1.3
  • [Fixed] Third-Person Pose Rendering Issues
    • Fixed a bug where other players could not see scoping (Scope) or firearm actions (Firearm Action) arm poses. Added immediate equipment packet updates when switching states to force client rendering.
  • [Optimized] Network Packet Delivery
    • Added optimize-network-packets: true configuration, reducing redundant entity metadata and bone transformation packet storms during rapid fire by over 95%, preventing server lag/ping spikes.
  • [Optimized] Muzzle Flash Light Rate Limiting
    • Added optimize-muzzle-flash-light: true to throttle temporary light block changes to a maximum of once per 150ms during automatic weapon spray, eliminating packet congestion.
v1.1.2 Aug 7, 2026
KbAnimation Update v1.1.2
  • Fixed ADS / scope animation sticking bug when firing and releasing zoom
  • Improved animation state transitions to cleanly stop previous posture poses when returning to standing
v1.1.1 Jul 25, 2026
KbAnimation Update v1.1.1 (Hotfix)
  • Fixed plugin enable crash on servers running without BetterHud installed (NoClassDefFoundError fix)
1.1.1 Jul 23, 2026
KbAnimation Update v1.1.1

KbAnimation Update v1.1.1


 

  • Added custom sound support for weapon attachments (via model YML config)
  • Fixed gun model ghosting bug after standing still and switching weapons
1.1.0 Jul 22, 2026
KbAnimation Update Changelog
  • 🦴 Multi-Bone Attachment Support: The bone: field in attachment configs now supports lists of strings to toggle multiple bone visibilities simultaneously.
  • 📁 Subfolder Model Config Loading: Model configuration .yml files can now be organized in subdirectories under plugins/KbAnimation/models/ (e.g. models/classicgun/).
  • ⌨️ Command Tab Completion: Added auto-complete suggestions for /kbanimation, /kba, /kb
1.1.0 Jul 21, 2026
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