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EcoItems 2026.40

Create custom content for your server with automatic datapack and resource pack generation!

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3.38.1 Mar 21, 2022
3.38.1 Changelog

- Fixed oversized packet issues with large numbers of items (Thanks Casper!)

3.38.0 Mar 21, 2022
3.38.0 Changelog
- Added support for items working in offhand
- Fixed disable_antigrief_check option
3.37.0 Mar 19, 2022
3.37.0 Changelog

- mcMMO skill_xp_multiplier and give_skill_xp effects have been renamed to mcmmo_xp_multiplier and give_mcmmo_xp, so you can use EcoSkills and mcMMO effects at the same time (not sure why you'd run both, but some people do)

3.36.0 Mar 17, 2022
3.36.0 Changelog
- Fixed non-repeated effects not working
- Added beacon_effect trigger (Requires Paper)
- Removed requirement to specify action_bar parameter for send_message effect: will default to false
3.35.2 Mar 15, 2022
3.35.2 Changelog

- Added dynamic lore: any item can now contain placeholders in their lore, which will automatically be updated for anyone viewing the item.


- Optimized displaying items

3.35.1 Mar 13, 2022
3.35.1 Changelog

- Fixed is_gliding and standing_on_block conditions not being registered correctly

3.35.0 Mar 12, 2022
3.35.0 Changelog
- Added new optional repeat section to all (triggerable) effects!
You can specify a repeat like this:
args:
  repeat:
    times: <times>
    start: <start count value>
    increment: <amount to add to count after each run>
 
And then reference those values in your effect/mutator/trigger/etc configs, anywhere from in strings to in mathematical expressions to be evaluated.
 
%repeat_times% - The amount of times the activation should be repeated
 
 
%repeat_increment% - The amount to increase the count for after each activation
 
 
%repeat_start% - The starting value of the count
 
 
%repeat_count% - The current value of the count
 
This means you can now create automations and much more complex effects without repeating yourself, for example this tripleshot effect here:
 
- id: shoot_arrow
  args:
    every: 3
    repeat:
      times: 2
      start: -11
      increment: 22
    inherit_velocity: true
  mutators:
    - id: spin_velocity
      args:
        angle: '%repeat_count%'
  triggers:
    - shoot_bow
 
Which spins the velocity -11 degrees first, and then 11 degrees second, keeping the middle arrow - which gives you tripleshot. 
 
I'm excited to see how people use these new effects!
3.34.0 Mar 10, 2022
3.34.0 Changelog
- Added velocity as a parameter for trigger data
- Added spin_velocity mutator
- Added inherit_velocity option to shoot_arrow effect
- Fixed 'every' option for triggered effects
3.33.0 Mar 10, 2022
3.33.0 Changelog

- Added shoot_arrow effect
- Added shoot_bow trigger

3.32.1 Mar 9, 2022
3.32.1 Changelog

- Fixed many effects/conditions/etc not translating placeholders correctly in expressions

3.32.0 Mar 8, 2022
3.32.0 Changelog
- Added elytra_boost trigger
- Added multiply_velocity effect
3.31.1 Mar 7, 2022
3.31.1 Changelog

- Added craftingPermission option to item recipes: add it under item:

3.31.0 Mar 7, 2022
3.31.0 Changelog

- Added craftingPermission option to item recipes: add it under item:

3.31.0 Mar 7, 2022
3.31.0 Changelog

- Added give_item effect

3.30.1 Mar 4, 2022
3.30.1 Changelog
- Fixed anticheat support with drill effect
- Fixed usage of deprecated APIs in eco
3.30.0 Mar 1, 2022
3.30.0 Changelog

- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects

3.29.2 Feb 28, 2022
3.29.2 Changelog

- Added whitelist option to drill and mine_radius

3.29.1 Feb 25, 2022
3.29.1 Changelog

- Added config options for potion effects: icons, ambient, and particles

3.29.0 Feb 20, 2022
3.29.0 Changelog

- Added support for EconomyShopGUI in the sell_multiplier effect

3.28.0 Feb 19, 2022
3.28.0 Changelog
- Internal changes to inline/anonymous chain compilation
- Added TriggerProcessEvent
- Added previous to PointsChangeEvent to track changes
- Removed mutation order (internal change, was unused)
- eco 6.25.0 migrations
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