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EcoItems 2026.40

Create custom content for your server with automatic datapack and resource pack generation!

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3.27.8 Feb 18, 2022
3.27.8 Changelog

- Updated to use eco 6.25.0 persistent data keys (improves performance)

3.27.7 Feb 15, 2022
3.27.7 Changelog

- Fixed mcMMO integration loading the ecoskills skill_xp_multiplier effect

3.27.6 Feb 14, 2022
3.27.6 Changelog

- Fixed send_title and send_message effects not handling placeholders correctly

3.27.5 Feb 13, 2022
3.27.5 Changelog

- Removed antigrief_check option from effects, will now always be true


- damage_nearby_entities effect no longer requires specifying a list of entities

3.27.4 Feb 13, 2022
3.27.4 Changelog

- Fixed items being placeable since last version

3.27.3 Feb 12, 2022
3.27.3 Changelog

- Fixed items not being able to strip logs, turn grass blocks into paths, etc

3.27.2 Feb 12, 2022
3.27.2 Changelog

- Teleport effect will now preserve player rotation in all cases (Thanks OfTeN!)

3.27.1 Feb 11, 2022
3.27.1 Changelog

- /ecoitems give will now drop items on the ground if the inventory is full

3.27.0 Feb 10, 2022
3.27.0 Changelog
- Added sell_multiplier effect with hooks for ShopGUIPlus and DeluxeSellwands
- Added damage_self option (defaults to true) for damage_nearby_entities effect
3.26.4 Feb 9, 2022
3.26.4 Changelog

- Added config violations for invalid potion effect names (potion_effect, permanent_potion_effect, etc) (Thanks OfTeN!)

3.26.3 Feb 8, 2022
3.26.3 Changelog

- Added extra item update on plugin load (before reload) to ensure no dependency load-order issues

3.26.2 Feb 8, 2022
3.26.2 Changelog

- Added filters_before_mutation option to all triggerable effects


- Fixed mutators not being registered (sorry if you've pulled your hair out trying to figure out why they didn't work - I forgot to register them)


- Added EcoBosses to loadbefore

3.26.1 Feb 8, 2022
3.26.1 Changelog

- Removed mutator priority (was confusing) - mutators will now run in the order they're specified in config

3.26.0 Feb 7, 2022
3.26.0 Changelog
- Added mutators: mutators sit between triggers and effects and modify the data sent to the effect. You can modify location, victim, et cetera - allowing for much more powerful effects and effect chains
- Added inline effect chains: If you're not re-using a chain, you can write a full effect chain inline with the new run_chain_inline effect
- Added effect compile data (for developers) so effects can store extra data when compiled (used in inline chains)
- Added projectiles filter, useful for the projectile_launch and projectile_hit triggers
- Added optional delay to effects: like cooldown, every, chance, et cetera, you can specify effects to run after x amount of ticks
The wiki has been improved to show how to use these powerful new features, check it out here: https://plugins.auxilor.io/all-plugins/configuring-an-effect
3.25.1 Feb 6, 2022
3.25.1 Changelog

- Fixed mine_block and mine_block_progress not working with cancel_event trigger

3.25.0 Feb 6, 2022
3.25.0 Changelog
- Added static_<ticks> trigger, will run every x ticks while active
- Added damage_victim effect
- Added self_as_victim option to all triggered effects
3.24.0 Feb 5, 2022
3.24.0 Changelog
- Added effect chains: Effect chains are groups of effects that can be executed together. This is very useful if you want to create a chance-based effect with several components: chance is calculated independently on each trigger, so without chains, particles and messages could send when the effects don't activate, and vice-versa.
Use the run_chain effect to call a chain
Read more about chains in the updated wiki, here! https://plugins.auxilor.io/all-plugins/configuring-an-effect#effect-chains
3.23.1 Feb 5, 2022
3.23.1 Changelog

- Fixed give_health effect not accounting for max health (Thanks OfTeN!)

3.23.0 Feb 4, 2022
3.23.0 Changelog

- Added send_title effect

3.22.0 Feb 4, 2022
3.22.0 Changelog

- Added has_mana condition (Requires Aurelium Skills)

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