3.5.1 Changelog
- Switched spawn_mob effect to Entity lookup system
3.5.0 Changelog
- Added riding_entity condition
3.4.0 Changelog
- Added gain_hunger, move, swap_hands, swing, toggle_flight, toggle_sneak, and toggle_sprint triggers
3.3.0 Changelog
- Added is_gliding, on_fire, and standing_on_block conditions
3.2.0 Changelog
- Added teleport effect
3.1.0 Changelog
- Added extra cost option to all triggerable effects, will take money from the player in order to use it (and not allow using the effect if they don't have enough money)
3.0.5 Changelog
- Added support for pets functioning as an extension of the player in combat
3.0.4 Changelog
- Fixed loadbefores
3.0.3 Changelog
- Fixed import from EcoSkills in entity_item_drop trigger
3.0.2 Changelog
- Fixed default items.yml
3.0.1 Changelog
- Fixed recipes using a different ID after a restart
3.0.0 Changelog
- Rewrote the plugin to be EcoItems!
Added tools, weapons, custom recipes, collectables, and much more!
This update essentially functions as EcoWeapons and EcoItems merged together, with EcoTools added in!
2.6.0 Changelog
- Added arrow_damage and fire_ticks to arrow_ring effect (Thanks OfTeN!)
- Added extension support
2.5.0 Changelog
- Added above_balance and below_balance conditions for economy plugins
2.4.0 Changelog
- Added food_multiplier effect
- Fixed hunger_multiplier affecting eating
2.3.1 Changelog
- Added optional 'every' setting to all triggerable effects: see how to use it here: https://plugins.auxilor.io/all-plugins/configuring-an-effect#the-sections
2.3.0 Changelog
- Added gain_skill_xp trigger (Requires EcoSkills)
2.2.1 Changelog
- Optimized location-based conditions (in_water, in_air, in_biome, in_world, above_y, below_y)
2.2.0 Changelog
- Added skill_xp_multiplier effect (Requires EcoSkills)
- Fixed potion_effect not working with mine_block trigger
2.1.3 Changelog
- Fixed Aurelium Skills integration