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ExecutableItems 7.26.3.29

The best tool to customize your items very easily, Active support !

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7.26.3.29 Mar 29, 2026
Update 26.1

SCore changelogs (All plugins)


 


You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using


parsePlaceholders: true/false


 


Players can now disable particles using /score particles-toggle


 


Fix the compatibility with Spigot


 


Fix an issue with FR language


 


Fix of an issue with version management


 


The plugins have been tested and working with 26.1


 


----


 


MyFurniture Changelog


 


Blockbench Animation System


- Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf


pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture


config.


 


- Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators.


 


- Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and


smooth 360° rotations (ceiling fans, etc.).


 


- Animation preserves the furniture's placement rotation.


 


- Breaking or chunk-unloading animated furniture properly cleans up all entities.


 


Resource Pack Security & Optimization


 


- Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent


  easy extraction of your custom assets.


 


- PackSquash integration (usePackSquash: true) — Optimizes the resource pack with


  https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed


  separately.


 


- Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change


  obfuscation or PackSquash settings.


 


- Pack validation — Checks all PNGs and JSONs for corruption on every build.


 


- SHA-1 hash verification — Pack integrity hash sent to clients.


 


 Custom GUI Textures


 


- Furniture editor menus now feature a custom dark wood-themed background using bitmap font providers.


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.26.3.15 Mar 15, 2026
Update

Fix an issue with the custom command : SET_EQUIPPABLE_MODEL


 


The player-only FORCE_DROP, (ei_id mode, names: FORCE_DROP, DROPSPECIFICEI)


and the mixed FORCEDROP, (slot mode, name: FORCEDROP) are now unified into a


single MixedCommand that supports both slot: and ei_id: parameters.


 


FORCE_DROP slot:-1 - to drop item of the entity/player of their main hand slot


FORCE_DROP ei_id:MyExecutableItem - to drop the mentionned EI from the player inventory


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.26.3.11 Mar 11, 2026
Update

SCore - the custom command SET_EQUIPPABLE_MODEL can be applied safely on the vanilla items (using EI_CLICK_ON_ANOTHER_INVENTORY_ITEM of EI for example)


It will not modify the slot where the item can be equipped. (before it changed the equipment slot to the head)


 


Thank you Nesseley for the bounty


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.26.10.3 Mar 10, 2026
Update

SCore, fix a crash issue that can happen with the custom command ADD_TEMPORARY_ATTRIBUTE


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.26.9.3 Mar 9, 2026
Update

SCore Internal edits


 


EI fix of an issue with PLAYER_RECEIVE_EFFECT (it wasnt trigerred when the player already have the same effect at a lower level)


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.26.2.4 Feb 4, 2026
Update

Performance improvement in SCore title management:


 


Cached TextDisplay entity UUIDs to avoid expensive full-world entity scans on every block title update


 


Block titles now update text in-place instead of destroying and recreating the TextDisplay entity each tick


 


Fallback to efficient spatial lookup (getNearbyEntities) for cache misses after server restarts


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.12.14 Dec 14, 2025
Update

For SCore (All plugins)


- Fix of an issue with the blockAttacks feature (for shield)


- Turn more DB queries in async to avoid performance issues (by Special70)


 


For EI


- Blockface placeholders are now supported in PLAYER_ALL_CLICK and PLAYER_BLOCK_BREAK.


- Fix of an issue where PLAYER_RECEIVE_HIT_BY_ENTITY was triggered two times if the damage was caused by a skeleton.


 


I don't know about you, but I can't wait for Hytale to come out!


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.12.10 Dec 10, 2025
Update 1.21.11

Hello, All plugins have been updated to support 1.21.11.


(For MyFurniture it supports PacketEvents 2.11)


 


+ Some other minor fixes


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.12.8 Dec 8, 2025
Update

Fix of an issue with the variable editor


 


Fix of another internal very minor issue


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.12.7 Dec 7, 2025
Update

Fix of an issue when running a player command with the [<OFFLINE>] tags (to run the command event if the player is offline)


 


Fix of an issue with the creations of two database tables on mysql related to absorption and temporary attributes features.


 


Fix of the custom command JOBS_XP_BOOST


 


Edit, the communications with the database for SUDOOP, temp attributes and absorption is now async


 


New settings for the custom command DROPEXECUTABLEITEM


DROPEXECUTABLEITEM id:{id} amount:{number} owner:{ign/uuid} itemdata:{usage/variables/durability w/o no outer side brackets}


Example: DROPEXECUTABLEITEM id:drop_stick amount:1 owner:Special70 itemdata:Usage:50,Variables:{keg:deng}


 


By Ssomar and Special70


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.30 Nov 30, 2025
Fix update

Fix an issue between MyFurniture and ItemsAdder


 


Fix an issue in SCore / ExecutableItems and ExecutableEvents related to the custom placeholders.


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.29 Nov 29, 2025
New update

For SCore (all plugins)


- Improvements for /score variables


 


For ExecutableCrafting


- New API for ExecutableCrafting  https://docs.ssomar.com/executablecrafting/api


 


- New a 2×2 recipe no longer needs to match the exact position in the 3×3 grid that your custom recipe specifies.


 


For ExecutableItems


- New EI restriction cancel-item-craft-no-custom to cancel only vanilla recipes now detects correctly the ExecutableCrafting recipes to not cancel them.


 


For EI and EE


- New placeholders in EI and EE HIT activators:


%last_damage_taken_nonfinal%


%last_damage_taken_nonfinal_int%


%last_damage_taken_final%


%last_damage_taken_final_int%


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.26 Nov 26, 2025
Fix SCore particles and EB dupe

SCore (for all plugins)


Fiw an issue with /score particles


 


Fix a dupe issue in ExecutableBlocks


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.22 Nov 22, 2025
Features rename update

ALL mentioned renames in this update are automatically done by the plugins.


 


EI >


For all activators:


commands become playerCommands


 


CPT >


For all activators:


commands become playerCommands


 


EE >


For player activators:


commands become playerCommands


 


EB >


For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed:


blockCommands become targetBlockCommands


detailedBlocks become detailedTargetBlocks


 


For all activators:


commands become blockCommands


 


Why those rename ? 


- To have better consistency and to be better understandable for user.


- It's easier to manage in the wiki


- AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.20 Nov 20, 2025
New update

For SCore : 


- internal edits


 


For ExecutableItems :


New activator PLAYER_INPUT


Example:


 


activators:


  activator0:


    option: PLAYER_INPUT


    detailedInput: FORWARD_PRESS


    detailedSlots:


    - -1


    commands:


    - SEND_MESSAGE &aFORWARD


 


In detailedInput you can set:


LEFT_PRESS


LEFT_RELEASE


RIGHT_PRESS


RIGHT_RELEASE


FORWARD_PRESS


FORWARD_RELEASE


BACKWARD_PRESS


BACKWARD_RELEASE


JUMP_PRESS


JUMP_RELEASE


SNEAK_PRESS


SNEAK_RELEASE


SPRINT_PRESS


SPRINT_RELEASE


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.17 Nov 17, 2025
Fix for the last update

Hello I didnt merged the good branch yesterday. So here is a fix.


 


It also fix in addition an issue with entity placeholders and list placeholders.


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.16 Nov 16, 2025
New update !

SCore (all plugins):


The custom command PLANT_IN_SQUARE now supports cocoa beans.


 


The custom command SET_ITEM_CUSTOM_MODEL_DATA now supports String value (not only integer)


 


Fix an error that was sent when a bedrock player try to connect


 


New the giveslot command (EB, EI, MF) now support -1 for the slot arg to choose mainhand.


 


ExecutableItems: 


Fix of an issue where Attributes with equipment slot to HAND reset after each plugin reload.


 


New activator EI_CLICKED_BY_ANOTHER_INVENTORY_ITEM that is triggered when you try to click with an item on your ExecutableItems


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.12 Nov 12, 2025
SCore + EB + EI + ItemsAdder compat

Special70 worked hard to support correctly ItemsAdder furniture into EB. So normally everything works correctly now, not only the blocks !


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.4 Nov 4, 2025
New predefined entities and blocks groups

New in the SCore config file you can define entities or blocks groups and then specify them in detailedBlocks or detailedEntities.


 


Example:


In the config.yml


 


entityLists:


  ANNOYING_MOBS:


    - CAMEL


    - STRAY


    - DROWNED


  HOSTILE_MOBS:


    - ZOMBIE


    - SKELETON


    - CREEPER


    - SPIDER


 


blockLists:


  STUPID_BLOCKS:


    - BARRIER


    - BEDROCK


    - DIAMOND_ORE


  ORES:


    - COAL_ORE


    - IRON_ORE


    - GOLD_ORE


    - DIAMOND_ORE


    - EMERALD_ORE


 


In you item/event/block config: 


 


detailedEntities:


  - BLAZE


  - BOGGED


  - BREEZE


  - SCORE:ANNOYING_MOBS  # Expands to CAMEL, STRAY, DROWNED


  - ZOMBIE


 


detailedBlocks:


  blocks:


    - SCORE:ORES  # Expands to all ores


    - STONE


    - !SCORE:STUPID_BLOCKS  # Blacklist all stupid blocks


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

7.25.11.2 Nov 2, 2025
Commands names improved and Wiki in rework

Hello, many SCore commands have been renamed for a better format.


Example TELEPORTONCURSOR -> TELEPORT_ON_CURSOR.


The old format still work ;)


 


Also we are currently moving the wiki out of Gitbook you can already check it here: https://ssomar-developement.github.io/Wiki/


If you have suggestions don't hesitate to message me. Thank you !


 


Good dev, if you have problem or suggestion join my discord !


https://i.imgur.com/jbMwAnJ.jpg

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