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The best tool to customize your items very easily, Active support !
SCore changelogs (All plugins)
You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using
parsePlaceholders: true/false
Players can now disable particles using /score particles-toggle
Fix the compatibility with Spigot
Fix an issue with FR language
Fix of an issue with version management
The plugins have been tested and working with 26.1
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MyFurniture Changelog
Blockbench Animation System
- Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf
pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture
config.
- Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators.
- Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and
smooth 360° rotations (ceiling fans, etc.).
- Animation preserves the furniture's placement rotation.
- Breaking or chunk-unloading animated furniture properly cleans up all entities.
Resource Pack Security & Optimization
- Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent
easy extraction of your custom assets.
- PackSquash integration (usePackSquash: true) — Optimizes the resource pack with
https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed
separately.
- Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change
obfuscation or PackSquash settings.
- Pack validation — Checks all PNGs and JSONs for corruption on every build.
- SHA-1 hash verification — Pack integrity hash sent to clients.
Custom GUI Textures
- Furniture editor menus now feature a custom dark wood-themed background using bitmap font providers.
Good dev, if you have problem or suggestion join my discord !
https://i.imgur.com/jbMwAnJ.jpg
Fix an issue with the custom command : SET_EQUIPPABLE_MODEL
The player-only FORCE_DROP, (ei_id mode, names: FORCE_DROP, DROPSPECIFICEI)
and the mixed FORCEDROP, (slot mode, name: FORCEDROP) are now unified into a
single MixedCommand that supports both slot: and ei_id: parameters.
FORCE_DROP slot:-1 - to drop item of the entity/player of their main hand slot
FORCE_DROP ei_id:MyExecutableItem - to drop the mentionned EI from the player inventory
Good dev, if you have problem or suggestion join my discord !
https://i.imgur.com/jbMwAnJ.jpg