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RDQ 6.0.0-Alpha-Build-14

Cross Server | Quests | Ranks | Tree | Passives/Unlocks | Stats | Achievements

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Quest GUI update
  • Fixed a conflict with RDQ item and Leather
  • Updated guidebook to correctly identify rq shop command
  • Updated Forestry passive to require the correct quest by default
  • Updated Quest311 requirements lore
  • Updated Quest GUI to show quests on CD as barriers with cool down in lore
Player guidebook added
  • Added player guidebook
    • Provided to players upon joining server for the first time.
    • Added config option to disable guidebook
    • rq give <PlayerName> guidebook 1 - spawns the guidebook
Optimize RPlayer search
  • Optimized SQL search statement for RPlayer object.
    • Improves query time when loading RDQ at startup and player join/quit events
    • Fixes server crash which sometimes occured during search.
Database optimization
  • Optimized data loading from DB at startup
  • Optimized shut down sequence
  • Fixed bstats metrics error
  • Fixed error related to RDQ Player data loading
Fix LanguageLoader and RDQ Machine location null bug
  • Added Czech language by request
  • Fixed StaticLoggerBinder error appearing in the logs at startup
  • Fixed LanguageLoader null error for RDQ machines
  • Fixed Location null error for RDQ machines
Toggle button update and 5 new languages
  • Updated Ready message default to INFO level
  • Fixed double ROFL copter comment for files inside folders.
  • Updated Toggle button for Collector, Mechanization, and Quantum Storage machines to clearly express the current state of the machine
  • Added 5 new languages: Arabic, Farsi, Greek, Japanese, and Vietnamese
RDQ database fix for blocks
  • Colorized RDQ logger messages for easier readability
  • Fixed critical error in RDQ block saving logic
  • Added new config option to enable further logging
Mechanization dupe bug fix

Fixed error in mechanization, collector, and qstorage usage perms
Fixed duplication error with Mechanization passive
Fixed bug causing non-recipe items to return to players inventory [Mechanization]
To avoid further issues, players will have to reopen the machine when clearing a recipe

Passive permissions fix

Added RaindropQuests.passives.<PassiveID>.use to RaindropQuests.player, RaindropQuests.passives.*, and RaindropQuests.* parent permission nodes.
Updated Quest503 to provide enchanted books rather than blank ones.
Fixed a try-with-resource error.

Achievements update

Fixed 2 achievements requiring unrelated achievement
Fixed permission for rq achievements command
Added rq achievements all command
Updated dependency downloader to resolve maven issue
Inventory API updated
Towny updated to 0.100.1.0
mcMMO updated to 2.1.231
Mythic Mobs updated to 5.6.1
Plan updated to 5.6.2820

Rank 1 update

Updated default recruit rank to display RDQ generated requirements in lieu of server owners preferring default configs.

Item retention cool down fix

Fix for item retention passive cool down failing to trigger passive and giving a negative time.

Bug fixes

Addressed error in cooldowns for titles


Fixed melon wand in the shop [formerly giving auto craft hoppers]


Addressed bug in melon wand lore

Language files fix

Updated language files so lore matches default passive values


Address issue in Korean language files where Passives were missing translations

Legacy color codes

Address small error with legacy color codes


Change web server to be disabled by default

Requirements fix
  • Addressed flaw where a quest completion is required (rank up or quest turn in)
  • Fixed PAPI logic bug where the returned value must match config value
Minor config fix

Minor config fix for bukkit branches. Folia branch receives a number of fixes.

Folia and ranks fix

Fixed extra requirements showing in ranks when soft depends are not present


Fixed Folia branch removing additional Bukkit only runnables

Passive GUI fix when using Web GUI

Fix bug causing Passives Web GUI and Passives in-game GUI to clash; resulting in extra tags in-game. Thanks to @GreenArrow99 for reporting the error.

Critical bug fix
  • Addressed logic failure accounting for quest completions in Kill, Potion Crafting, and PAPI requirements. Once initial threshold is achieved by players, the requirement became moot.
    • For example, if a quest requires 8 kills, once a players achieved 8 kills, the player met the requirement and could complete the quest repeatedly if no further requirements were present. 
    • As of 4.3.7, players must obtained the kills for every turn in. I.e. Quest Requirement * Quest Completions = Player Number required.
    • This does not correlate to Rank requirements as players obtain the rank once.
  • Fixed error in LanguageLoader for default Quest801, Quest802, and Quest900.
  • Removed Slots button from RDQ Footer Vue Component
    • Slots removed due to changes in the Minecraft Usage Guildelines.
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