Added 1.21.5 Support
- New version support added.
Bridge Update Fix
- Fixed bridge player count staying the same when stopping a server
- Added support for latest Velocity
You should update your backend jar to fix this issue.
Bug Fixing & New Support & Improvements
- The messages have been improved and more details have been put.
- The ultraspoof maxout and ultraspoof add commands now have a workloader to not make all the players join the same tick. (Small but additional optimization)
- ZelChat support has been added.
- Some more internal optimizations done.
Fixed the 1.21.4 Support
New Version Supports
- Added support to the bridge for the latest velocity version.
- Added support to the main jar for 1.21.4.
Port Ranges & Bugfixes
- Internal Fixes. (Players duplicating for some reason)
- Added Port ranges for fake players.
v3.1.6 - Bugfixes
- Fixed UUID support for username list
v3.1.4b Change log.
Bridge Updated
- The bridge has been update in order to fit the new velocity ConnectedPlayer constructor.
Updating to newer version
- The plugin now works with 1.21.3
Added decoder & encoder to 1.21
3.1.2 - Bugfixes
- Fixed bugs with rank distribution
3.1.1 - New Feature Update
UltraSpoof Lite (3.1.0 -> 3.1.1)
- 1.21.1 support
- Split /ultraspoof reload to /ultraspoof restart and /ultraspoof reload
- Added UUID support for username list
- Added rank distribution
- Added console join commands which will be ran by console instead of bot
UltraSpoof Bridge (3.1.1 -> 3.1.2)
- Added support for latest Velocity version
- Added debug option in config
- It's now possible to hide spoofed player counts on server pings to specific IP addresses
1.21.1 Support
Mojang Servers -> Ashcon Servers.
- Now the skins aren't queried from Mojang anymore.
ULTRASPOOF NOW AVAILABLE ON POLYMART
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