2.27.0
- Added 26.3 support. The plugin now supports everything from 1.20.2 to 26.3.
2.26.4
- Developer api additions: Added AxKothReloadEvent, (called when the plugin is reloaded) and the AxKothStartEvent now has a nullable starter player parameter, which can be used to figure out why has started the koth.
2.26.3
- Fixed that the /axkoth stop command could be used on already stopped koths.
2.26.2
- Fixed that role pings didn't work in discord webhooks.
2.26.1
- Fixed that discord webhooks were sent from the main thread under specific conditions, causing a small lag spike.
- Fixed the scoreboard on Canvas servers.
2.26.0
- Reworked the coloring system in the plugin, this should allow for most MiniMessage tags to work, like , , . If you notice anything being colored/parsed incorrectly in messages or menus of the plugin, please report it to us.
- Item flags are now supported, (only on 1.21.5+ servers) for more information: https://docs.artillex-studios.com/item-builder.html#item-flags
2.25.1
- Fixed that leaderboard placeholders threw an exception if the position 0 was used.
- Updated integrations.
2.25.0
- Migrated to our own library downloader system. Libraries are now stored in the plugins/AxAPI/libraries folder. You should also see it use less storage and download faster.
- Fixed that placeholders broke if placeholderapi was reloaded.
- Fixed an exception that happened if a scheduler was running without any koths set up.
2.24.2
- Updated ZelTeams team integration.
2.24.1
- Fixed the scoreboard not working on some mc versions.
2.24.0
- Added 26.2 support. (The plugin now supports everything between 1.20.2 and 26.2)
- Moved to our own discord webhook system, the discord.yml will be migrated on first startup. If you use this feature, it is recommended to take a backup of it so nothing gets deleted.
- The new discord webhook system is more capable, supporting basically all discord features, (and the old system downloaded a lot of useless libraries) you can find the new syntax and more details here: https://docs.artillex-studios.com/discord-webhook-builder.html
- Added a new %timestamp% placeholder for the webhooks that can be used for the timestamp field.
- Fixed that the bossbar didn't reappear if players logged out and back during a koth.
2.23.1
- Fixed that the integrations were reregistered during /axkoth reload.
2.23.0
- Migrated the plugin to our integration system, this affects team hooks. Everything should work as it used to after updating.
- The new system makes it easier for us to provide consistent integrations across all of our plugins. (And it is open source: https://github.com/Artillex-Studios/AxIntegrations)
- Supported plugins and more information: https://docs.artillex-studios.com/integrations.html
- If you had any custom axkoth team hooks, you will have to migrate to the new system. (check the docs)
Report issues at: https://github.com/Artillex-Studios/Issues/issues
2.22.0
- Added ZelTeams integration.
- Added a /axapi with some subcommands like "snbt" that can be used to print an item's snbt and "dump" that uploads information about installed ax plugins and some useful extras that will be useful to find issues in the future.
2.21.3
- Fixed that when the score koth team mode was enabled, the reward commands incorrectly used the team's name instead of the player's name for the %player% placeholder.
2.21.2
- Fixed the FactionsUUID team integration.
2.21.1
- Fixed that the previous version didn't get remapped on 1.20.5-1.21.4 servers, because the new 26.1 module requires java 25. This version now should work in all minecraft versions from 1.20.2 to 26.1.1 even with java 21.
2.21.0
- Added 26.1 and 26.1.1 support. (The plugin now supports everything between 1.20.2 and 26.1.1)
2.20.0
- Made it possible to change the /axkoth, /koth command aliases in the config -> command-aliases.
- Moved the update notifier to use our own internal api for more accurate information and to prevent it not working if the provider site goes down.
2.19.1
- Fixed that the koth scheduler could cause the plugin to freeze because of daylight saving messing with calculations with some schedules. I suggest updating if you use the builtin scheduler to prevent issues. This update also adds a scheduler calculation limit to prevent issues like this in the future.