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ElitePets | Create your own pets icon

ElitePets | Create your own pets 1.6.6

[1.8 - 1.19] Customisable Inventory Pet plugin with 17+ Premade Pets. Rare Candy, Pet Leash + More

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1.6.6 16 days ago
## EliteLootbox 2.4.9
 
Added
Hex colour support. Messages now accept full RGB colours in two formats: &#RRGGBB (e.g. &#FFAA00) and bare #RRGGBB (e.g. #55FFFF).
Gradient tags. Text can be wrapped in <gradient:#START:#END>...</gradient> to blend colours across each character. Any number of colour stops is supported, e.g. <gradient:#FF0000:#FFFF00:#00FF00> fades red to yellow to green.
Formatting inside gradients. Style codes such as &l (bold), &o (italic) and &n (underline) now work inside gradient tags without breaking the colour blend.
Changed
Mixed formats in one message. Legacy & codes, hex colours and gradient tags can all be combined freely in a single string. Previously you had to pick one system. Example:
&7[&dShop&7] &#FFAA00Welcome, #55FFFFSteve! <gradient:#FF0000:#FFFF00:#00FF00>&lSALE NOW ON</gradient> &aType /shop
Compatibility
All existing &0–&f and &k–&r codes behave exactly as before, so no config changes are needed.
On clients or versions below 1.16, hex colours fall back to the nearest legacy colour.
1.6.5 Jul 14, 2026

## ElitePets 1.6.5

### Fixed
- Pet chest contents are saved back to the correct pet. The chest was written to
whatever item the player happened to be holding when they closed the inventory,
so closing while holding anything other than the pet could stamp the chest data
onto the wrong item — and lose it from the pet.
- The pet-item guard in the chest actually checks the pet now. Both the click
handler and the save path compared an item's UUID tag against itself, which is
always true, so the check never did anything: any tagged item was blocked from
being moved, and the "is this the right pet" test always passed.
- Chest contents no longer get rearranged on open. Items were re-added with
`addItem`, which stacks and shifts them into the first free slot; they are now
restored to the slot they were saved in.
- A chest that fails to deserialize no longer opens empty and then overwrites the
saved data with nothing on close. The player is told the contents could not be
loaded, the failure is logged, and the chest does not open.
- Players who log out with a pet chest open are cleaned up, instead of leaving a
stale entry behind.
- Item NBT is written through the current NBT-API path, fixing pet tags being
dropped on newer server versions.

### Changed
- Added Minecraft 26.2 Support.
- Chest serialization moved off SnakeYAML's internal `Base64Coder` — which newer
server builds no longer expose — and onto `java.util.Base64`. Existing chest data
still loads: reads go through a MIME decoder, which accepts the line-wrapped
output the old code wrote.
- Streams in the serializer are closed via try-with-resources, so a failed read or
write no longer leaks them.

### Build
- Underlying libraries updated with PluginAPI: Spigot API 1.20 -> 1.21.11,
NBT-API 2.12.2 -> 2.15.7, XSeries 9.9.0 -> 13.7.0. Now targets Java 17.
- `EliteEnchantments` is now a Gradle project dependency instead of a prebuilt jar
in `/jars`; the unused `EliteArmor.jar` dependency was dropped.
- Version is sourced from the root `versions.properties` and templated into
`plugin.yml`.

1.6.4 Mar 18, 2026

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Change Log:

  1. Added Support for 1.21.10

Thank you for reading this and have a nice day <3
1.6.3 Nov 7, 2025

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Change Log:

  1. Added Support for 1.21.10

Thank you for reading this and have a nice day <3
1.6.2 Jul 3, 2025

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Change Log:

  1. Update Support to 1.21.7

Thank you for reading this and have a nice day <3
1.6.1 Jun 28, 2025

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Change Log:
  1. Renamed REMOVE_HEARTS effect to REMOVE_HEALTH as it makes more sense
  2. Some dependency updates and small reworks on code
Thank you for reading this and have a nice day <3
1.6.0 Jun 5, 2025

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Change Log:

  1. Added 1.21.5 Support

Thank you for reading this and have a nice day <3
1.5.9 Mar 18, 2025
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Change Log:


  1. Fixed issue with FactionAPI on 1.20+
  2. Fixed issue with shading package name

 


Thank you for reading this and have a nice day <3
1.5.8 Mar 15, 2025
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Change Log:


  1. Added 1.21.4 Support

 


Thank you for reading this and have a nice day <3
1.5.7 Sep 26, 2024
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Change Log:


  1. Added REMOVE_HEART effect
    Removes hearts from target/player
    REMOVE_HEART:[PLAYER/TARGET]:[MIN]:[MAX]: (RADIUS)
  2. Added SPAWN effect
    Spawn a creature to defend you
    SPAWN:[ENTITY]:[HEALTH]:[TIME]: (NAME)
  3. Fixed issue with eggs not hatching properly

 


Thank you for reading this and have a nice day <3
1.5.6 Sep 25, 2024
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Change Log:


  1. Added 1.21 Support

 


Thank you for reading this and have a nice day <3
1.5.5 May 11, 2024
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Change Log:


  1. Added 1.20.6 Support
  2. Fixed a bunch of issues with egg hatching
  3. Updated bunch of old dependencies
  4. Removed ACTIVATE_ENCHANT effect due to it being out of date

 


Thank you for reading this and have a nice day <3
1.5.4 Oct 17, 2023
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Change Log:


  1. Added 1.20.2 Support
  2. Added option to define blacklisted-worlds for leash add the following in confg.yml under pet-leash
    blacklisted-worlds:
    - 'blacklistedWorldName'
  3. Fixed issue with CAGE effect breaking faction blocks
  4. Fixed issue with pet eggs spamming errors

 


Thank you for reading this and have a nice day <3
1.5.3 Jun 26, 2023
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Change Log:


  1. Fixed issue with commands not being able to be executed from console

 


Thank you for reading this and have a nice day <3
1.5.2 Jun 24, 2023
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Change Log:


  1. Added 1.20 Support
  2. Fixed issue with flight still after quitting game

 


Thank you for reading this and have a nice day <3
1.5.1 Feb 27, 2023
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Change Log:


  1. Added blacklisted-blocks to the config.yml, this will allow you to blacklist blocks from the cage effect meaning it will not replace them
    settings:
    blacklisted-blocks:
    - 'SPAWNER'
  2. Fixed a bunch of compatibility issues
  3. Fixed a few errors based on version support



 


Thank you for reading this and have a nice day <3
1.5.0 Feb 1, 2023
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Change Log:


  1. Added ability to give random positive potion effect using POTION effect
    Instead of putting a potion effect just put the word positive
  2. Fixed issue with Cage pet not working with factions
    You can now use the cage effect in the wilderness, warzone, and your own claim but not enemies claim, neutral, etc. to avoid people glitching into bases

 


Thank you for reading this and have a nice day <3
1.4.9 Jan 9, 2023
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Change Log:


  1. Added 1.19.3 Support
  2. Fixed issue with potion effects not overriding stuff like golden apples etc.
  3. Fixed issue with Commands using equations returning decimals which caused it to bug out with other plugins

 


Thank you for reading this and have a nice day <3
1.4.8 Dec 11, 2022
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Change Log:


  1. Made it so cage effect cannot be triggered in faction claims to avoid an issue where people were phasing into peoples bases and their own to get out of combat, I will make a better system soon but for now this was the best option
  2. Fixed issue with cache becoming invalid randomly
  3. Updated dependencies
  4. Optimised some code regarding the pet task processing

 


Thank you for reading this and have a nice day <3
1.4.6 Nov 3, 2022
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Change Log:


  1. Fixed plugin not working on WineSpigot due to a missing library
  2. Fixed error when players hit an item frame

 


Thank you for reading this and have a nice day <3
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