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EliteArmor 6.8.8

Customisable Armor Set plugin with 10+ premade sets. Multi Armor, Omni Armor + More

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6.8.8 17 days ago

## EliteArmor 6.8.8


Added


  1. Hex colour support. Messages now accept full RGB colours in two formats: &#RRGGBB (e.g. &#FFAA00) and bare #RRGGBB (e.g. #55FFFF).
  2. Gradient tags. Text can be wrapped in <gradient:#START:#END>...</gradient> to blend colours across each character. Any number of colour stops is supported, e.g. <gradient:#FF0000:#FFFF00:#00FF00> fades red to yellow to green.
  3. Formatting inside gradients. Style codes such as &l (bold), &o (italic) and &n (underline) now work inside gradient tags without breaking the colour blend.

Changed

  1. Mixed formats in one message. Legacy & codes, hex colours and gradient tags can all be combined freely in a single string. Previously you had to pick one system. Example:
    &7[&dShop&7] &#FFAA00Welcome, #55FFFFSteve! <gradient:#FF0000:#FFFF00:#00FF00>&lSALE NOW ON</gradient> &aType /shop

Compatibility

  1. All existing &0–&f and &k–&r codes behave exactly as before, so no config changes are needed.
  2. On clients or versions below 1.16, hex colours fall back to the nearest legacy colour.
6.8.7 Jul 15, 2026

## EliteArmor 6.8.7

### Added
- Config sharing through the web panel. `/elitearmor export` uploads your armour config
  folder and returns a short single-use import code; `/elitearmor import <code>` fetches
  that bundle on another server, writes the files, and reloads the sets. The export
  result is clickable — copy the code, open the panel, or copy the import command
  straight from chat. Codes last 15 minutes and work once. Requires the
  `elitearmor.panel` permission.


https://www.eliteminecraftplugins.com/

6.8.6 Jul 15, 2026

## EliteArmor 6.8.6


### Fixed
- Effect chance now behaves consistently at the extremes: a configured chance of 100
  always triggers (Heal and Butcher previously fell a hair short), and a chance of 0
  never triggers (Smite, Web, Warp, Suffocate, Snowify, Bomber, and the enchant-disable
  effects previously had a ~1-in-101 chance to fire even at 0).
- `REDUCTION` with a chance now actually reduces damage. Setting a chance on a reduction
  (e.g. `REDUCTION:50:25`) used to sum the chance but never apply the reduction, so
  chance-based damage reductions did nothing.


### Changed
- Effect config is parsed once into a typed `EffectSpec` record instead of each effect
  hand-splitting `String[]` by index. All 25 effect types share one resolver
  (`resolveSpecs`) and one chance roll on `Effect`, removing the per-effect roll
  inconsistencies and roughly 420 lines of duplicated parsing.
- Event registration no longer hand-maintains a per-subclass handler-list lookup; it
  resolves the inherited `getHandlerList` via `getMethod`, dropping the if-chain and an
  internal `HandlerList.allLists` reflection hack.

6.8.5 Jul 14, 2026

## EliteArmor 6.8.3

### Fixed
- Armor set effects are now reapplied when a player is revived by a Totem of
Undying. Previously the resurrect cleared potion effects and the set was
still marked as "applied", so buffs stayed gone until the player re-equipped.
- Malformed effect strings in an armor config no longer throw and silently kill
the remaining effects on that set. Bad numbers fall back to a default, and an
unknown potion type skips just that one entry instead of aborting the loop.
- Removing an armor set whose config entry no longer exists no longer throws a
NullPointerException.

### Changed
- Added Minecraft 26.2 Support.
- Set apply/remove logic moved out of the listeners into `ArmorController`
(`applySets` / `removeSets`), so equip, join, and resurrect all go through one
code path.
- `Potion` effect handling deduplicated — the four near-identical
`EntityDamageByEntityEvent` handlers are now one, covering armor effects,
modifiers, and held-item effects for both ATTACK and DEFENSE.
- Resurrect handling is guarded by a runtime class check, so the plugin still
loads on server versions without `EntityResurrectEvent`.

6.8.4 Mar 18, 2026

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Update Log:

  1. Added 1.21.11 Support
6.8.3 Nov 7, 2025

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Update Log:
  1. Added 1.21.10 Support
6.8.2 Jul 3, 2025

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Update Log:

  1. Added 1.21.7 Support
6.8.1 Jun 5, 2025

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Update Log:

  1. Added 1.21.5 Support
6.8.0 Mar 18, 2025
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Update Log:


  1. Fixed issue with Faction API causing errors on 1.20+
6.7.9 Mar 15, 2025
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Update Log:


  1. Added 1.21.4 Support
  2. Huge overhaul of code (it was a lot to the point where I can remember what)
6.7.8 Sep 23, 2024
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Update Log:


  1. Fixed major issue with armor apply
6.7.7 Sep 23, 2024
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Update Log:


  1. Added SetApplyEvent
    Triggers when a set is applied
  2. Fixed issue with potion effects remaining once armor is removed
6.7.6 Sep 5, 2024
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Update Log:


  1. Added 1.21 Support
6.7.5 May 12, 2024
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Update Log:


  1. Fixed issue with hot-swap armor
6.7.4 May 11, 2024
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Update Log:


  1. Added 1.20.6 Support
  2. Fixed issue with armor equip error
  3. Fixed issue with suffocate effect
  4. Updated all dependencies
  5. Massive code overhaul
6.7.3 Dec 19, 2023
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Update Log:


  1. Added 1.20.4 Support
  2. Removed HEALTH effect, you need to use POTION effect now
  3. Fixed issue with DISABLE_ENCHANTMENTS effect
6.7.1 Dec 3, 2023
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Update Log:


  1. Added 1.20.2 Support
  2. Updated WorldGuard support
  3. Fixed issues with armour causing lag


Please let me know if you are experiencing lag or high timings as I'm using a new armour equip system so I'm still working out the kinks.

6.7.0 Nov 1, 2023
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Update Log:


  1. Massive Armor Equip Logic overhaul
    Armor equip now runs with completely different code which should cause the armorset system to be smoother and avoid issues like the item swap bug.
    This is currently something I've only tested with myself, if you tend to see high timings please report this to me
  2. Multiple bug fixes
  3. Massive code overhaul
6.6.9 Oct 31, 2023
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Update Log:


  1. Added 1.20.2 Support
  2. Fixed issue with bomber effect


Multiple changes are being worked on for this plugin but I wanted to get the 1.20.2 support out since people were moaning about it. The next update will contain the remaining fixes that have been reported.

6.6.8 Jul 11, 2023
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Update Log:


  1. Fixed issue with weapons working with any armor set
  2. Fixed issue with Hunger effect
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