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Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop
- Fixed: [#2484] [#2470] Entity spawning on 1.20.4
- Fixed: [#2477] Period entities on spawner replace
+ Improved: Spawner load at chunk load
+ Added: Option to disable jockeys
# If disabled, no jockes will spawn at all. Not just from spawners.
# It's not possible to distingush if a jockes spawn as a result of an entity from an spawner.
jockeys: trueThe old custom head textures are no longer supported by the server.
Therefore, you need to change any custom heads in your GUI and entities.yml files to the new
skin URLs.
If you don't do this, you'll receive lots of spam from the server in your console log.
- Fixed: Initial spawner status after placement
- Fixed: Max period amount hologram
+ Added: [Suggestion] Option to count stacked entities towards nearby entities limit
# Should the stack size be counted towards the nearby entities limit from levels.yml?
count-stack-amount: false- Fixed: Some stacking related issues
+ Added: [Suggestion] take limit.max-per-chunk into account at spawner conversion
- Fixed: Mined vanilla spawners with silktouch change entity type upon placement
+ Added: knockback option for stacked entities in stacking.yml
- Fixed: [#2355] Spawner stopping to spawn and need to be paused and resumed to spawn again
- Fixed: item stack not increasing in size making it look like spawner is paused after region reload
+ Improved: no ai set aware re applying at area load
+ Added: Option to disable entity push in stacking.yml
+ Improved: API additions
+ Added: API -> documentation
https://github.com/Angeschossen/UpgradeableSpawnersAPI
+ Updated: To latest Lands API
- Fixed: Startup error at disabling entity change item depending on config
+ Changed: spawner spawn event priority to better work with 3rd party plugins