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Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop
+ Changed: Remove spider jockey etc.
- Fixed: Hologram not appearing after server reload in some cases
+ Changed: Only convert spawner on interaction if silktouch is disabled
- Fixed [#2371]: Drops for stacked entities
- Fixed: Error at /uspawner list
# NOTE: These settings require server reload / restart.- Fixed: [#2337] Spawner continuing to spawn despite being paused manually
- Fixed: Experience not dropping on every kill with stacks
+ Improved: Filter drops for stacked mobs
- Fixed: [#2313] Spawn location invalid if spawner surrounded by blocks
+ Added: Option
# Scan areas for passed limits each interval.
interval_time: 30s
+ Changed: [#2321] default 3rd-party-stacking to false
- Fixed: [#2313] Entity spawn on top of block gets stuck
+ Added: [Suggestion] Modify max stack size
# Max stack size
# 0 means unlimited
max-size: 500
- Fixed: [#2308] Max entities per period not resetting on server restart
- Fixed: [#2308] Resuming manually paused spawner does not spawn entities
+ Added: [#2283] Some debugging related to world load
+ Added: [#2283] Kill stacked mobs all at once if they die because of falling into void
- Fixed: [#2283] Entity stacking disabled state
- Fixed: [#2283] Butcher mode
- Fixed: Invalid build causing issues from previous version
- Fixed: [#2318] Spawn interval of some spawners is not correct