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Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop
- Fixed: Initial spawner status after placement
- Fixed: Max period amount hologram
+ Added: [Suggestion] Option to count stacked entities towards nearby entities limit
# Should the stack size be counted towards the nearby entities limit from levels.yml?
count-stack-amount: false- Fixed: Some stacking related issues
+ Added: [Suggestion] take limit.max-per-chunk into account at spawner conversion
- Fixed: Mined vanilla spawners with silktouch change entity type upon placement
+ Added: knockback option for stacked entities in stacking.yml
- Fixed: [#2355] Spawner stopping to spawn and need to be paused and resumed to spawn again
- Fixed: item stack not increasing in size making it look like spawner is paused after region reload
+ Improved: no ai set aware re applying at area load
+ Added: Option to disable entity push in stacking.yml
+ Improved: API additions
+ Added: API -> documentation
https://github.com/Angeschossen/UpgradeableSpawnersAPI
+ Updated: To latest Lands API
- Fixed: Startup error at disabling entity change item depending on config
+ Changed: spawner spawn event priority to better work with 3rd party plugins
+ Changed: Remove spider jockey etc.
- Fixed: Hologram not appearing after server reload in some cases
+ Changed: Only convert spawner on interaction if silktouch is disabled
- Fixed [#2371]: Drops for stacked entities
- Fixed: Error at /uspawner list
# NOTE: These settings require server reload / restart.- Fixed: [#2337] Spawner continuing to spawn despite being paused manually