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Spawner Upgrades, Limits, Entity Stacking, Butcher, Entity Shop
+ Added: Integration with WildStacker that will spawn large groups of entity-amount to one entity instead of many
This update adds two new permissions which are required to be set, if you want players to receive the spawner item on spawner break
and if you want players to be able to upgrade their spawners.
+ Added: [Suggestion] "uspawners.drop-item" permission
description: Drop the spawner item when players break the spawner.
+ Added: "uspawners.upgrade" permission
description: Only allow players with this permission to upgrade their spawners.
# Set amount of experience drops, if an entity dies that has been spawned by an upgradeable spawner.+ Added: Override spawn amount manually to ensure a consisted amount of spawned entities per cycle
+ Added: Option "spawner.vanilla.claim.on-spawn" to convert spawners to USpawners when they spawn an entity
+ Added: spawn_amount upgrade (optional). To use this upgrade
you need to add it to levels.yml (see default here: https://github.com/Angeschossen/UpgradeableSpawners/blob/master/resources/levels.yml) and set enabled: true for the
upgrade item in your GUI language file.
Example: Migrate data from SQLite to MySQL.
- Fixed: [#1676] Possible issue with same level values for two different levels (not confirmed)
- Fixed: Butcher mode bypassing max entities per period limit
- Fixed: [#1669] Spawner breaking drops exp
- Fixed: Tab completion null error
- Fixed: {amount} placeholder not parsing for get.dropped message
- Fixed: uspawners.bypass.delete not allowing to bypass silktouch requirement
- Fixed: Possible spawner duplication, if target got untrusted from untrusted region