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ArenaLegends 26.5.27.1303

⚔️ Strategic Battle Arena Inspired by League of Legends ⚔️

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26.4.06.0740 Apr 6, 2026
MYTHIC ITEMS
  • Descriptions & Readability
    • Improved mythic weapon descriptions to immediately highlight key bonuses and drawbacks.
    • Stat descriptions are now more readable and consistent across all mythics.
    • Unified naming conventions for mythic enchant books for better category consistency.
  • New Tier Items (Gold-based)
    • Gold Pouch — grants 1,000 gold.
    • Gold Bag — grants 2,000 gold.
    • Gold Cache — grants 3,000 gold.
  • New Mythic Weapons (Bonus/Drawback Mechanic)
    • Doombringer
    • Duelist's Blade
    • Brickwall
    • Vault Breaker
    • Stormcaller
  • New Mythic Potion
    • Super Absorption
  • New Mythic Enchants
    • Added new enchants for swords and bows:
      • Fire — for swords.
      • Knockback — for bows.
      • Ignite — for bows.
AUGMENTS
  • Tier System
    • Augment tiers are now defined centrally in game.yml, with unified names and colors in a single location.
    • Augment color is now derived automatically from its assigned tier — no longer needs to be set individually per augment.
    • augments.yml has been simplified by removing redundant per-augment color entries.
  • Custom Game Integration
    • Augment tiers in round editing can now be selected from a menu instead of typed manually.
    • This makes round configuration simpler and less prone to typos.
  • New Augment
    • Hunter's Aim (Prismatic): After a projectile is fired, if it is still in flight after 1 second, it automatically homes in on the nearest enemy player. Homing only alters the projectile's direction — it does not increase its power or damage. Uses icon 184.
LEADERBOARDS
  • Added pagination to leaderboards — a single hologram can now display multiple statistics and cycle between them on click.
  • Redesigned the leaderboard layout for improved readability. Each page now shows a refresh countdown, the top player list, the active tab, and a click hint.
  • Unified SOLOTEAMS, and ALL MODES leaderboards to share the same style and be easier to configure.
  • Added new stat pages for RATINGWINSKILLS, and TAKEDOWNS where applicable.
  • Fixed page switching on click — clicking a hologram now correctly changes the active page.
  • Fixed click-through behavior — holograms no longer block interaction with blocks placed behind them.
  • Fixed TAKEDOWNS display in ALL MODES — values are now calculated correctly.
COMMANDS & ADMIN TOOLS
  • Tab Completion Improvements
    • Command suggestions are now cleaner and more consistent.
    • A clear message is now shown when a command is ready to execute.
    • The system more clearly indicates when a value still needs to be provided.
    • Optional arguments are now communicated in a simpler, more intuitive way.
  • Bug Fixes
    • Fixed an issue with commands requiring free-text input (e.g., private game invite codes).
    • /al joincustom now correctly prompts for an invite-code again.
    • Fixed argument name display in suggestions to be more descriptive and understandable.
    • General command system cleanup for more consistent behavior in future commands.
CUSTOM GAME & GAME SETTINGS
  • Reorganized the game settings and custom game system for more consistent and predictable configuration.
  • Fixed custom game editing — team and round settings are now properly tied to actual game rules.
  • Improved the custom round system, making custom round modifications more reliable and easier to understand.
  • Cleaned up player modifier handling — adding gold, rerolls, augments, anvils, and mythics now behaves more consistently.
  • Fixed game start handling, player and team limits, and bot-related rules.
  • Improved forced cameo and test mode behavior for more consistent in-game operation.
  • General readability and stability improvements to the custom game system, making the plugin easier to maintain and expand.
26.4.05.1507 Apr 5, 2026
Leaderboards
  • Rank Icons: Solo and Teams leaderboards now display each player's rank icon next to their name.
  • Player-Based Placeholders: Leaderboard lines can now use placeholders tied to the specific player shown on that line, rather than just plain names and values.
  • Improved Layouts: Updated the visual design of Solo and Teams leaderboard entries to be cleaner and easier to read.
  • Live Refresh Timer: Replaced the static "refreshes every 30 min" label with a real countdown showing exactly when the next update is due.
  • More Reliable Holograms: Improved leaderboard visibility so holograms behave more consistently when players move between worlds, switch areas, or reconnect to the server.
Combat & Damage
  • Unified Damage System: Basic attacks and augment damage now share the same underlying logic, making combat behavior significantly more consistent overall.
  • Melee Hit Feedback Restored: Regular melee attacks once again play the correct hit animation and sound.
  • Hit-Only Effect Support: Added proper support for effects that trigger a hit without dealing actual damage, allowing certain augments to interact with on-hit systems without removing health.
  • Knockback Control: Knockback is now only applied where it makes sense — it no longer affects most augments by default.
  • Fixed Knockback Direction: Hits now correctly push targets away instead of pulling them toward the attacker.
  • Fixed Silent Effects: Some effects that were supposed to be silent were incorrectly triggering the hurt animation — this has been resolved.
  • Fixed Target Dummy Interactions: Melee testing against target dummies during the prep phase now works correctly.
  • Fixed DoT Death Prevention Bypass: Certain damage-over-time effects could incorrectly bypass death-prevention augments — this has been fixed.
  • Fixed Blade Waltz: Resolved a bug where Blade Waltz would sometimes fail to deal damage.
  • Fixed Delayed & Chained Hit Edge Cases: Several augment issues caused by delayed hits and chained effects have been resolved, improving overall combat reliability.
Critical Hits
  • Reworked Crit Chance Scaling: Critical strike chance now works as a straightforward percentage — a value of 10 means a 10% chance, rather than behaving as a guaranteed hit. Maximum crit chance is capped at 100%.
  • Flat & Percentage Bonuses: Crit chance now correctly supports both flat and percentage-based bonuses, ensuring the displayed value matches actual in-game behavior.
  • Crit Damage Multiplier: Added a new Crit Damage Multiplier stat that scales the damage dealt by critical strikes.
  • Crit Chance Consistency: Critical hits now work reliably across all attack types, including standard melee.
Augments
New Augments
  • Dimensional Travel (Prismatic): Charge up by sneaking, then blink forward — bringing nearby allies with you and sending enemies caught along your path back to your original position.
  • Critical Healing (Gold): Your healing can now critically heal based on your critical strike chance. Also grants additional crit chance.
  • Critical Rhythm (Gold): Critical strikes build up attack speed over time, allowing aggressive crit builds to ramp significantly during extended fights.
  • Double Tap (Gold): Critical strikes trigger on-hit effects one extra time, enabling stronger on-hit combos.
  • Healing Subscription (Gold): Increases all healing you receive.
Description & Style Improvements
  • Cleaner Descriptions: Reworked a number of augment descriptions to remove unnecessary numbers from the main text, making them easier to read at a glance.
  • Consistent Style: Standardized descriptions to use uniform wording, consistent trigger labels, and shorter explanations across the board.
  • Readability Fixes: Corrected awkward phrasing, repeated words, and inconsistent lines so augment tooltips feel more polished in-game.
Stats & Attributes
  • Custom Stats as Native Attributes: Custom stats now function like standard Minecraft player attributes. This means the augment system and anvil can apply custom effects — such as crit chance or cooldown reduction — in a consistent and predictable way.
  • Fixed Anvil Stat Stacking: Resolved an issue where anvil stats would stack incorrectly across rounds, accumulating values on repeated activations instead of applying cleanly.
  • Unified Stat Key Naming: Internal stat keys have been standardized, making the whole system more predictable and readable.
Cooldowns
  • Fixed Flat Cooldown Reduction: Flat cooldown bonuses are now always calculated in seconds, regardless of the base cooldown duration. This ensures cooldown reductions behave consistently across both short and long abilities.
Progression & Match Rules
  • Global Progression Settings: Added a new global configuration that lets you control when rewards and progression count, applicable across all game types.
  • Custom Game Controls: Economy, statistics, and ranking can each be toggled independently for custom games.
  • Bot Match Controls: Economy, statistics, and ranking can each be toggled independently for games that include bots.
  • Independent Rules Per System: Each system (economy, stats, ranking) can follow its own rules — for example, rewards can count in bot matches while ranking does not.
  • Cleaner Configuration: The setup now uses simple on/off toggles with clear per-context rules, replacing the previous combined-mode approach that was harder to understand.
Debug & Display
  • Custom Stats in Stat Viewer: The stat debug tools now display custom anvil stats alongside standard Minecraft attributes, rather than only showing native values.
  • Simplified Custom Stat Display: The display of custom stat values has been cleaned up and made consistent throughout the interface.
  • Live Stats Cleanup: Custom stats in the live stat display are now grouped the same way as standard Minecraft stats, instead of appearing as separate repeated lines.
26.4.04.0741 Apr 4, 2026
▶ SUMMONS & POTIONS
  • Witch Potion Fix: Witches now use their potions properly in combat. Harmful potions no longer affect the team that summoned them, while helpful potions still work as expected.
  • Evoker Summon Support: Evokers now work much better with the summon system. Their special attacks and summoned entities are handled correctly in fights.
  • Better Summon Ownership: Summoned creatures created by other summons are now treated as part of the same player's army, which improves combat behavior and cleanup during matches.
▶ SHOPKEEPER
  • New Witch Egg: Added a new Witch spawn egg to the Shopkeeper.
  • New Evoker Egg: Added a new Evoker spawn egg to the Shopkeeper.
  • Expanded Summon Options: The Shopkeeper now offers more advanced summon choices for players who want stronger or more tactical mob-based builds.
26.4.03.1855 Apr 3, 2026
RESOURCE PACK & MODELS
  • 1.21.11 Support: Fully updated the resource pack to support Minecraft 1.21.11 standards.
  • Item Model Components: Completely migrated away from legacy numeric Custom Model Data (range_dispatch). Custom items now use the modern item_model component system for perfect isolation and zero conflicts with other resource packs.
  • Namespace Cleanup: Removed the need to overwrite default Minecraft items (like diamond or paper). All custom items, models, and definitions are now safely isolated in the arenalegends namespace.
  • Simplified IDs: Refactored internal item references to be much shorter and more readable (e.g., changed augment_11201001 to a clean 001 format).
TEXTURES & FONTS
  • Rank Icons Update: Renamed cryptic, single-letter rank texture files to their full names (e.g., s1 to silver1, u to unranked) for better readability and easier configuration.
  • GUI Assets Reorganization: Updated shop and GUI asset names to be more consistent and descriptive (e.g., select_anvil, select_augment_gold).
  • Font Integration: Properly integrated custom font icons (GUI, Teams, Ranks) into the global minecraft namespace, fixing an issue where they appeared as empty boxes in chat, on signs, or in books.
  • Asset Polish: Unified all references of "cards" to "card" across models, textures, and data files.

AUDIO

  • Sound Naming Consistency: Removed redundant arena_ prefixes from all sound files and sounds.json events, taking full advantage of namespace separation to keep sound IDs clean.
CODE & CONFIGURATION
  • New Item Model Support in Code: Added native support in the item library for the modern item_model component, so item definitions can now use namespaced model paths like arenalegends:augment_silver/145 instead of legacy numeric IDs.
  • Backwards-Compatible Model Handling: Updated the shared stack builder to accept both legacy numeric model values and new string-based model references, making the transition safer across existing configs.
  • String Custom Model Data Support: Added support for string-based custom model data component values in the item system, preparing the codebase for newer Minecraft item component workflows beyond legacy integer-only usage.
  • Augment Config Migration: Migrated augment definitions from old numeric model IDs to clean namespaced model paths such as arenalegends:augment_silver/145, arenalegends:augment_gold/065, and arenalegends:augment_prismatic/124.
  • Item Skin Migration: Updated item skin definitions to use the new model system as readable paths like arenalegends:skin/sword_a instead of old numeric values.
  • Team Icon Migration: Reworked team display icons to use namespaced item models like arenalegends:team/cow/base and arenalegends:team/cow/eliminated, replacing the old generated numeric model formula.
  • Mythic & Menu Icon Migration: Updated mythic items and menu UI items to use the new namespaced game models such as arenalegends:game/a_white/card, arenalegends:game/a_green/anvil, and arenalegends:game/a_orange/gold.
  • Cleaner Resource References: Refactored multiple internal config references so model assignments are now easier to read, maintain, and map directly to resource pack files.
26.3.30b Mar 30, 2026
PLACEHOLDERS
  • Fixed rank statistic placeholders without mode prefixes, such as {STATISTIC_RANK_SYMBOL}, so they resolve correctly based on the player's current game mode.
UPGRADES
  • Fixed disabled upgrades still applying attribute effects in-game even when they were no longer visible in the upgrade menu.
26.3.30 Mar 30, 2026
GENERAL
  • Added full Bungee mode support for game server instances.
  • Players are now automatically joined to the configured game when entering a Bungee-enabled backend.
  • Improved backend availability handling so players cannot enter the server while the forced game is unavailable.
CONFIGURATION
  • Added support for the bungee section in game.yml, including auto-join-game, lobby-server, restart-command, and
  • server-motd settings.
  • Added placeholder parsing for Bungee MOTD entries using the internal placeholder system.
BUNGEE
  • Changed quit behavior in Bungee mode so using the return item or /quit now sends players to the configured lobby
  • server instead of manually removing them from the game.
  • Forced Bungee mode to only allow access to the configured target game.
  • Restricted automatic instance generation in Bungee mode to the configured forced game only.
  • Prevented players from joining the backend if the forced game is still unavailable or not yet ready.
  • Added automatic transfer to the lobby server when a game ends.
RESOURCE PACK
  • Improved resource pack handling in Bungee mode by delaying pack delivery slightly after join.
  • Adjusted pack sending logic so the pack can be requested again correctly on later joins when needed.
SERVER
  • Improved reload and shutdown handling for Bungee backends.
  • Players are now redirected to the lobby server when the plugin is disabled.
  • Players remaining on the backend after a reload are now kicked when the plugin is enabled again.
PLACEHOLDERS
  • Added support for the {GAME_STATE} placeholder in game-based placeholder processing.
26.3.19 Mar 19, 2026
GENERAL
  • Introduced the Battle Pass system, allowing players to earn XP by playing games and unlock exclusive cosmetic rewards across free and premium tracks.
  • Restructured internal code packages by moving event handlers, item builders, and language files to improve codebase organization and maintainability.
  • Replaced the dedicated GemEconomy handling in favor of a new unified economy system supporting both Gems and Battle Pass XP.
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CONFIGURATION
  • Consolidated and expanded economy settings in the game.yml file under a new economy section, defining separate rewards for gems and battle-pass-xp.
  • Added comprehensive explanatory comments across multiple configuration files like config.yml, game.yml, and shopkeeper.yml to clarify the purpose of each setting.
  • Added new game phase command execution triggers in the game.yml file for events like prep-phase-end, fight-cage-end, fight-ring-start, and fight-ring-decrease.
MENUS
  • Added a new Battle Pass access button to the menu-collectibles.yml file and shifted the layout slots of existing collectible buttons to accommodate it.
  • Introduced detailed progress trackers in the menu-collectibles.yml file for all collectible categories, displaying unlocked counts and completion percentages.
  • Standardized upgrade placeholders in the menu-upgrades.yml file by adding an UPGRADE_ prefix to all placeholders.


e2Rzx15.png

COLLECTIBLES
  • Introduced a new unpurchasable item state for all cosmetic menus to handle items that cannot be bought directly with gems but are earned through the Battle Pass or other means.
  • Changed the display item material for Presence Messages from ALLAY to ALLAY_SPAWN_EGG in the menu-presence-messages.yml file.
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26.3.14 Mar 14, 2026
GENERAL
  • Optimized how active augments are stored and handled internally.
CONFIGURATION
  • Consolidated all individual augment configuration files into a single augments.yml file to keep the folder structure
  • clean.
  • Added the require-for-game option to the resource pack settings, allowing players to join without accepting the
  • resource pack if disabled.
  • Reorganized the game.yml file by moving the augment pool limits into a newly dedicated pool section.
  • Removed the enabled toggle for the shared augment pool, as the system is now always active based on the configured
  • limits.
BOARDS
  • Renamed the {PLAYERS_UNTIL_START} placeholder to {PLAYERS_TO_START} in both solo and team lobby boards.
CAMEOS
  • Adjusted the Axolotl cameo by removing unnecessary entity NBT definitions.
26.3.10 Mar 10, 2026
BUG FIXES
  • Fixed a bug where an invalid java version was required to run the plugin.
26.3.04 Mar 4, 2026
GENERAL
  • Updated the libraries.
26.2.28 Feb 28, 2026
BUG FIXES
  • Fixed a bug that caused enchants to double whenever a player purchased an item.
26.2.24 Feb 24, 2026
GENERAL
  • Optimized the plugin.
  • Fixed some bugs.
26.2.121847 Feb 17, 2026

GENERAL
  • Updated the libraries.
  • Changed the versioning format to: year.day.hours-minutes-seconds
v1.21.179 Feb 6, 2026
GENERAL
  • Optimized the schematics system.
BUG FIXES
  • Fixed a bug where sometimes WorldGuard's temporary files would not be deleted.
v1.21.178 Feb 5, 2026
GENERAL
  • The plugin will no longer throw errors when any of the required dependencies are not present, making it easier to identify what's wrong.
WORLDEDIT
v1.21.177 Feb 3, 2026
GENERAL
  • When WorldGuard is installed, the plugin attempts to unload worlds generated by games and remove their configurations, preventing the WorldGuard worlds folder from being filled with temporary config files.
v1.21.176 Feb 2, 2026
GAME
  • The initial team builder is now more error-proof and has been optimized.
GAME MANAGER
  • Updated icon text to provide more information.
  • Added helpful tooltips with guidance on setting up schematics.
  • Updated the appearance of some icons.
LANGUAGE
  • Removed unused content.
v1.21.175 Feb 1, 2026
GENERAL
  • Optimized the team handler.
BUG FIXES
  • Fixed a bug where spectators could interact with players.
v1.21.127 Jan 31, 2026
GAME MANAGER
  • Updated the icons and text.
  • Fixed some icons.
GENERAL
  • Updated the libraries.
v1.21.126 Jan 27, 2026
BUG FIXES
  • Fixed a bug that caused many errors in the Time Parser.
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