GENERAL
- Optimized how active augments are stored and handled internally.
CONFIGURATION
- Consolidated all individual augment configuration files into a single augments.yml file to keep the folder structure
- clean.
- Added the require-for-game option to the resource pack settings, allowing players to join without accepting the
- resource pack if disabled.
- Reorganized the game.yml file by moving the augment pool limits into a newly dedicated pool section.
- Removed the enabled toggle for the shared augment pool, as the system is now always active based on the configured
- limits.
BOARDS
- Renamed the {PLAYERS_UNTIL_START} placeholder to {PLAYERS_TO_START} in both solo and team lobby boards.
CAMEOS
- Adjusted the Axolotl cameo by removing unnecessary entity NBT definitions.
BUG FIXES
- Fixed a bug where an invalid java version was required to run the plugin.
BUG FIXES
- Fixed a bug that caused enchants to double whenever a player purchased an item.
GENERAL
- Optimized the plugin.
- Fixed some bugs.
GENERAL
- Updated the libraries.
- Changed the versioning format to: year.day.hours-minutes-seconds
GENERAL
- Optimized the schematics system.
BUG FIXES
- Fixed a bug where sometimes WorldGuard's temporary files would not be deleted.
GENERAL
- The plugin will no longer throw errors when any of the required dependencies are not present, making it easier to identify what's wrong.
WORLDEDIT
GENERAL
- When WorldGuard is installed, the plugin attempts to unload worlds generated by games and remove their configurations, preventing the WorldGuard worlds folder from being filled with temporary config files.
GAME- The initial team builder is now more error-proof and has been optimized.
GAME MANAGER- Updated icon text to provide more information.
- Added helpful tooltips with guidance on setting up schematics.
- Updated the appearance of some icons.
GENERAL
- Optimized the team handler.
BUG FIXES
- Fixed a bug where spectators could interact with players.
GAME MANAGER
- Updated the icons and text.
- Fixed some icons.
GENERAL
BUG FIXES
- Fixed a bug that caused many errors in the Time Parser.
LEADERBOARDS
- Entities are now entirely packet-based, preventing ghost entities from persisting on the server.
- Improved the leaderboard refresh rate, making it more enjoyable for players.
MENUS
- Fixed several formatting issues across all menus.
PLACEHOLDERS
- Rewrote the entire system from scratch.
- Optimized the system in many ways.
- Most strings now support all placeholders that the plugin has to offer.
- Fixed many multi-processing bugs where a string would be processed multiple times by the same processor.
GENERAL
- Updated the libraries.
- Fixed a couple of issues.
UPGRADES
- Upgrades are permanent stat attribute buffs that persist throughout the game.
- Players can progress by spending gems in the Upgrades menu.
- Once an upgrade reaches its maximum level, players can Prestige it by spending additional gems.
- Prestiging allows for further upgrading, but with smaller bonuses per level.

SCHEMATICS
- Added a queue system to the schematic system that loads and pastes schematics one by one.
- This prevents situations where the server is overloaded by loading multiple worlds at once, which can cause stack errors.
GAMES
- Added a “Generate Instances” setting, which is turned OFF by default.
- When enabled, this setting ensures that only one instance of a game is kept alive, preventing server freezes on game start caused by generating new instances.
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BUG FIXES
- Fixed a bug where the spawn eggs wouldn't work.
BUG FIXES
- Fixed a bug where the join command queried games already in progress instead of open games.
- Fixed a bug that caused the boss bar to not display for spectators.
BUG FIXES
- Fixed a bug that caused the Ender Dragon cameo to not work properly.