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ArenaLegends 26.10.04.0943

⚔️ Strategic Battle Arena Inspired by League of Legends ⚔️

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26.10.04.0943 6 days ago
AUGMENTS
  • Grappling Hook: New Silver augment that gives you a Fishing Rod; reeling the hook back in pulls you towards it.
  • Roundabout: New Gold augment; your projectiles that hit return to where they were originally shot from.
OTHER
  • Minion Eggs: No longer spawn a minion when another augment has already used the same click.
26.10.03.1619 7 days ago
STATISTICS
  • Global Totals: The statistics menu now shows an all-modes total for every counter, marked with a globe icon; added the missing totals for assists, melee hits, shields blocked, minions spawned, totem resurrections, enchant and consumable purchases, accuracy and win ratio.
  • Play Dates: The statistics menu now shows your first played, last played, last win, last loss and last seen dates, per mode and overall.
  • Records: New Records page with your best kills, damage dealt, damage taken and gold earned in a single game; streaks now also show your best win, lose and round-win streak.
UPGRADES
  • Roll Counters: The upgrades page now counts how many augment, anvil and mythic offers you have rolled.
  • Reroll Fix: Rerolling an anvil stat or mythic when nothing new is left no longer spends a reroll, and the remaining-roll count now matches what you can actually get.
BATTLE PASS
  • Season Start: The pass can now start on a set date; before it opens, the menu shows a "starts in" book, no XP is granted and no unclaimed-reward reminder is sent.
  • Permissions Rework: Free and premium rewards now use separate permission gates; the premium node is now arenalegends.battle-pass.premium, and free rewards stay locked for players without arenalegends.battle-pass.free.
  • Config Update Needed: Replace the old premium-permission setting and unclaimed-notification message with the new permission and notification sections; configs left as they are grant premium rewards to everyone and stop the unclaimed-reward reminder.
26.10.03.1032 7 days ago
BOTS
  • Ranged Ammo: Bots that carry a bow or crossbow now also buy arrows, so they no longer run out of shots mid-fight.
  • Combat Feel: Bots now miss more often and sometimes miss completely; a bot holding a bow can now hit you in melee while it is not drawing.
  • Shields and Movement: Bots no longer block every incoming hit and raise their shields less predictably; they sprint only to close a gap and strafe more slowly in a fight.
TAB LIST
  • Game-Only Tab: While in a game you now see only the players and bots of that game in the tab list.
  • Outside Games: Leaving a game restores the normal tab list with everyone on the server.
26.10.03.0732 7 days ago
PLAYER DATA
  • Cross-Server Fix: Progress saved on one server can no longer be overwritten by an older copy from another server.
  • Immediate Saves: A player's progress is now saved the moment they disconnect, even in the middle of a match.
  • Unreadable Data: Data that cannot be read is now kept intact and a warning naming the player is logged, instead of that player silently starting over; a crash during a save can no longer corrupt a data file.
LEADERBOARDS
  • Interaction Fix: Leaderboard pages can no longer be switched from another world or from far away, and two leaderboards no longer flip each other's pages.
  • Stability Fixes: A malformed player name no longer stops a leaderboard from updating; an empty ranking setup no longer throws errors while refreshing; a broken refresh setting can no longer flood the database.
  • Lower Memory Use: Leaderboards now use significantly less memory on servers with a large player base.
OTHER
  • Database Update: The player data table gains an extra column on startup; no manual database work is needed and existing data is untouched. If the database user cannot change tables, everything keeps working and a warning is logged.
26.10.02.2158 7 days ago
AUGMENTS
  • Healing: [Perseverance] now heals more at critical health instead of less; [Life Burst] no longer deals 50% extra damage; [Angel of Retribution] no longer double-counts its heal bonus.
  • Demon's King Crown: Losing a round now reduces the bonus instead of increasing it.
  • Vengeance: Now activates when your last teammate dies, instead of on the first death and never at the end.
  • Attack Speed: [Augmented Power] penalty now applies its full listed value; [Critical Rhythm] stacks no longer grow far past the cap.
  • Blade Waltz: Now deals the damage it advertises across its hits.
  • Forward Thinking: Pays out once after its timer instead of paying interest twice and again every round.
  • Restless Restoration: Now heals at a steady rate no matter how fast you move.
  • Dimensional Travel: Cooldown now matches what its status bar shows.
COMBAT
  • Drop Shock: Now only weakens enemies that take more than half their health as damage.
  • Chain Damage: No longer skips or lands on enemies based on the wrong player's state.
  • Earthquake: Damage now matches the distance travelled.
  • Spread Shot: Extra arrows now fly with the strength of your shot.
  • Self Destruct: No longer errors on the tick after it explodes.
  • Cleansing Flame: No longer leaves a permanent speed bonus after the last flame expires.
  • Chronobreak: Rewinding health can no longer be recorded as negative healing.
26.10.02.0808 8 days ago
BOTS
  • Combat Awareness: Bots always know where their target is, so they no longer stand still when the enemy is on another level or behind cover, and they path around obstacles instead of getting stuck on them.
  • Human Movement: Bots now sprint, strafe and glance around while waiting instead of staring blankly, and each bot spawns with its own player skin.
  • Combat Items: Bots now use ranged weapons with a proper draw time, raise shields between their swings to block incoming hits, and use healing and buff consumables only when they actually help. They also fight summoned minions instead of ignoring them, and no longer trigger their item abilities in a loop.
  • Bot Shopping: Bots now follow a purchase plan based on their role, so they gear up in a sensible order and spend their gold at a normal pace instead of buying dozens of items at once. They now also buy ammo, defensive gear and healing consumables, and pick up a shield when the enemy team fights from range.
26.10.01.2216 8 days ago
WORLD GENERATION
  • Reload Safety: Reloading during world generation no longer corrupts world files or breaks later generations.
  • Failed Generation Cleanup: Instances that fail to generate, and finished generations, no longer leave data loaded in memory.
  • Generation Recovery: A generation that hangs is now aborted and the game is marked as failed instead of staying in "generating" forever.
OTHER
  • Shorter Reloads: Reloading during a schematic paste no longer freezes the server long enough to trigger a "not responding" warning.
  • Clearer Generation Logs: Schematic loading and pasting failures now log which step failed.
26.10.01.0730 9 days ago
COMBAT
  • Critical Hits Rework: Jump attacks no longer grant a free crit bonus, so hits only crit when your Critical Chance triggers. Weapons with damage enchantments deal slightly less damage on hits that used to be crits.
  • Knockback Improvements: Sprint and Knockback-enchanted hits now push enemies further, and minion and projectile knockback now goes in the direction of the attack.
  • Armor Fixes: The minimum damage setting can no longer make weak hits stronger, and setting the base armor value to 0 now disables armor mitigation instead of blocking all damage.
  • Killing Blow Feedback: The hit that kills a player now plays the hurt sound and animation like every other hit.
AUGMENTS
  • Ability Damage Ignores Armor: Damage from augment abilities is no longer reduced by armor or blocked by shields, and now benefits from Augmented Power.
  • Cheat-Death Effects: When an effect prevents a killing blow, the hit is now still applied down to 1 HP instead of being ignored.
STATISTICS
  • Minion Credit: Damage and kills from your minions now count toward your statistics and training dummy DPS.
  • Statistics Fixes: Ability damage no longer inflates Melee Hits, and blocked hits no longer add to damage totals.
26.9.29.0837 11 days ago
GENERAL
  • Optimized the plugin.
  • Adjusted the logging across the plugin.
26.9.28.0930 12 days ago
GENERAL
  • Added support for Spigot 26.3.
BUG FIXES
  • Fixed a bug that caused schematics to take far too long to load.
  • Fixed a bug that caused players to be knocked in the wrong direction when attacked.
26.8.03.1010 Aug 3, 2026
BUG FIXES
  • Fixed a bug where damage knockback would be reversed in some scenarios.
  • Fixed a bug where the Shopkeeper's hologram would not have its placeholders translated.
  • Fixed a bug where the messages' separators would continue onto the next line.
26.7.26.2225 Jul 26, 2026
BUG FIXES
  • Fixed knockback so enemies and training dummies are pushed away from attackers.
  • Fixed players becoming invisible when others joined the game.
  • The tab list now only shows players from your current game and restores normally after leaving.
26.6.09.0822 Jun 9, 2026

GENERAL
  • Libraries: Updated the libraries and depedencies.
26.5.27.1303 May 27, 2026
BATTLE PASS
  • Unclaimed Reward Alert: Players are now notified on join when they have unclaimed Battle Pass rewards.
  • Notification Click Action: Clicking the reward notification now opens the configured reward menu.
  • Notification Sound: Reward notifications now support configurable sounds.
  • Disable Click Action: Server owners can disable the notification click action by setting the target menu to null.
OTHER
  • Improved Error Logs: Log messages now include clearer context and full exception details when something fails.
  • Startup & Shutdown Logs: Logs for startup, shutdown, dependency loading, data loading, schematic generation, and player data are now easier to diagnose.
  • Asset Error Reporting: Failures related to files, worlds, and custom head textures now report more useful details.
WIKI & DOCUMENTATION
  • Wiki Structure: Setup, FAQ, gameplay, and reference pages are now easier to navigate.
  • FAQ Expansion: The FAQ now covers server-owner questions about monetization, VIP rewards, BungeeCord support, resource packs, and multiple games.
  • Installation Guide: The introduction page now includes clearer installation guidance and a direct link to requirements.
  • Configuration Readability: File paths across configuration pages have been simplified for easier reading.
  • Outdated Content Removed: Legacy and outdated setup guidance has been removed from the wiki.
  • Forum Thread: The forum thread has been cleaned up — oversized formatting removed and grammar improved.
  • Useful Links: VoxelShop and BuiltByBit links have been added to the Useful Links page.
26.5.25.0850 May 25, 2026
UI
  • Menu Sound Feedback: Distinct sounds now play for navigation, purchases, upgrades, claims, rerolls, settings, and failed actions.
  • Custom Game Sounds: Feedback sounds now play for Custom Game actions and failed setup attempts.
  • Sound Updates: Default menu sound effects are updated to better match each action type.
  • Sound Config: The sound system now supports a wider range of sound name formats correctly.
BUG FIXES
  • Game Manager Refresh: Fixed an issue where Game Manager menu actions sometimes didn't update after changing a setting or filter.
  • Menu Errors: Fixed an issue where menus occasionally threw errors while open.
  • Back Button: Fixed an issue where menu back buttons sometimes triggered duplicate navigation behavior.
  • Navigation Sound: Fixed an issue where clicking page navigation sometimes played no sound.
26.5.22.0928 May 22, 2026
NEW FEATURES
  • New Tracked Stats: Players can now track rounds played, rounds won, rounds lost, critical hits, melee hits, shield blocks, bow shots, bow hits, potion hits, gold earned, and mythics chosen.
  • Games Played: The statistics menu now shows total games played based on win and loss counts.
UI
  • Statistics Menu: The statistics menu now includes more categories and shorter, clearer stat descriptions.
  • Solo & Teams Sections: The statistics menu now has dedicated Solo and Teams sections for easier navigation.
BUG FIXES
  • Target Dummy: Fixed an issue where target dummy damage tracked the highest single hit instead of total damage dealt.
  • Bow Stats: Fixed an issue where bow-specific stats were not updating correctly after shots were fired.
  • Movement Distance: Fixed an issue where movement blocked by a cage was incorrectly counted as distance travelled.
26.5.21.1533 May 21, 2026
NEW FEATURES
  • Copper Gear: Copper weapons and armor are now available as new progression tiers in the shop.
  • Spears: Spears are now available as a new weapon progression path.
  • Kiss-Curse Potions: New potions with stronger benefits now come with matching downsides.
  • Summon Eggs: New summon eggs are now available for purchase in the shop.
  • Firework Rockets: Firework rockets are now available as a new consumable item.
BALANCE
  • Weapon & Armor Prices: Shop prices for weapons and armor have been rebalanced across all progression tiers.
  • Shields: Shields have been moved to consumables, and players are now limited to carrying one at a time.
BUG FIXES
  • Shop Descriptions: Fixed an issue where shop items displayed duplicate potion details when granting multiple potion items.
  • Potion Effects: Fixed an issue where potion effect descriptions were incorrect on shop items.
  • Item Names: Fixed an issue where shop item descriptions displayed duplicate item names.
26.5.21.0806 May 21, 2026
UI
  • Scoreboard Overhaul: The scoreboard system has been rebuilt using PacketEvents for a more reliable and accurate display.
  • Tab List Isolation: Players in a match now only see their own game's players in the tab list instead of everyone on the server.
  • Health Display: Player health and team health now update correctly through the new scoreboard system.
  • Team Formatting: Team colors and icons now display properly next to player names using the new packet-based system.
  • NPC Tab Display: NPC players now appear with the correct team colors and icons in the tab list.
  • Spectator Team Icons: Spectators now see proper team icons next to non-focused teams instead of plain white names.
  • Spectator Matchup Highlight: Spectators now see their selected matchup highlighted with distinct team colors for easier tracking.
26.5.19.1652 May 19, 2026
BOTS
  • Mythic Shop Rolls: Bots can now purchase mythic rolls from the shop during preparation.
  • Shop Variety: Bots now make more varied purchases, including summons and consumables.
  • Generated Names: Bots now receive unique generated names (e.g. 🖳BraveSteve) instead of a fixed name pool.
BUG FIXES
  • Bot Anvil Purchases: Fixed an issue where bots spent gold on anvil purchases but received gold back instead of consuming it.
  • Bot Name Display: Fixed an issue where bots could appear with internal Citizens names such as CIT-....
  • Bot Name Length: Fixed an issue where bot names could exceed the maximum Minecraft player name length.
  • Arena Lighting: Fixed an issue where schematic pasting did not consistently refresh lighting in the arena.
OTHER
  • Join Message: Players now see their own join message when entering a game.
26.5.02.2104 May 2, 2026
AUGMENTS
  • Automatic Level Detection: Augment levels are now determined automatically based on the values defined in the augment data configuration.
CONFIGURATION
  • No Separate Max-Level: Setting a separate max-level for augments is no longer required.
  • Missing Level Fallback: If one augment value has fewer levels than others, its highest available value is used for the missing levels.
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Stripe

pvp

arena

teams

minigame

autobattler

roguelike

augments

ranked

battle-pass

leaderboard

cosmetic

competitive